Radiobutton Group Value - Get The SelectedData From The Group?
Aug 14, 2009
I've got some MC's in my library that have radiobuttons in them -- all of this created at design time -- and pull them onto the stage dynamically. My question is how do I get the selectedData from the group? The setup is like this: In a MC called pageOne, I have a group of buttons with a group name of Q1, Q2, etc. I pull the MC onto the stage like this:
[Code]...
Do I need instance names on each of the buttons and add listeners to all of them?
I have some code here for some falling leaves. I was wondering how it can be altered so there is a delay between a group of leaves falling and the next group falling? also to slow down at the end of the fall? [code]
I'm trying to parse xml into a dictionary based on a group id.[code]the above is just dummy xml. The group ID could be anything. So I can't do if item.@group is == to "group a" and elseif and so on. Any ideas on how I could make it as dynamic as possible but still be able to access each group through a dictionary.
Finding descendants are easy. But how do you find an ancestor? Consider the attached XML. How would I find the group whose ancestor is subitem(@id=1)? I can get subitem easily, but I don't know how to determine what group it's in.
I would imagine a syntax something like this: xml.group..(@id==8) or var subitem = xml..subitem.(@id==8)[0]; xml.group.(contains(subitem))
But I can't find a way other than to iterate the tree upward from subitem using parent().
I have lots of buttons on the stage but they all do the same thing, ie. CLICK & DOUBLE_CLICK.How can I group these functions so that if a button in a certain group is clicked then the functions of buttons in all other groups are disabled?
I have a panorama picture and I can move this picture using my arrows I have made. I would like to put the buttons on the specific place of the picture. I want to make the buttons move with the picture while I scroll the panorama.
Associate AmountTimeCustomer John Doe 29amSam Smith John Doe 210amBerry Cooper Bill Ace 19amSandy James
Repeating the name and amount gets redundant so I would like it to look something like this:
Associate Amount John Doe 2 Bill Ace 1
Then when you select one, it expands to show the times and customers for the selected associate. I hope this makes sense...I am currently just using a DataGrid but I can use an AdvancedDataGrid if thats needed...I am pretty sure something like this can be done, I just don't know how.My data is in xml and looks like this:
I have a Group that I want to do a wipe effect when it shows and hides.
<fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> <s:Wipe id="wipeUp" direction="up" duration="2000"/> <s:Wipe id="wipeDown" direction="down" duration="2000" startDelay="2000"/> </fx:Declarations>
[Code]....
The group is being hidden and shown on change of the group's visibility, but the effect doesn't do anything. When I set the visibility to false, it takes 4 secs for it to hide (delay+duration), but again, no effect.
I need to recalculate the max value of lineChart according to the visible lineseries. In the application I have the ability to make visible or not the lineseries of the graph and if I make not visible the lineseries with the actual top value I want to zoom in and change the top value of the graph.
I am trying to automatically resize the children within an s:Group. The children are another s:Group and a H:Group. Each have a percentage width of 10% and 90% each. The problem is that when one of the groups is resized (using a transition and rotation combination in the Skin), the other group does not automatically resize to fill the space?
Shouldn't Flex do this automatically? or do I have to code this?
I have a SkinnableContainer class called: 'GroupNavCustomContainer' that uses a skinClass called 'GroupNavCustomSkin'. The GroupNavCustomSkin is the default one Flex creates for you: (The default skin class for a Spark SkinnableContainer container). Now, I have to add buttons to the GroupNavCustomContainer dynamically from outside the class which is not a problem. However, I can't seem to figure out out to make my skin behave as a HGroup so the buttons are spaced evenly. I tried: modifying the Group container to no avail:
I am having a problem looping a group of tweens. What happens is, a sprite is tweened on the y axis from 490 to 240, there is a Timer delay of 3 seconds then a second tween is activated taking the sprite from 240 to -20. The problem I am having is when it gets to -20, I want it to start the whole tween process again. I have tried using the yoyo() function but this does not work.
Code: var creditsTextTween:Tween=new Tween(CreditsContainer,"y",None.easeIn,490,240,5,true); creditsTextTween.addEventListener(TweenEvent.MOTION_FINISH, stopFor3Seconds);
I have this code to load photos var caricafoto1:URLRequest=new URLRequest("foto1.swf") var caricafoto2:URLRequest=new URLRequest("foto2.swf") var caricafoto3:URLRequest=new URLRequest("foto3.swf") var caricafoto4:URLRequest=new URLRequest("foto4.swf") var caricafoto5:URLRequest=new URLRequest("foto5.swf") [Code] ..... Is there a way to group the functions?
I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:
<XMLdata> <Line>this is line 1</Line> <Line>this is line 2</Line> <Line>this is line 3</Line> </XMLdata>
So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other.
All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.
I have a set of button for moving the movieclips up, down, left and right. And I wonder how to make it so that I can move the three movieclips together at the same time when I press the moving button .
I'm still very much a newbie when it comes to AS3. I need to create an external image scroller. That's simple enough, but these images are of people of different ethnics groups, roughly divided into four categories. So, the pictures need to be randomized two-dimensionally. The first random factor is which of the four groups to choose from. The second random factor is which image in that group to display. That way, no ethnic group is favored over another.
I've gotten fairly far...when I test my Flash file and click the Start button, you'll see the first random image. Wait a few seconds, and the second will appear. All well and good...but the logic for how to randomize and automatically display all 15 images eludes me, despite days of research.
Can anyone point me in the right direction? I tried to upload the test files but they're too big, so the code is below.
I know how to set the style for a radio button in AS3, but is it possible to apply a text format style to a radio button group, rather than each individual button?
'm writing an application using FMS in which I'm supposed to create a audio/video meeting between two or more people. I need to record this group session over FMS but unable to get an idea how to do it?
I'm currently testing Flex/AIR for a new software that we have to design to display data received from the network and I'm very excited about all possibilities Flash offers in terms of UI and how easy it is to quickly develop a nice-looking, portable application, compared to other technologies (like Java, though richer in terms of API but harder to write code reusable for desktop, Internet and mobile apps, and not so good looking ).
The application itself gets data from a multicast group and formats it on the screen (images, graphs, ...).
So I'm really willing to use Flash to build this app and after a few benchmarking/prototyping I'm using a DatagramSocket (AIR-only, that's fine) to read UDP datagrams and it's working fine except for two tiny things on which I couldn't find any answer: I can't have the socket join a multicast groupI can't set the send/receive buffer size for the socket I have a lot of code in C and Java for that and both are just a single call to "setsockopt" function: In C: setsockopt(sock, IPPROTO_IP, IP_ADD_MEMBERSHIP, &group, sizeof(struct ip_mreq)) - where "group" describe the multicast group to joinsetsockopt(sock, SOL_SOCKET, SO_RCVBUF, &sz, sizeof(sz)) - where "sz" is the number of byte to use for the receive bufferIn Java it's even simpler, using a MulticastSocket: sock.joinGroup(group)sock.setReceiveBufferSize(sz) I tried to use Alchemy to write simple functions to create an UDP socket and have it join a multicast group but alas, the "socket" call returns -1, as it seems that sockets cannot be created in Alchemy environment (though compilation works without problem...).
I find it hard to believe that I'm the only one needing these two tiny "setsockopt" calls... I found on Adobe forums people trying to set the TCP_NODELAY option on a socket (also using setsockopt in the end) but without success...
By the way, the data come from an electronic board and is somehow coded in VHDL so I can't use RTMFP on that, though it seems to implement the functionnalities I need (or at least the multicast group part, the receive buffer size would be a bonus).
Well, I'm rather disapointed by this as Flash fills remarkably 99.9% of the application needs but this tiny 0.1% makes it impossible for it to get the data, thus making it useless...
And we don't want that I turn to Silverlight, do we?