ActionScript 2.0 :: Mx - Grid Effect With Alpha Fade?
Jul 30, 2003
I have the code below positioned on a keyframe in the main time line which gives me a grid effect using the instance 'cube' of the MC 'cube.
gridy=30;
gridx=30;
num=0;
for (var i=0;i < 10;i++)
[code]....
The effect i want though is for the reduction in alpha to stagger from instance to instance, whereas at the moment they all fade together. Is there a way of tweeking the code i already have to achieve this staggering effect or does the whole thing need re thinking.
The tutorial I am working on is at: [URL]. I have no problem with the fade grid effect itself but... I'm trying to make one of the squares (which is a guy in the middle of a scenic landscape) visible first giving the effect that you can only see him first, then the grid squares fade in to reveal the landscape that he is standing in.
So I tried just cropping the square out in photoshop, then just placing it in the exact same spot above the original image, but everytime the movie gets to the portion in the timeline with the actionscript, the little square with the man in it disappears. I want the square with the man in it, to remain on the stage from beginning to end, as top layer.
I have set up a site I am building...real basic I know.rolling text boxes).So Here's my question...when you use the load movie command...in this case, I am using buttons on my main nav (level 0) to fire the load movie command for subpage swfs located on level 1...is there a script that I can write that would make the level 1 swf fade (dissolve) on using the _alpha command instead of just appearing (from thin air...like a cut in videospeak)???. Is there a way to create a similar transition for unloading the swf as well?
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
I've got a function 'onIntroFinished' which starts two tweens (musicPlayerIntro and fullResetBtnIntro). After each tween, an eventlistener is added to that particular tween to see when it's ended, so it can call on another function to start a new tween. The first tweens complete within the 'onIntroFinished' function....however, they don't go on to start the second tween in the 'musicPlayerIntro2' and 'fullResetBtnIntro2' functions? The trace statements are getting called for the second tween functions, so they're getting through to that point, but why aren't the tweens starting? Ocassionally when I test it, the second tweens half work, fading out to 50% alpha, but then stop and stay visible, rather than fully fading out. Is this necessarilly the best way to do a fade In/fade out alpha tween?
I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:
[AS] cellSize=3; radius=10; damp=.85;
[code]....
and here is the .fla using the repel effect using pre-made mc:
I am trying to create a puzzle like game (a chinese puzzle game called tangram). I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ?[URL] What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesnt seems to be working.
I am a newbie in flash and I am trying to create a puzzle like game. I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ? [url]... What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesn't seems to be working.
It's a bit of decoration to go behind a logo. When the dMove var is commented out I get the appropriate line of squares fading in and out at random spots along the x = 78 axis, but when introduced nothing appears at all...
In the following code I am controlling the visibility of a MC with the following code:[code]This is working fine but the on/off transition is a bit harsh. Is there a way to add a fade in fade out effect with action script so the change from visible to not visible is not so abrupt?
over the button , its start contiunosly fade in/fade out effect until i rollout the mouse its have to stop , now i have the script but its works just when i rollover and rollout the mouse and then again i need to rollover again , i searched for this script in forum but didnt find the code for contiunosly effect.here is my script ..this script goes in my actionscript layer :
I know this question has been asked a thousand times already, but I simply can't get it to work. I've looked at various other threads posts, but none of them seem to work. Here's what I'm trying to do: I have a button (Instance name: "go") and a MC (instance name: "fader"). Now, I want the MC to fade in on rollOut and fade out on rollOut. Currently, I have this code: In frame 1 of my movie: (taken from this thread)
I'm looking for the most efficient possible way of drawing an 8 x 4 grid (960x600 total size). Each square of the grid has a variable alpha and the grid is redrawn every enter frame. The problem is my application is doing a lot already and I'm looking for the most efficient way to execute this loop 32 times (possible more in fact) per frame without overloading processor.
Code: private function init():void { var dimensions : Array = [ 0, 0, 960, 600 ]; var gridRaw : Array = [ 8, 4 ]; var stageRect : Rectangle = new Rectangle( Number( dimensions[0] ), Number( dimensions[1] ), Number( dimensions[2] ), Number( dimensions[3] ) ); [Code] .....
I'm under the impression there could be better ways of drawing the shapes straight to BitmapData without using Sprites, or maybe I'm doing something wrong about memory usage as I can see memory going up and down in a cycle.
I am new to Flash and am using Flash CS4. Can someone send me the code to make a top picture fade out to reveal a photo underneath when hovering with a mouse and then fade back in after you move the mouse?
I've done the fading grid tutorial at: [URL], but I was wondering if someone knew how to make the grid fade in diagonally from the left or right top corners (or bottom corners too) like this site [URL]. I also have another question with the fading grid, does anyone know how to make the grid fade in from random spots on the movie clip instead of the left to right, up to down, etc. way?? I'd really like to see that effect happen, if possible.
I am using Flash 8 - trying to get started by simply fading in/out using Alpha. I totally get on the first layer converting image to movie, inserting key frame and motion tween, selecting clip and changing alphato 0%. Where I am absolutely lost - is when it comes the second, third, fourth and fifth image. I have tried inserting new layers and repeating the steps - but for some reason 2-5 images do not transition like image one.
Im using the following bit of code to advance through frames at a set interval. Each frame consists of a different quote (text) and while this works fine I want to add in a fade effect so that for the last second of the frame the alpha of the frame reduces from 100 to 0.Here is the timer code im using:stop();function goNext(){gotoAndPlay(2);clearInterval(timer);}var timer = setInterval(goNext, 10000);
I want to be able to fade to a colour, rather than alpha as I'm loading movies into a holder, when the alpha fade function is used it shows the surface beneath the holder and I don't want this to happen, so I tried to use a setRgb but it didn't work, how to fade to a colour not to opacity.
on button rollover, the button and title of the page fade in on button rollout, they both fade out on button release the MC fades in on new button release, the last MC fades out
so far i have the following code for button so that on the rollover state, the title loads in a text field:
[AS] on (rollover) { _root.x + 1; _root.caption.words = "shows";
[code]....
how and where to nest the rest of the actions into what i have so far.
I'm trying to place this scrollPane inside a movie so I can fade the text in.
//create text field - WORKS PERFECTLY this.createTextField("content_initial",getNextHigh estDepth(),280,140,217,350); content_initial.XML = true; content_initial.multiline = true;
What I'm trying to do is have an object go from 0% and fade to 100% when I move the mouse cursor over it.
For the life of me, I can't figure out the code to work this. I'm sure this is the easiest thing on the planet, but I've been working with AS for only about a week.
I've made the object a button symbol and given it an instance name of "btRed." I found the following code in the help file, but it isn't working.
function fadeBlock(event:MouseEvent):void { btRed.alpha = 1; btRed.addEventListener(MouseEvent.mouseOver, fadeBlock); }
I made the following AS tween that moves the MC from right to left. It should fade its alpha after the tween finishes. But it doesn't fade. Why not?[code]
What I'm trying to do is make a movie clip button that will fade from a certain alpha to a different alpha when I mouse over. Is this possible to do withing the transitionmanager fade effect? Or do I need to make separate movie clips for the fade in and fade out sequence for the button over and button out parts?
I have a picture on the stage that is coverd by 24 small squares (suare01, square02,. square24) The alpha property for all squares is50. I would like the squares randomly fade to alpha 0 (stay on alpha 0 for approx. 8 seconds) and then fade back to alpha 50 again, while another one fade to alpha 0