ActionScript 3.0 :: Altering A Variable From An Action Frame In An Instance?
Sep 11, 2009
I have an animation and i want a variable to eb set to false once it is done. I was currently using the statement below when i simply used addChild(name); to add it.
MovieClip(this.parent).hero.landing = false;
However i now changed that statement to gamelevel.addChild(name); and the above statement no longer works properly, it changes the variable to false, but it resets immediately after. How do i reference this properly?
Background: I have a project where i need to create multiple objects that consume the same base calss from an external .as file. each of the individual fla files that consume the base class need to pass a variable to the base class so the class can return information specific to the fla.
My question is,if i have an external class path set up, how do i get a variable on the first frame of the movie to be visible to the base class && how do i call upon its value from within the class.
I've created a complicated animation at a stupidly high frame rate. The .mov file at the moment just runs too slowly. The animation is of a watch interface so the timing is very important and I can't just have the movie file take twice as long at a lower frame rate.
How can I drop the frame rate without altering the overall time? and without manually changing the frame length of each motion tween?
I have just finished a movie, and want to duplicate it to some other frames.Its a movieclip on frame 1 and it contains a kind of work-calender for 2011 with a lot of different movieclips inside - I want to place a combobox in it where the user can choose what year he wants to see.Is there a easy way to copy frame 1 and just altering the different textfields and data to fit the new year or do I have to duplicate every movieclip and rename functions and variables in AS for the entire movie?
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I'm new to actions script. I creating a presentation in which I'm loading external FLV movie files. I have a Navigation menu to go to the different chapters (every chapter is a FLV movie File)This is what I need, when a FLV movie finish I need some action in the frame to take me to next frame where I have the next FLV chapter.if is any help I upload a sample FLA with some FLV for reference.
I creating a presentation in which I'm loading external FLV movie files. I have a Navigation menu to go to the different chapters (every chapter is a FLV movie File) what I need? = when a FLV movie finish I need some action in the frame to take me to next frame where I have the next FLV chapter.I upload a sample FLA with some FLV for reference.
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
Say I create a movieclip which acts like a button, meaning that it has an over state, out state etc. I then create five instance of this movieclip and give each one an instance name e.g. b1, b2, b3, b4 and b5. Is there anyway of removing the states actions of say b1 without having to create a new button just for this? I was hoping there was something like b1.turnOffEffects = true (In my dreams, lol).
I've read on the net that actionscripting from the action layer will result in a more readable file once published, as apposed to attaching onClipEvent functions which slow down readability.
For this reason I am trying to add variables to a MovieClip I have on the stage with an Instance Name of Player. However I wish to assign the MovieClip variables from the actions layer using the MovieClips Instance Name.
I have a button which appears on multiple frames. I want to define an action on the button rather than each instance. Is there any way that I can do this in CS5?
On my first frame, I've placed an MC with an instance name of "ball" and entered the following script: ActionScript Code: ball.onEnterFrame = function() { if (Key.isDown(Key.LEFT)) { this._x -= 10; }} How do I create a time delay between the key being pressed and the ball changing position?
I'm trying to get a button that I made, which is in a different movie clip, to change the video in the video list.[code]The button instance name is "v1btn" and it's in the movieclip instance name "menuBtn"
As we know whent here is no such variable of null value assignment to a variable or instance flash throws this kind of Error.In one of my Application i need to get more flashVariables, They may or maynot come as FLASHVARS. But when i miss any variable flash thows this error as an alert box. is there any simple solution to avoid this kind of issue
when i use try,Catch statement the issue will not come, But i don't like to write Bunch of try,catch statement for all this kind of variables.
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.
I am using action script 3 and need to know how to apply more than 1 action to a frame label, ie; I have 5 pages of images and have actions coded as follows:
btn1.addEventListener(MouseEvent.CLICK,play1); function play1(event:MouseEvent):void{ gotoAndStop("1Lrg");
[Code]....
code continues like this for all the buttons (84 thumbnail images), so they will open a larger image when clicked. So what I now need to do is connect the side navigation buttons to go to the relevant page (frame) when clicked...the problem I'm having is that it is causing duplications in the code ie; I now have, for instance thumbnail (btn4) calling frame 4, but I also need a side navigation button to call this frame.
Is there some way that I can have a special function for one/selected frame(s) only? Like when you click on a button, the function will only execute if you're in frame 7 (please note that this is only an example, I want to use it in an other way, using the motion-sensor on my phone)... The script/action must be entered in the frame-actions dialogue, and not on a movieclip or something.
my flash tutor is on vacation and I need to work on a project. How do I move an action from from 246 to 271?? I've tried Copy/Paste and it's not working.
I am using action script 3 and need to know how to apply more than 1 action to a frame label, ie; I have 5 pages of images and have actions coded as follows:
btn1.addEventListener(MouseEvent.CLICK,play1); function play1(event:MouseEvent):void{ gotoAndStop("1Lrg");
I have some action on a timeline, on frame 10 (a keyframe). So currently I'm on frame 1, and when I gotoAndPlay frame 10 , the code gets executed.
BUT, when I'm on frame 1, and I gotoandPlay frame 11 , the code does NOT get executed!! It was a shock actually, cuz I never thought flash would behave this way. Or is this something new with Flash/AS3?
If Im jumping to any frame after 10, how can I let that code be executed? Note that im just giving a numbered example, but in reality, I dont know which keyframe has some code.
Need to send a user to different frames depending on a number input into a text field. Here is what I have, but regardless of number, it send them to Frame 20. New to AS and having a tough time figuring this out.
var HDLrange:int = int(enterRange_txt.text); enterRange_btn.addEventListener(MouseEvent.CLICK, onClick); function onClick(event:MouseEvent):void
It is my first time using AS3.The way that is set up us I have a "Main MOvie Clip" and inside the main movie clip I have another movie clip which is the MainMenu.Inside the MainMenu are buttons. The frame label I wanted to go to in outside of the MainMenu but Inside of the MainMovieClip.I am doing a small project that involves gotoAndPlay("frame label")In the action layer at the end of the timeline of the MainMenu Moviclip Here is my code;[code]
I have a series of as2 button instances which are intended to navigate an HTML site with simple getURL commands, but no matter what I do they only load the index.php file and I can't get them to open the page in the _self window. Here's the code:
I have a movie which calls a external js on the last frame which closes the parent iframe in which the swf sits. However i want the user to stop at the last frame foe some seconds before if calls for the js to close the iframe.