Professional :: CS5: Define An Action On The Button Rather Than Each Instance?
May 29, 2010
I have a button which appears on multiple frames. I want to define an action on the button rather than each instance. Is there any way that I can do this in CS5?
and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.
What I have are a series of panels in one movie clip defined by one button on a seperate layer. The script on the button is this:[code]When you press on a panel, it scale increases, and when you press it again it decreases. What I want to do is make it so that only one panel at a time can do this, that is, when one panel is pressed and scaled, none of the other panels will be able to until that panel is pressed and scaled back.
What I have are a series of panels in one movie clip defined by one button on a seperate layer. The script on the button is this:
[Code]...
This clip is in another movie clip that has the script for the panel's scaling when they are pressed, which is this:
[Code]...
When you press on a panel, it scale increases, and when you press it again it decreases. What I want to do is make it so that only one panel at a time can do this, that is, when one panel is pressed and scaled, none of the other panels will be able to until that panel is pressed and scaled back.
I am trying to help my colleague figure out how to make a button act like the Mac buttons do. In other words, when your mouse gets closer to a button, they will steadily grow larger. He found a piece of code, so i put it in my FLA file, closed my eyes, then peeked and hoped it worked. It didn't.
I have attached the FLA to this message. If you remove the top portion of the code [the portion between the // lines], you will see the file works fine as the buttons will advance frames. But when i put the top piece of code back [the piece my colleague gave me] i get error messages.bottom line is - what we're trying to do is make those triangle buttons "grow" as the mouse moves closer to them [like Mac buttons do].
I have sound attached to the button, and it's played when the button is pressed. How to do that after pressing button, sound is played continuously? Without action script.
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
Say I create a movieclip which acts like a button, meaning that it has an over state, out state etc. I then create five instance of this movieclip and give each one an instance name e.g. b1, b2, b3, b4 and b5. Is there anyway of removing the states actions of say b1 without having to create a new button just for this? I was hoping there was something like b1.turnOffEffects = true (In my dreams, lol).
I've read on the net that actionscripting from the action layer will result in a more readable file once published, as apposed to attaching onClipEvent functions which slow down readability.
For this reason I am trying to add variables to a MovieClip I have on the stage with an Instance Name of Player. However I wish to assign the MovieClip variables from the actions layer using the MovieClips Instance Name.
On my first frame, I've placed an MC with an instance name of "ball" and entered the following script: ActionScript Code: ball.onEnterFrame = function() { if (Key.isDown(Key.LEFT)) { this._x -= 10; }} How do I create a time delay between the key being pressed and the ball changing position?
I have an animation and i want a variable to eb set to false once it is done. I was currently using the statement below when i simply used addChild(name); to add it.
MovieClip(this.parent).hero.landing = false;
However i now changed that statement to gamelevel.addChild(name); and the above statement no longer works properly, it changes the variable to false, but it resets immediately after. How do i reference this properly?
I'm trying to get a button that I made, which is in a different movie clip, to change the video in the video list.[code]The button instance name is "v1btn" and it's in the movieclip instance name "menuBtn"
I'm wanting to use an XML file to define swfaddress deeplinking buttons so that "next" and "previous" buttons can be easily changed out by the client without having to edit the .FLA file.
In other words the .FLA file will have a series of labeled keyframes "frame_01," "frame_02," and so on the "next" button will have code in it that parses an xml file and inserts the correct frame for the deeplinking.
Code: // LOAD XML var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML();
I've created an animated button where when you rollover it - a message box appears. My problem is that the button hit area is the whole size of the movie clip (including the message box), so the box will appear even if you haven't rolled over the button.
So basically I want to define the hit area to just the size of the button itself, rather than the whole movie clip.
i very often create buttons using movieclips ( basically i cannot remember when was the last time i used an actual "button")usually this stems from complex behaviours i have to script. in this scenario i normally draw a transparent sprite into the clip which acts as a trigger. these transparent triggers can under certain situations cause performance lags. now i wonder if there is any special function in as3 which i maybe overlooked that can act as a trigger without causing performance issues?
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent) { this.theButton.theMC.gotoAndPlay(3);
I am developing a multiple choice question answer. I have a movie clip in frame 2 where the radio buttons and question choices are displayed.I am trying to define a event for the radio button in the movie clip's first frame. But i show questions in random order. Say for example the first question to show is fifth I move the movieclip to 5th frame. The event is not firing since it is declared in the first frame.Should i place the button event code in each and every single frame or is there anyother option for this.
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
I have a movieClip with one frame on the timeline containing one child whose instance name is "myContent"I am using this function to swap "myContent" with any number of possible class instances.
when publish the iphone os ,if the the *.actionscript file should be added in the contain files? and if the action "touch" in iphone os is the "click" action?
I'm very new to flash and working with action script 2.0, and I need to know if it is possible for a button to have more than one action. More specifically a first and second action. I want (when button is pressed) to zoom into my stage and then change to scene 2. This doesn't seem difficult to do but I don't know the code in which to do it.
I cannot seem to get the Object Actions Panel to display or I just cannot see it for some reason. I am trying to add ActionScript for a button.I moved the status/toolbar from the bottom to the side and lo and behold THERS MY Object Panel.