ActionScript 2.0 :: Particles Move On MouseOver

Dec 31, 2008

I know I am a new member but hopefully my question won't be overlooked because of this fact. Anyway, here goes. I have a new project, a flash intro, and my client wants to be able to wipe away sand particles to reveal an enter website button. I tried an simple method of wiping away a image layer like an eraser but they want it to look like actual sand particles are moving around.

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I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road.What I need to do is have an mc of a car that moves along the road.

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ActionScript 3.0 :: Arrow Buttons To Move Through Movie Clip On Mouseover?

May 5, 2010

I've got arrow buttons and a movie clip on my stage. I have an event listener for each arrow button for a MOUSE_OVER event that calls a handler function in my movie clip. The handler functions just call prevFrame(); or nextFrame(); What I want to happen is that the movie clip continues to play forward or backward as long as the mouse is over the appropriate arrow button.

Stage Code:

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[code]....

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I have a simple movie clip for which i bind two events 1-MouseOver and MouseOut

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[Code]....

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[Code]...

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ActionScript Code:
import flash.geom.*
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[code]...

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[Code]...

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I'm new to the forums here and new to AS3 (I have some AS2 experience, and lots of general programming experience).nd I've made a few tweaks, including most significantly, fading out and killing particles after a certain amount of time. But I have a problem: I can't figure out why some of my particles live longer than they should.In more detail:In particles.as, for each dust particle that gets generated, the fadeOut function should get called after half a second, and when that tween is done, the killParticle function should get called. This seems to work for most particles but every now and then a few particles will stick around (i.e. the fadeOut function won't get called)Watch the animation: linkOh, and I'd love to know if there's anything I can do to increase performance as well. This is pretty cpu-heavy right now.All my .fla file does is include particles.as. See code below.particles.as

Code:
import fl.transitions.Tween;
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[code].....

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I'm basically trying to make a bunch of particles jump around. I've used the draw tools to draw a small red puff. When you click the puff shoots up from the cursor a few pixels before falling down.
 
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Here is the code I have so far:

[Code]......

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I am just starting to learn flash/actionscript 3 and decided to code up a simple particle simulator.The very initial design simply involves filling the screen with a buncha particles which scatter away from the cursor if you were to click.This works, but is a bit unresponsive. I am using graphics.drawCircle() to draw the particles, and each particle is inherited from Sprite.

Listener for mouseclick event:

private function mouseClick(e:MouseEvent):void
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[code]....

How should I make this more efficient? I plan on doing collision detection and other physics interactions later, and this is already a bit slow even without the hefty number crunching code I intend to add later.

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ActionScript Code:
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[Code]....

I have this array of particles and I was wondering how can I add this particles inside a movieClip, in other words I would like to add particle "p" to a movieClip that I have on the stage with an instance name of "mainMC".

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