ActionScript 3.0 :: Apply More Than 1 Action To The Same Frame?
Apr 18, 2010
I am using action script 3 and need to know how to apply more than 1 action to a frame label, ie; I have 5 pages of images and have actions coded as follows:
btn1.addEventListener(MouseEvent.CLICK,play1);
function play1(event:MouseEvent):void{
gotoAndStop("1Lrg");
[code].....
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Similar Posts:
Apr 7, 2009
how can I apply an action to a button. I am using the Flash CS3 and I know that I can only apply actions to instances but I still can't make it work. It's a very simple file, I have 2 frames and I want a button on the first frame (with the instance name "hdg") that on release goes to frame 2 and stop.
I can't make it work:
my_btn.onRelease = function () {
trace ("onRelease called");
};
I also want the movie to stop on the first frame, so that it does go straight to frame 2 but with the action of the instance there's an error.
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May 7, 2009
I want to apply an action to my button so that it plays a mc on frame 2 of the mc, but in the actions palette in the window to add an action it says: Current selection cannot have actions applied to it. This thing is definitely a button but I will say that I have a mc and text box in each of the 4 frames of the button. But why should that cause an issue? With the button on the stage, I can view the up/over/down states by going: control --> enable simple buttons, so it is acting as a button.
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Oct 2, 2006
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
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Sep 27, 2011
I'm new to actions script. I creating a presentation in which I'm loading external FLV movie files. I have a Navigation menu to go to the different chapters (every chapter is a FLV movie File)This is what I need, when a FLV movie finish I need some action in the frame to take me to next frame where I have the next FLV chapter.if is any help I upload a sample FLA with some FLV for reference.
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Sep 27, 2011
I creating a presentation in which I'm loading external FLV movie files. I have a Navigation menu to go to the different chapters (every chapter is a FLV movie File) what I need? = when a FLV movie finish I need some action in the frame to take me to next frame where I have the next FLV chapter.I upload a sample FLA with some FLV for reference.
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Nov 6, 2006
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK
[code].....
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May 29, 2010
is it possible to make my code only apply to the frame it is written on (not inherited by the other frames). How can i remove the default inheritance?
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Jul 14, 2009
I have a show I'm trying to create, I need to put the navigation buttons on different places on each frame due to content.
Code:
on (release) {
prevFrame();
}
or
Code:
on (release) {
nextFrame();
}
and
Code:
on (release){
gotoAndplay("Scene1")}
I can get the symbols that I'm using as buttons to work in the first and second frame, but they will not work after that. Each frame has a
Code:
stop ();
Action applied to it.
I have tried: copy and pasting the same symbol into multiple frames, dragging new symbols into multiple frames, creating folders for each frame and dragging new symbols into those folders then onto a frame, and I'm still not having luck. This presentation is set up to run in Flash 9 with Bottom up loading order and ASP2
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Jun 29, 2010
I've got various mc's sitting inside my overall site. The FPS of the overall site is 20 but I want to run another mc inside it at 10 and different one at 28.Is this an actionscript task or is there another way of doing it?
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Oct 6, 2011
I'm using this tutorial to create buttons with displacement mapping for my simple game menu. These buttons need to be clickable; i.e. once you click on them you move to a different frame. Everything works fine on the first frame, but when I click to the next frame the displacement map disappears and will not apply to the buttons on that frame. Plus, when I click my "back" button to return to Frame 1, the displacement effect has disappeared entirely.
This is the code which is in the base "Game" class, which links to the main Flash file.
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
[Code]....
It calls the JitteryButton class, another external class, which I don't think is the problem, but I can post if if necessary. It's very similar to the one in the tutorial. Also, I need to add different buttons on other frames of the menu, but if I call them in this external class, it doesn't recognise them.
can anyone spot why this might stop working like it does? I was thinking about instead of using "Game" as an external Actionscript file, I could actually write it into Flash as Actionscript on a layer - would this work?
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Oct 10, 2009
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
[Code]...
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May 25, 2010
i have a function which when the space bar is pressed it goes to a different frame. However the function can still be performed on different frames, how can i make the code only apply to that frame?
ActionScript Code:
function spacebarGoto(event:Event){
if(pressSpacebar){
gotoAndStop("start");
}
}
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Apr 17, 2010
I am using action script 3 and need to know how to apply more than 1 action to a frame label, ie; I have 5 pages of images and have actions coded as follows:
btn1.addEventListener(MouseEvent.CLICK,play1);
function play1(event:MouseEvent):void{
gotoAndStop("1Lrg");
[Code]....
code continues like this for all the buttons (84 thumbnail images), so they will open a larger image when clicked. So what I now need to do is connect the side navigation buttons to go to the relevant page (frame) when clicked...the problem I'm having is that it is causing duplications in the code ie; I now have, for instance thumbnail (btn4) calling frame 4, but I also need a side navigation button to call this frame.
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Jul 14, 2010
Is there some way that I can have a special function for one/selected frame(s) only? Like when you click on a button, the function will only execute if you're in frame 7 (please note that this is only an example, I want to use it in an other way, using the motion-sensor on my phone)... The script/action must be entered in the frame-actions dialogue, and not on a movieclip or something.
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Sep 30, 2009
my flash tutor is on vacation and I need to work on a project. How do I move an action from from 246 to 271?? I've tried Copy/Paste and it's not working.
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Jun 17, 2009
I have some action on a timeline, on frame 10 (a keyframe). So currently I'm on frame 1, and when I gotoAndPlay frame 10 , the code gets executed.
BUT, when I'm on frame 1, and I gotoandPlay frame 11 , the code does NOT get executed!! It was a shock actually, cuz I never thought flash would behave this way. Or is this something new with Flash/AS3?
If Im jumping to any frame after 10, how can I let that code be executed? Note that im just giving a numbered example, but in reality, I dont know which keyframe has some code.
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Oct 23, 2009
I would like to use some sort of timed event to choreograph a movie as opposed to extending out the time line "x" number of frames.
In my movie - I would like some sort of pause action which pauses the movie for 5 seconds before proceeding to the next frame of that movie.
It's not a visible timer - just a way of controlling the time line with a frame action.
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Apr 21, 2010
It is my first time using AS3.The way that is set up us I have a "Main MOvie Clip" and inside the main movie clip I have another movie clip which is the MainMenu.Inside the MainMenu are buttons. The frame label I wanted to go to in outside of the MainMenu but Inside of the MainMovieClip.I am doing a small project that involves gotoAndPlay("frame label")In the action layer at the end of the timeline of the MainMenu Moviclip Here is my code;[code]
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Nov 27, 2009
I have a series of as2 button instances which are intended to navigate an HTML site with simple getURL commands, but no matter what I do they only load the index.php file and I can't get them to open the page in the _self window. Here's the code:
addMenuActions();{
btn1.onRelease=function(){
getURL("index.php","_self");
[Code]...
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Nov 26, 2010
i want to code something like this:
Code:
if(mc played three times to the last frame){
addChild(mc2);
}
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Sep 21, 2009
I have a movie which calls a external js on the last frame which closes the parent iframe in which the swf sits. However i want the user to stop at the last frame foe some seconds before if calls for the js to close the iframe.
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Jun 8, 2009
Frame 1 has an flv that it plays once and stops, here's the actions I have on that frame:stop();stopAllSounds();What would I add to make the flv loop or replay when it finishes? (I have buttons and more flv's on other frames, so I want to have this stop on frame 1 unless someone clicks a button to go to another frame.)
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Apr 25, 2010
I have a main website witch has a photo gallery, in an album for example I have 5 photos in thumbnail mode, I created an independent slide show in SWF called genova.swf where I have inside the 5 high res. photos found as thumbnail in the main website, and I used the following script to call it :
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(this);
function onLoadInit(mc:MovieClip) {
mc.close_btn.onRelease = function() {
[Code]....
I would like to have an action script that permits me to click on a thumbnail and to load the genova.swf to a specific frame, that way if the user need to see immediately photo #3 without having to cycle through photo #1 and #2
he would click on the thumbnail photo #3 in the main website and the genova.swf will popup at image 3 from the slideshow.
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Oct 21, 2011
I've inherited a project and found I can't find the code in the Actions Frame, that I can plainly see in the Movie Explorer in Flash Pro CS3.
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Sep 11, 2009
I have an animation and i want a variable to eb set to false once it is done. I was currently using the statement below when i simply used addChild(name); to add it.
MovieClip(this.parent).hero.landing = false;
However i now changed that statement to gamelevel.addChild(name); and the above statement no longer works properly, it changes the variable to false, but it resets immediately after. How do i reference this properly?
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May 18, 2004
i want to capture a <tab> press on a frame action, not a mouse. how do i...
[Code]...
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Oct 25, 2011
I have a .swf file. From there I use a MovieClip witch is associated with a class. The information is inside of a separate .as file. On Runtime i create several instances of this object. This all works. Now I would like to let functions inside of th .as file give access to variables set in the action layer on frame 1 where i handle the code that is associated with the .swf file. Or the other way around. Is there a way to manage this communication?
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May 18, 2004
i want to capture a <tab> press on a frame action, not a mouse. how do i...
key.TAB = function(){
that's what i have to start..
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Nov 22, 2010
In one part of the game Ive got some "enemies" constantly dropping from the sky, and a big cloud.mc next to the enemies that move when you press a button to block off the "enemies" from hitting the character.
I was thinking it could be possible for the enemies to have a loop from frame 1 to 10 (as long as it takes to drop from the sky) that repeats itself allthrough the game until... somebody hits the button with coding telling the enemy mc to go to frame 11 where a stop(); demand has been put in.I'm having inserting a stop action on frame eleven is that the enemies are only dropping once..
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