MX04 Moving An Action Frame
Sep 30, 2009my flash tutor is on vacation and I need to work on a project. How do I move an action from from 246 to 271?? I've tried Copy/Paste and it's not working.
View 1 Repliesmy flash tutor is on vacation and I need to work on a project. How do I move an action from from 246 to 271?? I've tried Copy/Paste and it's not working.
View 1 Repliesim trying to make a game that requires you to have the spacebar and the right arrow key pressed to make the character move. However i just cant seem to link the 2 key presses together. when the keys are pressed individually it works and when theyre pressed together it works but i want the character to be inactive until both are down at the same time :/
i've tried everything that i can think of (which is kinda limited) i thought id cracked it with a 'while' statement but when i tested it flash would throw a fit and close heres the code that flash doesnt like, it looks (to me) like it should work but it clearly doesnt :P
PHP Code:
onClipEvent (load) {
_x = 0;
_y = 0;
}
[code]....
is it possible to link a frame inside a movie clip from main time line?
View 4 RepliesCode:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
In my Flash, when you push a button, a symbol goes from having an alpha of 0 to an alpha of 100. When this symbol appears, I want it to begin animating on its first frame. However, I'm not quite sure how to do this. D: gotoAndPlay doesn't seem to be doin' the trick.
View 2 RepliesWhat I'm trying to accomplish is creating faux control ability. It just needs to look like there's user input.The specifics:to the right of the screen is a window with 6 tabs that you can drag. I want the window above the tabs to have green bars that increase vertically as you drag up and decrease as you drag down. I thought I would be able to asign variables of position1, ""2, ""3, etc. Then set up a <= if then statement to say:if tab1_mc is less than 280 px for it's _y then tell greenbar1_mc to gotoAndStop(3);That didn't work, so, I figured I could just forget the var's and set up some AS that can constantly get the value of the tab1_mc's _y and then go through an if then AS that would tell the greenbar1_mc to gotoAndStop(respective frame);
View 2 RepliesMy fla is too big to upoad here [URL]. What I was trying to do is to get the animation on 'bt', or 'b1'( they are stacked on top of each other) to gotoAndPlay "_over" when it hits the lower red dot(instance 'oneHT') and then gotoAndPlay "_out" when it hits the second higher red dot(instance 'twoHT'), and then do the same for each windmill blade as it passes the red dots during it's rotation. When I attach script to the movieclip it works, but I'd like to just keep all the actionscript on the main timeline so I dont' forget where I put things.
View 3 RepliesI'm new to actions script. I creating a presentation in which I'm loading external FLV movie files. I have a Navigation menu to go to the different chapters (every chapter is a FLV movie File)This is what I need, when a FLV movie finish I need some action in the frame to take me to next frame where I have the next FLV chapter.if is any help I upload a sample FLA with some FLV for reference.
View 9 RepliesI creating a presentation in which I'm loading external FLV movie files. I have a Navigation menu to go to the different chapters (every chapter is a FLV movie File) what I need? = when a FLV movie finish I need some action in the frame to take me to next frame where I have the next FLV chapter.I upload a sample FLA with some FLV for reference.
View 4 RepliesWhen creating some extended MovieClip to the stage using AS on Actions of some frame, on which layer this MovieClip is created? On layer where Actions were? If I wanna move it down, for example, can I simply move the Actions layer? And by the way, one more question, what if I would not create Actions layer and write all the code on some used one?
View 2 Replies1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK
[code].....
The gotoAndPlay option isn't kicking in here. The object "sam_MC" proceeds along the specified root. But when the if statement containing gotoAndPlay becomes true, sam_MC simply stops moving and no other action is taken. When sam_MC's x coordinate becomes less or greater than a specified amount, I want the flash movie to restart. My code is located on the first frame of a layer I have named "actions." Here it is.
[CODE]....
I making an animation for a preloader.In the animation, a 'line' draws a picuture.There are many lines,and I would like a mask to follow the lines so that it appears that they are being drawn.There are so many that it would be difficult to do this manually by moving a mask frame by frame with motion tweens.
View 5 RepliesI have 10 images in 10 frames ( 1 image per frame ). So I'm trying to make the frame to go to the next one when the mouse is moved to the right, and make the frame to go to the prev one when the mouse is moved to the left.
View 14 RepliesI am making a project and using XML to bring in the data externally. However i have ran into a little snag. My code to query the XML works, but if i don't start with the first button, the rest of the buttons dont work.
If i click on the first button which takes you to a new frame and loads in the XML data into a text area the rest of the buttons will work and go the frame they are supposed to and work as intended.
However if i do not click on the first button first, the button will take you to the frame that it is supposed to take you to but the XML does not load.
The buttons are on a grid and are supposed to be clicked in any order and bring open the right information, which is why this is a problem.
here is the code that is on the second frame. All the other frames look just like this one but with the names changed to fit the names of the buttons.
Quote:
//this makes the xml request
var jeapordy_xml:XML;
var xmlReq:URLRequest = new URLRequest("Jeapordy.xml");
var xmlLoader:URLLoader = new URLLoader();
[Code]....
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
[Code]...
I am using action script 3 and need to know how to apply more than 1 action to a frame label, ie; I have 5 pages of images and have actions coded as follows:
btn1.addEventListener(MouseEvent.CLICK,play1);
function play1(event:MouseEvent):void{
gotoAndStop("1Lrg");
[Code]....
code continues like this for all the buttons (84 thumbnail images), so they will open a larger image when clicked. So what I now need to do is connect the side navigation buttons to go to the relevant page (frame) when clicked...the problem I'm having is that it is causing duplications in the code ie; I now have, for instance thumbnail (btn4) calling frame 4, but I also need a side navigation button to call this frame.
Is there some way that I can have a special function for one/selected frame(s) only? Like when you click on a button, the function will only execute if you're in frame 7 (please note that this is only an example, I want to use it in an other way, using the motion-sensor on my phone)... The script/action must be entered in the frame-actions dialogue, and not on a movieclip or something.
View 2 RepliesI am using action script 3 and need to know how to apply more than 1 action to a frame label, ie; I have 5 pages of images and have actions coded as follows:
btn1.addEventListener(MouseEvent.CLICK,play1);
function play1(event:MouseEvent):void{
gotoAndStop("1Lrg");
[code].....
I have some action on a timeline, on frame 10 (a keyframe). So currently I'm on frame 1, and when I gotoAndPlay frame 10 , the code gets executed.
BUT, when I'm on frame 1, and I gotoandPlay frame 11 , the code does NOT get executed!! It was a shock actually, cuz I never thought flash would behave this way. Or is this something new with Flash/AS3?
If Im jumping to any frame after 10, how can I let that code be executed? Note that im just giving a numbered example, but in reality, I dont know which keyframe has some code.
I would like to use some sort of timed event to choreograph a movie as opposed to extending out the time line "x" number of frames.
In my movie - I would like some sort of pause action which pauses the movie for 5 seconds before proceeding to the next frame of that movie.
It's not a visible timer - just a way of controlling the time line with a frame action.
It is my first time using AS3.The way that is set up us I have a "Main MOvie Clip" and inside the main movie clip I have another movie clip which is the MainMenu.Inside the MainMenu are buttons. The frame label I wanted to go to in outside of the MainMenu but Inside of the MainMovieClip.I am doing a small project that involves gotoAndPlay("frame label")In the action layer at the end of the timeline of the MainMenu Moviclip Here is my code;[code]
View 2 RepliesI have a series of as2 button instances which are intended to navigate an HTML site with simple getURL commands, but no matter what I do they only load the index.php file and I can't get them to open the page in the _self window. Here's the code:
addMenuActions();{
btn1.onRelease=function(){
getURL("index.php","_self");
[Code]...
i want to code something like this:
Code:
if(mc played three times to the last frame){
addChild(mc2);
}
I have a movie which calls a external js on the last frame which closes the parent iframe in which the swf sits. However i want the user to stop at the last frame foe some seconds before if calls for the js to close the iframe.
View 3 RepliesFrame 1 has an flv that it plays once and stops, here's the actions I have on that frame:stop();stopAllSounds();What would I add to make the flv loop or replay when it finishes? (I have buttons and more flv's on other frames, so I want to have this stop on frame 1 unless someone clicks a button to go to another frame.)
View 5 RepliesI have a main website witch has a photo gallery, in an album for example I have 5 photos in thumbnail mode, I created an independent slide show in SWF called genova.swf where I have inside the 5 high res. photos found as thumbnail in the main website, and I used the following script to call it :
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(this);
function onLoadInit(mc:MovieClip) {
mc.close_btn.onRelease = function() {
[Code]....
I would like to have an action script that permits me to click on a thumbnail and to load the genova.swf to a specific frame, that way if the user need to see immediately photo #3 without having to cycle through photo #1 and #2
he would click on the thumbnail photo #3 in the main website and the genova.swf will popup at image 3 from the slideshow.
I've inherited a project and found I can't find the code in the Actions Frame, that I can plainly see in the Movie Explorer in Flash Pro CS3.
View 5 RepliesI have an animation and i want a variable to eb set to false once it is done. I was currently using the statement below when i simply used addChild(name); to add it.
MovieClip(this.parent).hero.landing = false;
However i now changed that statement to gamelevel.addChild(name); and the above statement no longer works properly, it changes the variable to false, but it resets immediately after. How do i reference this properly?
i want to capture a <tab> press on a frame action, not a mouse. how do i...
[Code]...