Professional :: Group A Set Of Instance Name?

Jun 6, 2010

for example i've a set of instance name

[Code]...

can i group them and only call once btn_group.gotoAndStop(1);

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I have a panorama picture and I can move this picture using my arrows I have made. I would like to put the buttons on the specific place of the picture. I want to make the buttons move with the picture while I scroll the panorama.

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I have 210 jpeg images that are numbered and aranged in order to creat an animation. Is there a faster way of importing them into the time line. Instead of dragging one image on the stage per keyframe at a time?

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I've got some MC's in my library that have radiobuttons in them -- all of this created at design time -- and pull them onto the stage dynamically. My question is how do I get the selectedData from the group? The setup is like this: In a MC called pageOne, I have a group of buttons with a group name of Q1, Q2, etc. I pull the MC onto the stage like this:

[Code]...

Do I need instance names on each of the buttons and add listeners to all of them?

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ActionScript 3.0 :: Delay Between A Group Of Leaves Falling And Next Group Falling?

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ActionScript 2.0 :: Objects - XML - Creating A New Instance Of An Object That Uses An Identical Name To An Older Instance Delete The Previous Instance?

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Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?

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if i have a movie clip in my Scene 1 and inside that movie clip is another symbol e.g. a button, how will i reference the instance name of that button in my Scene 1

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that symbols dramatically reduce the document file size.  But, what if only one instance of a graphic symbol is to be used?  Can I just use pure bitmap graphics from the library and not symbols in that case?

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Professional :: TLF Target Instance Name From Class

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I am trying to target a TLF Textfield within a movieclip from that movieclips custom class, but the class can't find the instance name. When I trace out the child name it comes up with a random instance name, not the instance name I set on the stage. When I try and target it from the movieclip's timeline it works fine. Is there a class I need to include in my custom class, or is this a bug? I would love to move from dynamic text fields to TLF, but this is a big hurdle.

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Are symbols only supposed to be used when you need 100% exact copies of an object? So if you need to animate an instance of the symbol you can't use the symbol? Is that correct?

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Professional :: Instance Name When Adding From Library?

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When addressing nested movieclips like so: _root.movieclip.movieclip.variable they need to have an instance name set, otherwise they count as undefined. So I can set that in the properties no problem, but when deleting it from the stage and then readding (manually or by actionscript) the instance name is gone thus I can not address nested clips by action script.
 
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Professional :: Instance Name Changing At Runtime?

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I have a FLA in which I've added three movie clips, each with a unique name. I've set the MC name through the properties panel as well as giving the MC a name when converting it from a image to a MovieClip (by clicking F8).

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To output the MovieClip names I loop through all the children of the swf and output the name like this:

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Is it possible to rename slides dynamically in a Flash presentation that is created using the Flash Slide Presentation template in Flash CS4. So, if I have a presentation with 50 slides and they are named 001 to 050 and I need to insert a slide between slide 010 and 011 is there a way to have Flash renumber them or do I have to just manually rename.

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Professional :: CS5: Define An Action On The Button Rather Than Each Instance?

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I have a button which appears on multiple frames. I want to define an action on the button rather than each instance. Is there any way that I can do this in CS5?

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Professional :: Instance Was Modified By The PlaceObject2 Tag, But The PlaceFlagHasName Was Not Set?

Jun 7, 2010

when I place a MovieClip element on both key frame1 and key frame2 from the content library, and let the instance on frame1 has no instance name, then the instance name which I give to the instance on frame2 has no effect at all——namely I can't refrence it by action script code on frame2 of the main timeline.I checked the content of the binary-file outputed by flash cs4, and got that after the first ShowFrame Tag, the instance was modified by the PlaceObject2 Tag, but the PlaceFlagHasName was not set, is this a bug of flash cs4?

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Professional :: Give An Instance Name To AddChilded Object

Jan 16, 2011

i'm going in trouble with instance names, classes, methods, and addChilded object...

that's my code:

- i have a class that (everytime the function is called by the timer) add an object(class "Monster") to the stage.

[Code]....

I also tried to avoid the problem changing my point of view; so i inserted the hitTestObject test into the loop for each ( var enemy:Monster in army ) but the same problem occurred, i have a lot of balls that doesn't have an instance name (or they have all the same one).

This is what i created until now [URL]

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I have a bunch of movie clips set up to the same instance names as the ones mentioned in the follwoing code using this. however I am trying to make it so that when clicked, the mouse click event will cause the selected item to be set to the front of the stage and not to be overlapped by anything in front of it. I have been doing research and know its done using setChildIndex but evertime I try and implement it I get errors I muse be doing something wrong could one show me in this code where the 2 or 3 lines of code would go?

[Code]...

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Professional :: 3 Object HitTest - Removing Instance

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I am trying to make the instance 'red' be removed when all 3 objects have hit it here is my code:

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[Code] .....

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Professional :: Accessing Instance Names Or Some Other Identifier From Xml?

Feb 27, 2012

I have an xml and it has items, you can trace the items in Flash, but how do I call them to allow me to identify that object getting clicked on the stage?

<?xml version="1.0" encoding="UTF-8"?>
<menus>
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[Code]....

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Professional :: Accessing Class Instance At Root From Movieclip?

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I have declared a object in my 1 st frame of application.

ActionScript Code:
var objTest:Test = new Test();

I am tring to access the object from a movie clip. Movie clip is located in frame 2. I am getting error

ActionScript Code:
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[code].....

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Professional :: Instance Names Not Applying To Movie Clips?

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I have created some movieclips and will be using them as buttons. After applying event listeners to them, they do not correlate to their instance names. I have a switch case statement set up to catch when one of the movieclips are clicked on and this is caught, the method is invoked but none of the cases are satisfied as all the buttons have the instance name "instance58" for example....they are all numbered instances.

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Professional :: Where Are Instance Names Added Changed And Viewed In CS5

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Where are instance names added, changed and viewed in CS5?

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Professional :: Unable To Change/find Instance Of Movieclip?

Sep 10, 2011

I adopted and existing site, and am making some changes.
 
Publish settings:
Flash 8
Actionscript 2
 
A seperate movieclip named page4 shows in the library to have 6 uses.  On the clip are two text boxes both static and one has a movieclip button overlayed.  Selecting any of the three changes the propery panel for allowing editing.  However.  Even though I can see the reference point (the cross) of the movieclip page4, I can find no way to get flash (CS5) to show me the properties to allow giving it an instance.

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Professional :: Instance Name Not Work - Create A Symbol Dynamically?

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This is a very basic question.  I'm rather new.  Just wondering how one creates and manipulates dynamic objects, when they were designed in the library- not dynamically.
 
I want to make symbols in the library (linked to classes) and then dynamically create them and manipulate them in the actionscript code.  But when I create them in the code, any instance names of sub-symbols cannot be referenced...
 
The instance name is "instance244" and not "leaf_text" which I set under [properties>instance name]

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Professional :: Adding Text And A Slideshow Instance Skews SWF Off Screen

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I have a third party slideshow instance (SlideShowPro (SSP)) and have used the following code to allow SSP to resize to screen:

import net.slideshowpro.slideshowpro.*;
import flashx.textLayout.formats.BlockProgression;
stage.align = StageAlign.TOP_LEFT;

[Code]....

It all works fine.  However, I am trying to put in links on the stage outside of SSP (i.e., Home, Gallery, About, etc.) as shown in this example website [URL].  When I do, the stage is truncated and part of SSP is skewed off the page.
 
How do I make sure that my stage containing text and SSP is captured as the SWF?

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