ActionScript 2.0 :: Make Alpha Effect Apply To All Buttons

Feb 14, 2011

I am creating a 50 state map. You can see the swf right here - URL... am trying to quickly make it so each state fades to 50% opacity on rollover. But I haven't been able to make it work.[code]

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ActionScript 2.0 :: Make The Rollover Effect On The Buttons?

Jun 21, 2011

make the rollover effect on the buttons located here (under Zones):

[URL]

I did this:

ActionScript Code:
function moveX(mc:MovieClip, newX:Number, easeSpeed:Number) {
//trace("moveX Started");
mc.onRollOver =  function(){

[code]....

To make a simple rollover with a click to go to another page, I'm thinking there has to be a easier way sticking to coding still. I don't want to place the code on the button but keep it on the timeline like above.

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quote:
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I got this code from [URL]; it writes an image to stage as a way of tile it.

holidaytile is an instance of a Gif Image.
 
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[Code]....

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The fisheye effect is applied to the movieclip and the tween is applied to an object inside that movie clip, both the fisheye and tween work here. The problem is that when the object being tweened passes too far outside the "displacer" that is making the fisheye effect, it is dragging the displacer with it and causing an unwanted look[code]...

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Heres the code:
Code:
package {

[code]......

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[Code]....

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I have a series of nested movieclips that on rollOver they come to full alpha value and on rollout they go to like 20 alpha. In one of the clips it has a scroller but when I apply the alpha effect it makes the scrollbar not functional.How can I make an alpha effect like this with making everything inside the MC functional?I was using this type of code by the way: my_mc.alphaTo(20,1);

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I have the code below positioned on a keyframe in the main time line which gives me a grid effect using the instance 'cube' of the MC 'cube.

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[code]....

The effect i want though is for the reduction in alpha to stagger from instance to instance, whereas at the moment they all fade together. Is there a way of tweeking the code i already have to achieve this staggering effect or does the whole thing need re thinking.

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May 28, 2009

I'm trying to apply an "alpha" tween to an image on the stage. I've made it a movieclip symbol an it's instance name is background_mc.Here's the code I am trying. It's not working. Can anyone tell me what I'm doing wrong?
 
import fl.transitions.Tween;
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stage.addEventListener(Event.ENTER_FRAME,backgroundfadeIn);

[code]....

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ActionScript 2.0 :: Loading Swfs, Alpha Effect Fade In/Out?

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I have set up a site I am building...real basic I know.rolling text boxes).So Here's my question...when you use the load movie command...in this case, I am using buttons on my main nav (level 0) to fire the load movie command for subpage swfs located on level 1...is there a script that I can write that would make the level 1 swf fade (dissolve) on using the _alpha command instead of just appearing (from thin air...like a cut in videospeak)???. Is there a way to create a similar transition for unloading the swf as well?

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I am writing this code on a bunch of buttons and was wondering if there was a way I could apply some sort of generic thing like move the button 2spaces away. ? Instead of defining exactly where they go on x and y.

[Code]...

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Below is the code for dynamic image gallery from XML.

We have an alpha effect to the image animation when the image is loading. The affect is working fine (fade in).

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delay = 6000;
//-----------------------
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[Code].....

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I have a show I'm trying to create, I need to put the navigation buttons on different places on each frame due to content.

Code:
on (release) {
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}
or
Code:
on (release) {
nextFrame();
}
and
Code:
on (release){
gotoAndplay("Scene1")}

I can get the symbols that I'm using as buttons to work in the first and second frame, but they will not work after that. Each frame has a
Code:
stop ();
Action applied to it.

I have tried: copy and pasting the same symbol into multiple frames, dragging new symbols into multiple frames, creating folders for each frame and dragging new symbols into those folders then onto a frame, and I'm still not having luck. This presentation is set up to run in Flash 9 with Bottom up loading order and ASP2

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ActionScript 2.0 :: Apply A Function To Multiple Buttons?

Nov 19, 2008

this is a REAL basic one for you: This is my script:

count = 0;
btn_01.onRelease = function() {
if (count<=20 && this._currentframe == 1) {
_root.count += 1;
this.gotoAndStop(2);

[Code]...

Instead of applying it to just one button I want to apply it to many on the stage, how do i add the names of the buttons to the function? I tried separating with commas but no luck

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I'm creating a mask effect. i create 10 movieclip with a library class reference that appear on the screen with a random alpha effect. THe problem is that if i try the effect alone all works ok. if i mask the layer that contains the effect on an image i don't see the effect. i see directly the image masked with the boxes. i can't explain that because i've the effect first but it seems that when i test the movie the effect doesn't play and the boxes appear directly on the screen.

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ActionScript 3.0 :: Use Array To Apply EventListeners To Numerous Buttons?

Sep 18, 2009

I have this function that I want to apply to 10 different MovieClips that are on the stage by using an array. I wrote the array, I just need to know how I can apply the array to the function. [code]...

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ActionScript 3.0 :: Apply Font Type To Radio Buttons?

Oct 22, 2011

How do you apply a font type to a radio button.  I thought I was doing it correctly, but it keeps showing as Arial.[code]...

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ActionScript 2.0 :: Text Resize Function - Apply It To Two Buttons?

Apr 6, 2008

ive got a text resize function and i want to apply it to two buttons so they both execute the function.the function is..

_root.largeTextButton1.onRelease = function() {
resizeText(hometext,14);
}

and

_root.largeTextButton2.onRelease = function() {
resizeText(hometext,14);
}

is there anyway i can do somthing like...

_root.largeTextButton1 & largeTextButton2 .onRelease = function() {
resizeText(hometext,14);
}

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