ActionScript 3.0 :: Falling Particles That Settle Into A Pile?

Jul 4, 2010

I'm animating a torn sack that will deflate as the beans inside of it spill out and pile on the ground. The sack I'm animating frame-by-frame, so the problem is the beans-- I can't imagine animating them one by one, but I know nothing about actionscript and the few tutorials I've found online don't address what I need to do; worse, they seem hopelessly complex.

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ActionScript 3.0 :: My Particles Stop Falling

Dec 21, 2009

You notice that their are 'particles' falling from the position of the mouse but for some sort of stupid reason they get stuck at a certain point in time.

Also, the three white bars are dragable, but i want them to swing back in to place when you release them. Is this also possible with a tween ? or do i need to code something physic-like.[code]...

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ActionScript 2.0 :: Top Down Falling Particles Reveal Dynamic Mask/logo?

Apr 7, 2009

I have plenty of ways of creating falling snow like effects, but a client has just comitted me to an effect as a test of my ability without talking to me first, that I am a little stumped by. use AS2 or AS3 for this project because of the filters and tween effects available to me.I need to have a top down falling snow effect (its actually supposed to be flour falling from a sieve but hey...). All the snow effects I know, fall down sideways on, from top to bottom, and then they disappear off the page (the flakes).I need the particles (movieclips) to fall downwards from a birds eye view, and 90% of them to disappear, but the remaining 10% to gradually (over about 5 seconds) build up a white logo (shape) in the middle of the screen.So I am guessing that I am going to have to be clever with dynamic masks to get the shape appearing a little bit at a time, and then I also need some random motion, and scaling as the particles fall downwards (and away) from the eye.

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ActionScript 2.0 :: Create Falling Snow For Flying Pollen But I Can't Make The Particles Move Horizontally?

May 29, 2010

I'm using the tutorial to create falling snow for flying pollen but I can't make the particles move horizontally. They go straight on from the bottom to the top of the stage.This is the code:

onClipEvent (load) {
//specifies the size of the movie stage
movieWidth = 900;[code]......

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ActionScript 2.0 :: How To Stop Motion - Rest / Settle At The Position Until The Mouse Is Moved Again

Apr 7, 2008

i have a fish that follows the mouse position. Im working out the angle and distance it is from the mouse cursor and telling it to swim in that direction. But when he gets there he flickers back and forwards. How can i get him to rest/settle at the position until the mouse is moved again.

[code]...

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ActionScript 3.0 :: Delay Between A Group Of Leaves Falling And Next Group Falling?

Oct 17, 2010

I have some code here for some falling leaves. I was wondering how it can be altered so there is a delay between a group of leaves falling and the next group falling? also to slow down at the end of the fall? [code]

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ActionScript 3.0 :: Placing Objects - How To Ensure MCs Do Not Overlap / Pile Up

Aug 16, 2011

I have all the functionality that I want. The basic premise of this exercise is that youth will grab a statement, drag over a microphone and it'll appear on the corresponding area (board1, board2, board3). So if they grab two statements in a row it'll place their answers at my predetermined spot. Is there a way to space each answer by a difference of 10 px? So they grab answer one and it'll go at (x) 75px, answer two will go to (x) 85 px? Basically ensuring that the mc's will not overlap or pile up.

Code is below:
// listeners
backbutton.addEventListener(MouseEvent.CLICK, backclick);
helpbutton.addEventListener(MouseEvent.CLICK, helpclick);
answerbutton.addEventListener(MouseEvent.CLICK, answerclick);
[Code] .....

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Flash :: Using ChildIndex - Stop It's Behavior Like Pile Of Paper ?

Dec 14, 2011

In AS3, changing the childIndex of one movieclip ( say from a list of 10 movieclips), may change the childIndex of some another movieclip ( Flash probably does it to prevent outOfIndex error ) It sometimes become a headache to manage and code them, as movieclips show above each other in an unexpected manner.Is their any inbuilt way to make movieclip stick with a particular childIndex ? ( In AS2 there were depths that kept constant from 0-9999. And it was a real breeze as compared to AS3.0)

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ActionScript 2.0 :: Pile Everything Another Same Frame And Change The _visible Of Items When Show Them?

Jul 26, 2005

I discovered _visible. What I can now do is pile everything onther same frame and change the _visible of items when I want them to show. Before, I used to have different items on different frames. And I would move to the frame when I wanted an item to show. Method one is a little bit harder, but once you've done it a couple of times, it becomes easy. And I find it easier and quciker to develop once mastered. The second way, well I kind of thought: maybe this is less processor intensive? Movies are only brought onto screen when they need to appear. Is this true??

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Flash Player 10 Vs FP 9 - Pile Of 1009 Errors And Many Of Tweenlite Instances Won't Work

Apr 7, 2010

My movie publishes fine in FP9. When I try to publish in FP10 (so I can use unloadAndStop() ) I get a pile of 1009 errors and many of my Tweenlite instances won't work. Is there something obvious I'm missing here? Are there big differences between FP10 and 9?

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ActionScript 2.0 :: Particles Cause Lag?

Apr 22, 2011

I've made it so when you die in my game, you explode into 20 particles which usually lags the game, especially if it's being played in a browser. I'm pretty sure that it's just because of the graphics,why it's causing so much lag? I've included the AS2 just encase.

Code:
//variables
fall = -8;

onEnterFrame = function () {[code]...

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Pushing Particles Away From The Mouse?

Feb 9, 2010

I've been working on a little particle generator that produces intractable particles. When you click your mouse, they will move in a straight line away from where you clicked. Seems simple enough, but I can't quite get the formula right.

I want to pass two points and a magnitude scalar value into a function and have it move the particle along the line drawn through the two points, and only as far as the magnitude specifics.

For example:Let's say the particle is at the point P(10,10) and the mouse clicks at the point Q(15,15). I pass both those points and the magnitude 10, into my function.

The function then calculates the angle the particle should travel (45 degrees or PI/4 radians) and sends the particle to the point O(20,20), again, as specified by a magnitude of 10.

Edit: By the way, I'm using ActionScript 3.0, but if possible I would prefer a universal explanation in case I decide to program this in another language, or I am without a programming language when I need to figure it out.

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ActionScript 3.0 :: Flash Add Particles Per Second?

Nov 14, 2010

How can I rig up an if statement that will add particles to the stage based on the ENTER_FRAME update interval?

Code:
stage.frameRate = 60;
var currentParticles:uint = 0;
var maxParticles:uint = 1000;
var particlesPerSecond:uint = 100;

[Code]...

I run into the problem, where if I choose a bigger value for particlesPerSecond than the stage framerate, I don't add the correct number of particles.

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Actionscript 3 :: Virtual Array Of Particles

Mar 25, 2011

I made a particle class following a tutorial a while ago. Basically it uses some sort of a virtual list, replacing the array method, which makes it really fast solution. So everything is working perfectly fine except the fact that i really can't understand what actually is going on. It is pretty confusing so im trying to find the logic in this stuff, unfortunately with no success.[code]

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ActionScript 2.0 :: Particles Move On MouseOver

Dec 31, 2008

I know I am a new member but hopefully my question won't be overlooked because of this fact. Anyway, here goes. I have a new project, a flash intro, and my client wants to be able to wipe away sand particles to reveal an enter website button. I tried an simple method of wiping away a image layer like an eraser but they want it to look like actual sand particles are moving around.

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ActionScript 3.0 :: Multiple Particles On Stage?

Jul 1, 2009

how to create the type of particle I want and add it to the stage but how can I add multiple instances of this particle, with different values assigned? Here is what I have so far:

ActionScript Code:
import flash.geom.*
import flash.display.*

[code]...

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ActionScript 3.0 :: How To Make Streaking Particles

Jul 31, 2009

Does anyone know of a tutorial on how to make streaking particles. I understand the basics of particles, but I want to make a firework effect, one that leaves light trails or streaks behind for a moment before they fade away.

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ActionScript 3.0 :: Particles To Load On A Certain Level?

Oct 2, 2010

I am using the smoke AS3 file from: [URL] Everything works great, but I would like for my particles to load on a certain level, for example:

[Code]...

Actually, I would like for my Content to always be on top (pertaining to my layer order on the timeline) and everything else to always be behind, but in the manner described above. I'm not sure how to do this,

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ActionScript 3.0 :: Keep Particles Inside A MovieClip?

Jan 27, 2011

I have a snow globe image on the stage and a movie clip that surrounds the inside of the globe called area_mc. I need my snowflakes to only float around in area_mc (my snow globe). Right Now I have all my flakes floating around the entire stage.[code]...

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ActionScript 3.0 :: Particles: Can't Add Event Listener

Feb 7, 2009

i am working on a particle engine for a little project of mine and i cant seem to add any event listeners. I have uploaded the zip so you can see what i have.

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ActionScript 3.0 :: Cascading Particles/stars Etc?

Feb 10, 2009

I need to get something similar to this done in a short period of time, so I don't have much time to play around.

Does anyone have a similar code/tutorial or anything that resembles this?

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ActionScript 3.0 :: Some Of Particles Aren't Dying?

Mar 19, 2010

I'm new to the forums here and new to AS3 (I have some AS2 experience, and lots of general programming experience).nd I've made a few tweaks, including most significantly, fading out and killing particles after a certain amount of time. But I have a problem: I can't figure out why some of my particles live longer than they should.In more detail:In particles.as, for each dust particle that gets generated, the fadeOut function should get called after half a second, and when that tween is done, the killParticle function should get called. This seems to work for most particles but every now and then a few particles will stick around (i.e. the fadeOut function won't get called)Watch the animation: linkOh, and I'd love to know if there's anything I can do to increase performance as well. This is pretty cpu-heavy right now.All my .fla file does is include particles.as. See code below.particles.as

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;

[code].....

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ActionScript 3.0 :: Make A Bunch Of Particles Jump Around?

May 4, 2009

I'm basically trying to make a bunch of particles jump around. I've used the draw tools to draw a small red puff. When you click the puff shoots up from the cursor a few pixels before falling down.
 
how to call the information from this .as file in another file. This way I will take out the click functionality from the file I have done and have the puffs shoot out automatically at the mouseX and mouseY coordinates.
 
I eventually want to have these puffs shoot out from a character as it runs across the screen in a game I have planned. It will make it much easier to have these puffs called from a seperate file I believe.
 
Here is the code I have so far:

[Code]......

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Flex :: Create Particles Structure From Text?

Apr 11, 2010

I want to take any Text sting and form from it text formed by particles in actionscript 3 (In flash flex) I see I need some lib for this. but all libs Ive seen do not have such functionalyty by default...

So I want to get something like this

So Is there any sych lib? or way of doing it with some lib?

It should be Free and Opensource (any license like GPL, LGPL etc will be ok).

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Actionscript :: Redraw Hundreds Of Particles In Flash?

May 17, 2011

I am just starting to learn flash/actionscript 3 and decided to code up a simple particle simulator.The very initial design simply involves filling the screen with a buncha particles which scatter away from the cursor if you were to click.This works, but is a bit unresponsive. I am using graphics.drawCircle() to draw the particles, and each particle is inherited from Sprite.

Listener for mouseclick event:

private function mouseClick(e:MouseEvent):void
{
trace("click");
var now:Date = new Date();
trace("Before: "+now.getTime());

[code]....

How should I make this more efficient? I plan on doing collision detection and other physics interactions later, and this is already a bit slow even without the hefty number crunching code I intend to add later.

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ActionScript 3.0 :: Generate A Random Number Of Particles?

Jul 1, 2009

I am trying to generate a random number of particles (say between 1 and 4) per second, which would float up the screen from the bottom at a random X value (width is 1280 px). These particles should be a random size (say between 2 and 5 px in diameter) and a random opacity (say between 20 and 50%).

and all of this should be going on in the background while the rest of the flash actions are taking place.

How would I do this, I have been experimenting but have had very little success. It is something that I could easily do in after effects however I would like to keep file size small and allow for continuous uninterupted play.

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ActionScript 3.0 :: Add Particles From An Array Inside To A MovieClip

Feb 11, 2010

ActionScript Code:
var myArray:Array = new Array();
for(var i=0; i<10; i++){
var p:Particle = new Particle();

[Code]....

I have this array of particles and I was wondering how can I add this particles inside a movieClip, in other words I would like to add particle "p" to a movieClip that I have on the stage with an instance name of "mainMC".

Also, is it possible to display the number of particles (p) inside mainMC in a text field? On this case I know it will be 10, but this will change.

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ActionScript 2.0 :: Kirupalab - Particles Disappear When Not Needed?

Dec 23, 2003

i've tried the particles effect in kirupa lab..but how do i make them dissapear if i dont need them?the particles still there even though the frame is empty

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ActionScript 3.0 :: Making Liquid Particles: Two Joining Into One?

Jan 28, 2009

i know i've seen this before, maybe on that flash experimental math site that was all black and white and had a picture of a kid swatting at some molecular looking flies? anyone remember the name of that/well anyway, what i'm trying to pull off here is like a circle of some sort, all of sudden growing a small little circle and then both of them dividing, or possibly, a two circles(modules, atoms, particles) join to be one.

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ActionScript 3.0 :: Draw/move The Mouse Too Quickly Gaps Appear Between The Particles?

Mar 2, 2010

I'm trying to make a nice trail effect for a drawing/particle thing. I've got it working pretty nicely except that when you draw/move the mouse too quickly gaps appear between the particles. Increasing the frame rate doesn't help. so I'm not really sure what the best way to go about this is?

PHP Code:

private function enterFrame(e:Event):void
{
particle.x = mouseX;[code]..........

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