ActionScript 3.0 :: Delay Between A Group Of Leaves Falling And Next Group Falling?
Oct 17, 2010
I have some code here for some falling leaves. I was wondering how it can be altered so there is a delay between a group of leaves falling and the next group falling? also to slow down at the end of the fall? [code]
I just need a simple way for flash to delay the execution of a group of actions for a few seconds.
Here is the code I need delayed:
_root.randomnumber=(random(20)) if (_root.randomnumber<=8){_root.commentbox="Hit!"} if (_root.randomnumber<=8){_root.enemyhp-=15, nextFrame() } else {_root.commentbox="Miss!" }
I've got some MC's in my library that have radiobuttons in them -- all of this created at design time -- and pull them onto the stage dynamically. My question is how do I get the selectedData from the group? The setup is like this: In a MC called pageOne, I have a group of buttons with a group name of Q1, Q2, etc. I pull the MC onto the stage like this:
[Code]...
Do I need instance names on each of the buttons and add listeners to all of them?
I did the excellent tutorial on Falling Snow for Flash CS4/AS3 on this website.I now want to add further graphics and animations to the snow for an e-card I'm creating.I have tried to add to the timeline and animate a logo, but then the snow just flashes on and off in one piece. Is there a way I can make the snow fall, say, halfway through my animation so I can add other things to it?
I have this code that I got from this site and I figured out how to stop the falling snow but it just disappears with remove moviclip function. Is there any way to have the snow fall to an end instead of just disappear? So it looks more natural? I would even take a fade to alpha =0. I have attached the .fla file for viewing.
I've done the tutorial on falling snow but what I really want it to do is fall upwards... like bubbles on water.what part of the code I need to change...
I'm using Flash MX and am following the falling snow tutorial in the actionscript section. What I'd like is for the snow to move from right to left, but still with the random y position.This code gives me snow (particle) moving right, left, and right again but most ends up along the top (y value of 0).
onClipEvent (load) { //specifies the size of the movie stage movieWidth = 131;[code]....
is it possible to have the snow moving from right to left?someone had designed something completly sideways as they were rotating there monitor 90 degrees instead of buying a video card that would do it for them.
I have this movie where there are dynamic buttons generated. When you click on one, a window(movieclip) slides in over them. All is well and good. However, the window covering the buttons does not stop you from being able to click through it and onto the buttons below. Is these anyway to tell the window to disallow this, or am I going to have to loop through the buttons and disable them when the window is open?
You notice that their are 'particles' falling from the position of the mouse but for some sort of stupid reason they get stuck at a certain point in time.
Also, the three white bars are dragable, but i want them to swing back in to place when you release them. Is this also possible with a tween ? or do i need to code something physic-like.[code]...
I'd like to ask if anyone knows how to create words (example Merry Christmas) from falling snow. I'm trying to build a xmas card and the customer wants the wishes to be created from the snow leafs.
I'm not very knowledgeable in terms of actionscript and I would like to know how I would go about into modifying a function that is currently running?I'm using falling snow 3.0 in the first frame of a movie :
The actionscript is applied on my FLA successfully. Here is a brief description :(a) frame 01 to 30 : without snow effect(b) frame 31 to 99 : snow effect appliedThere is no problem at all when the SWF is run for the first time.
take a look at my fla file? There has got to be an easier way of reproducing my snowflake movie clip? I don't want to get bogged down with AS just want a very simple example of falling snow. Using CS5 and CS5.5. Novice so please keep it simple to follow.
i am creating a game where the user has to collect random falling objects from sky .. i canot get the objects to fall random and be collected with a hittest
This project I am working on needs a top view on a snowstorm. I was thinking I can use code similar to a starfield coming at you, and then modifying it so that the objects start from around you and fall towards the center. (opposite direction). However, when I change the code the way I believe I need to, I get the right thing to happen but not to regenerate. It happens only once, and once they reach the center, they don't recreate around the edges of the screen. Here is the code I am using from a simple starfield tutorial:
_global.ppDist = 700; _global.speed = 50; //update function to handle perspective projection and scaling
how this tutoiral works:[URL].. i understand the ideas behind the script and what you are asking flash to do. the thing is my maths isnt that great. if someone could explain how some of the equations work, that would be excellent
examples: this._alpha = 20+Math.random()*50; ok, randomising alpha. got it. but where do these numbers come from? how did you reach them?
I need to animate little blocks to fall down when rollovered... but i want them to start falling and keep falling once mouse hittests with it... so when the mouse isn't over the clip... it keeps falling... does anyone know how i can do this? and if anyone knows some good actionscript for elastic falling with slight rotation that would be sweet....
I made a flash movie with snow falling from the sky in Flash 8 (actionscript 2.0). However, the snow I made differs from the original. The original is here: [URL]. I put mine here: [URL]. You will notice that my snow only falls downward: there is no randomness for the flakes to go left or right. There is no movement. Where in the script below can I change that so that there's more movement for the flakes?
I use the following script for the snow itself: onClipEvent (load) { //specifies the size of the movie stage movieWidth = 300; movieHeight = 200; //variables that will modify the falling snow [Code] .....
And on the first frame of my movie I put the following: for (k=0; k<50; k++) { duplicateMovieClip(this.snow, "snow"+k, k); }
I have a serious problem with Action Script. I'm about to code a new Jump&Run game with a simple gravitation Engine. And this is where I got my problem I can not solve! When moving the player through the levels, I want to move the layers instead of him. So the player stays somehow where he is but the enemies, ground, items ... move around - as in most of these games. The gravitation is intendet to affect every item/enemy (by ENTER_FRAME) and moves every object downwards until it hits the ground.
The problem is, objects of different Layers somehow don't get the right hitTest information. So when having two objects - the first on the same layer as the ground, moving both, everything is fine. But as soon as I put the object into a separate container like "itemsContainer:MovieClip" and I move that, the object doesn't get the right result for hitTestPoints. (Maybe it has something to do with localToGlobal??)
I'm trying to develop a SWF Api that consists of a game that makes random objects fall from the top, each of them has different points, and then the points the player gets should be stored into a dinamic text called score, when the player doesn't take the ball, loses a life. Then, if the player catches it, the ball disappears and gives the points to the player.
I found a actionscript for falling snow. Problem is, I have some art that I want in front of the falling snow and can't figure out how or where to put the mask layer. Also, the more the test scene runs, the more snow gradually starts falling until I have a blizzard and can't see anything.
I have an application where circles randomly fall from the top of the stage to the bottom.As a circle nears the bottom, it falls such that it moves on top of the border of the bottom of the stage and continues falling until I eventually destroy it by checking its y value.wever, what I would like to happen is for it to fall "into" the bottom of the stage meaning it falls behind the bottom border as opposed to falling on top of the border.
I created a movie in flash cs4 with three scenes. In the first scene I created a snowfall effect with AS2 (code below) with actions on the movie clip and on the timeline: I created a snowflake named winter with an Instance name of snow and applied the code directly to the clip:
The snow works perfectly, but it continues on through the next two scenes and I can make it stop. I almost decided to take 40 snowflakes each with thier own custom motion tween and a loop to create a similar effect, but I'm sure there is a easier way.
I have used AS3 to create falling snow in an animation. However, once i get to a certain frame I would like the snow to be completely removed from the stage. I have tried 'removeChild' as well as slicing the array, but nothing seems to work. The code I have used to create the falling snow is as follows:
Code: // first make an array to put all our snowflakes in var snowFlakes : Array = new Array();
how to set boundaries for the y coordinates of a falling box with gravity. i am using the gravity AS, and i could not find a specific tut for setting the floor boundary.