Actionscript :: Redraw Hundreds Of Particles In Flash?
May 17, 2011
I am just starting to learn flash/actionscript 3 and decided to code up a simple particle simulator.The very initial design simply involves filling the screen with a buncha particles which scatter away from the cursor if you were to click.This works, but is a bit unresponsive. I am using graphics.drawCircle() to draw the particles, and each particle is inherited from Sprite.
Listener for mouseclick event:
private function mouseClick(e:MouseEvent):void
{
trace("click");
var now:Date = new Date();
trace("Before: "+now.getTime());
[code]....
How should I make this more efficient? I plan on doing collision detection and other physics interactions later, and this is already a bit slow even without the hefty number crunching code I intend to add later.
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Aug 25, 2010
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[Code]....
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[Code]...
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[code]...
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[Code]...
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I need to get something similar to this done in a short period of time, so I don't have much time to play around.
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You notice that their are 'particles' falling from the position of the mouse but for some sort of stupid reason they get stuck at a certain point in time.
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Mar 19, 2010
I'm new to the forums here and new to AS3 (I have some AS2 experience, and lots of general programming experience).nd I've made a few tweaks, including most significantly, fading out and killing particles after a certain amount of time. But I have a problem: I can't figure out why some of my particles live longer than they should.In more detail:In particles.as, for each dust particle that gets generated, the fadeOut function should get called after half a second, and when that tween is done, the killParticle function should get called. This seems to work for most particles but every now and then a few particles will stick around (i.e. the fadeOut function won't get called)Watch the animation: linkOh, and I'd love to know if there's anything I can do to increase performance as well. This is pretty cpu-heavy right now.All my .fla file does is include particles.as. See code below.particles.as
Code:
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[code].....
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Nov 9, 2009
I am building a scene which consists of 1 main mc containing all the elements in the scene. Inside this mc some of the layers are pushed back in Z space to create a parallax effect and on the main timeline the scene mc scrolls in relation to
the mouse position (much like this ) the scene mc is 5953px by 1716px and all the mcs contained inside consist of line drawn vector illustrations imported from illustrator. My problem is that when the scene is scrolling, every so often there is a delay were the scrolling slows down. It eventually catches up with itself causing it to jerk back to its original speed. When I test the movie and turn on redraw regions I notice that flash is having trouble redrawing some of the mcs.
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May 4, 2009
I'm basically trying to make a bunch of particles jump around. I've used the draw tools to draw a small red puff. When you click the puff shoots up from the cursor a few pixels before falling down.
how to call the information from this .as file in another file. This way I will take out the click functionality from the file I have done and have the puffs shoot out automatically at the mouseX and mouseY coordinates.
I eventually want to have these puffs shoot out from a character as it runs across the screen in a game I have planned. It will make it much easier to have these puffs called from a seperate file I believe.
Here is the code I have so far:
[Code]......
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Apr 11, 2010
I want to take any Text sting and form from it text formed by particles in actionscript 3 (In flash flex) I see I need some lib for this. but all libs Ive seen do not have such functionalyty by default...
So I want to get something like this
So Is there any sych lib? or way of doing it with some lib?
It should be Free and Opensource (any license like GPL, LGPL etc will be ok).
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Jul 1, 2009
I am trying to generate a random number of particles (say between 1 and 4) per second, which would float up the screen from the bottom at a random X value (width is 1280 px). These particles should be a random size (say between 2 and 5 px in diameter) and a random opacity (say between 20 and 50%).
and all of this should be going on in the background while the rest of the flash actions are taking place.
How would I do this, I have been experimenting but have had very little success. It is something that I could easily do in after effects however I would like to keep file size small and allow for continuous uninterupted play.
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Feb 11, 2010
ActionScript Code:
var myArray:Array = new Array();
for(var i=0; i<10; i++){
var p:Particle = new Particle();
[Code]....
I have this array of particles and I was wondering how can I add this particles inside a movieClip, in other words I would like to add particle "p" to a movieClip that I have on the stage with an instance name of "mainMC".
Also, is it possible to display the number of particles (p) inside mainMC in a text field? On this case I know it will be 10, but this will change.
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