Apply Navigation Buttons At Different Places On Each Frame
Jul 14, 2009
I have a show I'm trying to create, I need to put the navigation buttons on different places on each frame due to content.
Code:
on (release) {
prevFrame();
}
or
Code:
on (release) {
nextFrame();
}
and
Code:
on (release){
gotoAndplay("Scene1")}
I can get the symbols that I'm using as buttons to work in the first and second frame, but they will not work after that. Each frame has a
Code:
stop ();
Action applied to it.
I have tried: copy and pasting the same symbol into multiple frames, dragging new symbols into multiple frames, creating folders for each frame and dragging new symbols into those folders then onto a frame, and I'm still not having luck. This presentation is set up to run in Flash 9 with Bottom up loading order and ASP2
I have a navigation menu that is a movieclip (menu_mc). In the movieclip are 5 buttons. i need the buttons, when clicked, to play a different area of the timeline, dependent on where the user is on the timeline.
I've tried writing this actionscript on the main timeline. But can't get anything to work and am a little lost. for example Say the viewer is on frame 5, and clicks the "blue" button and jumps to frame 6. on frame 6 if they are to click "blue" button again i want to send them to frame 7, not to frame 6.
if anyone could direct me to a tutorial on how to write up something like this, especially one dealing with a very large timeline and multiple buttons, i'd be grateful!
// This is an array, a list of the buttons used. var myButtons = [this.myButton_1, this.myButton_2, this.myButton_3, this.myButton_4]; // Loops on all buttons from the first to the last one for (var i=0; i<myButtons.length; i++) { // When the mouse rolls over this menu option... reduce size just a bit. // NOTICE: I'm not taking into consideration the problem of having the hit area going down and "moving" the // mouse area and out of the button (possible rollover flicking). This is just a simple example afterall.
[Code]...
In the above instance how would I address the problem of flickering? I think want to apply the .onRollOver to an invisible button instead. How can this be done? Im just getting started with tweening animations outside the timeline with MCTween
I am All Programmer when it comes to anything including flash. I got into making games not to long ago and some people use frames to navigate from the main menu to the game screen and so on (which I have no idea how to do). and some people encapsulate the game inside of a class and call it from the document class and add and remove it when please
I am writing this code on a bunch of buttons and was wondering if there was a way I could apply some sort of generic thing like move the button 2spaces away. ? Instead of defining exactly where they go on x and y.
Instead of applying it to just one button I want to apply it to many on the stage, how do i add the names of the buttons to the function? I tried separating with commas but no luck
I am using action script 3 and need to know how to apply more than 1 action to a frame label, ie; I have 5 pages of images and have actions coded as follows:
btn1.addEventListener(MouseEvent.CLICK,play1); function play1(event:MouseEvent):void{ gotoAndStop("1Lrg");
I have this function that I want to apply to 10 different MovieClips that are on the stage by using an array. I wrote the array, I just need to know how I can apply the array to the function. [code]...
I am creating a 50 state map. You can see the swf right here - URL... am trying to quickly make it so each state fades to 50% opacity on rollover. But I haven't been able to make it work.[code]
I have five buttons on the stage Each of them is entirely different looking button icons..What i need is, I want to apply the same effect to different looking buttons.Swaping does not give me the desired effect.. How can this be done programatically..?
I've got various mc's sitting inside my overall site. The FPS of the overall site is 20 but I want to run another mc inside it at 10 and different one at 28.Is this an actionscript task or is there another way of doing it?
I'm using this tutorial to create buttons with displacement mapping for my simple game menu. These buttons need to be clickable; i.e. once you click on them you move to a different frame. Everything works fine on the first frame, but when I click to the next frame the displacement map disappears and will not apply to the buttons on that frame. Plus, when I click my "back" button to return to Frame 1, the displacement effect has disappeared entirely.
This is the code which is in the base "Game" class, which links to the main Flash file.
It calls the JitteryButton class, another external class, which I don't think is the problem, but I can post if if necessary. It's very similar to the one in the tutorial. Also, I need to add different buttons on other frames of the menu, but if I call them in this external class, it doesn't recognise them.
can anyone spot why this might stop working like it does? I was thinking about instead of using "Game" as an external Actionscript file, I could actually write it into Flash as Actionscript on a layer - would this work?
i have a function which when the space bar is pressed it goes to a different frame. However the function can still be performed on different frames, how can i make the code only apply to that frame?
ActionScript Code: function spacebarGoto(event:Event){ if(pressSpacebar){ gotoAndStop("start"); } }
There should be an easy way around this, but I'm trying to make a navigation where you rollover to fade-in an image with links on it (well actually it's just an image with words on it, but I was planning on using invisible buttons for the links). Well since stacking buttons on top of each other won't work, what could I do to solve this problem? Should I integrate Javascript?
completing the code to get a return value from JavaScript to flash, but all the code was in a frame. My issue is I need to apply this code to multiple buttons, and then have them navigate to the appropriate frame. I thought I could put some of the code on the buttons themselves, or possibly I could call each button and keep all the code in frame one.....the external interface call function and the button functions....btn1, btn2; etc......I am not to verse in code and need to know what and how the best way to do this would be.
I am new to Flash CS4 so I may be doing something stupid. I created my assests on Photoshop CS4 and imported them into flash as flash layers. I followed a training video by Paul Trani about creating a first website. I have several pages in my site, home, about, contact, photos etc. I created navigation buttons for the homepage and they work great. However on my other pages I created different buttons as they are in a different place and have some additional buttons that the homepage does not have (except the contact page has common buttons to the homepage). I put the homepage and second page (contact) actions on frame 1. I then created a new keyframe at frame 20 where the rest of the pages uses common buttons. I then changed the language in the action script so as not to conflict with the frame 1 action script. I had trouble making the second group of buttons work so I created a new actions layer (actions2) and they work, except.
Well my homepage buttons work, all of them. I can even go to my contact page (which share the same buttons with the homepage) and then go back to the home page. I can also go from the homepage to the other pages and those buttons work... UNTIL I go back to the home page or to the contacts page (the pages that share buttons) then those buttons NO LONGER WORK??? It seems like once I committ myself to one group of pages (I consider myself having two groups of pages based on the sharing of buttons by each group) it disables the other group.
I have built a flash movie, ASP page to declare the variables, ASP page to show the flash movie and connected to a database. In the ASP page I have the following code.
I've looked at endless tutorials, including ones that just say "copy this code" and none of it works, so here I go: I want to make a flash document that will play 20 different scenes. The scenes are independent of one another (will stop when they reach their end rather than continuing to the next, etc.), and are selected for viewing via a navigation bar on the left side (with 20 buttons respective of each scene, obviously). So, I've tried numerous code to try and make the first frame of each scene recognize all the buttons (they are the same for each scene), and make each button skip to it's respective scene.
However, nothing seems to work. Even the "stop();" function ceases to work as soon as I try to enter more code to make the buttons work. So, my question, in essence, is how do I get something like this to work? A generic example code or template would obviously be very useful (instance name and such are not complicated, as I just use "button01_btn" "button02_btn" / "Scene 01" "Scene 02" etc.), I'm using actionscript 3, but admittedly know very little about coding
I'm trying to generate buttons derived from an xml file, and attach the created buttons to a movie clip. Right now, nothing is appearing within the movieclip. Code: _global.itemArray = new Array(); var button_spacing = 45; var button_count = 0; total_button_count = 0; [Code] .....
I'm into a personal project with the Tween Method:
A menu with 5 buttons inside the movie clip instanced from bt1 to bt5.A main movie clip that extends the stage dimensions.When buttos are released they shall target to the respective Y value and stop.So..
I'd like to activate the 5 buttons for this navigation.. Insted of it, only 3 buttons navigates.. The other buttons i don't know how active them to navigation.
I'd like to have a function that tells a MovieClip to go to a specific frame and then in this frame, look for a scpecific tag in an XML file, based on the frame's label, and then take some text (a bunch of actually) that is in the XML node and put it on a TextField.
For example, clicking on a "Next Frame" button it will go to the next frame (which has a label "intro") of the movieclip and then search "content.xml" for the tag that contains the attribute name equal to "intro" and then put the content of the ".@TEXT" node into an empty TextField that is already positioned in this "intro" frame. Am I obligated to have the code in this specfic frame? I'm doing it because if I have too much text within textfields in an FLA file it becomes incredibly lagged and therefore impossible to work.
I've tried to use the event ENTER.FRAME to do that but it rendered the SWF lagged and consomming way too much memory.
I'm trying to build a nav bar with 3 buttons, using only 1 frame, and no tweens, as only.The wanted efect I can achive with 2 buttons:
>> here <<
With the 3 buttons I get this:
>> here <<
What I want is: a button can only became active (going up) when all other buttons are inactive (down).In this last example some buttons don't wait until other buttons are inactive, they become active right away!In this last example using the 3 buttons I use this code:
I'm trying to create something similar to this url...but don't understand how to do it programatically.[code]I've named my frames "Funny old man", "Angry mother", and so on and so forth. How can I accomplish this?
I started creating a simple navigation bar: [URL] But decided to make individual buttons: [URL]
As you can see the latter repeats, however the code (after about an hour checking it seems to be identical: Actions for frame one: _root.buy_mc.onEnterFrame = function() { if (mouse_over_buy_mc) { _root.buy_mc.nextFrame(); } else { _root.buy_mc.prevFrame(); }};
Actions for invisible button: on (rollOver) { _root.mouse_over_buy_mc = true; } on (rollOut) { _root.mouse_over_buy_mc = fstartlse; }on (release){ getURL("[URL]"); }
Their webmaster shared that their navigation system is basically implemented by AS3 but also using swfaddress in order to achieve window.location changing.
All sections are cached with their Y position. Simply saying, contents container just moves to its corresponding Y position when a button is clicked or scroll bar is dragged.
How do I write script on a navigation button in order to have it scroll to a specific Y position within a tall scrolling site?
I go to create a simple navigation with a set of buttons in Flash. For some reason when I go to type the name of the buttons my font is messed up and not smooth.... I am not sure if this is a setting or what, totally confused.[code]...