ActionScript 2.0 :: Alpha Tween - MC To Fade In On RollOut And Fade Out On RollOut
Sep 17, 2003
I know this question has been asked a thousand times already, but I simply can't get it to work. I've looked at various other threads posts, but none of them seem to work. Here's what I'm trying to do: I have a button (Instance name: "go") and a MC (instance name: "fader"). Now, I want the MC to fade in on rollOut and fade out on rollOut. Currently, I have this code: In frame 1 of my movie: (taken from this thread)
If you rollover and rollout a single instance it works perfectly. When I place two instances side by side (alterning the instance name for each script obviously) and move the mouse over each of them the script falls to pieces, with one instance stopping the other and generally screwing things up!
have a flash (as3) file that has 40 some odd buttons and as you roll over each of them, a larger image appears in one of my 10 loaders on stage... straight forward enough. Now, on rollover of the buttons, i have the script fading in each of the large images, and on roll-off, they fade out. My issue being, that as I run my mouse across a row of the buttons, most of the time it works perfectly, but every now and then, an image (usually an almost gone image) remains I am assuming hitting another button has interrupted that tween fade but not sure how to remedy / avoid this.
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
I've written my first function the only problem...... it doesn't work properly. Here's my function: Code: function fade() { i = 1; while(i<10){ roll._alpha = roll._alpha - 10; i++ if(i>=10){ gotoAndStop(1); trace("boe"); }}}
The function is located at the second frame inside a mc called "FLASH" , even as the mc "roll". The mc "FLASH" has the next piece of code: Code: on(rollOver){ gotoAndPlay(2); }on(rollOut){ this.fade(); } So when you rollover it, you will go to frame 2 in mc "FLASH", where my function and the mc "roll" are. But when I roll out, mc "roll" won't fade out...
I have movieclip controlled by a button. by rollover on the button the movieclip transition starts working and I want that on rollout the movieclip will disappear in smooth fade. (the movieclip and the button have an instance name).
I made the following AS tween that moves the MC from right to left. It should fade its alpha after the tween finishes. But it doesn't fade. Why not?[code]
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
i am trying to do is make a simple text animation, i need the text to go from small to large and fade. I figured how to make the text move with a tween and fade with the alpha, but i cannot get it to go from small to large and back to small.Here is an example of what i mean...
I'm learning how to tween instances using AS and not the timeline but I've run into a rather odd little problem regarding Alpha fades. It seems that the instance I'm fading in only remains on screen for a while (a minute or two) and then promptly disappears. Similarly in a simple slideshow I've made (where the images just fade in over the top of one another) the second rotation runs without a fade in/out.
Here's the code I'm using attached to the instance:- On clipEvent (enterFrame); instance = +10
I've got a function 'onIntroFinished' which starts two tweens (musicPlayerIntro and fullResetBtnIntro). After each tween, an eventlistener is added to that particular tween to see when it's ended, so it can call on another function to start a new tween. The first tweens complete within the 'onIntroFinished' function....however, they don't go on to start the second tween in the 'musicPlayerIntro2' and 'fullResetBtnIntro2' functions? The trace statements are getting called for the second tween functions, so they're getting through to that point, but why aren't the tweens starting? Ocassionally when I test it, the second tweens half work, fading out to 50% alpha, but then stop and stay visible, rather than fully fading out. Is this necessarilly the best way to do a fade In/fade out alpha tween?
but only 1 ball restart back,other 14 ball just stop at there , try paste on action and try you will see what i mean , how i going to make all ball restart back?
I have a movie clip (mc) with the alpha set to 0 (invisible). if you click on the stage it sets the mc's alpha to 0.4, before fading to alpha 0 again in 1.5 seconds. Here the code:
I need some help figuring out why my rollout is not working on this menu:I put some little close buttons at the bottom just to link them closed for now.Rollout isn't working.My code for each link is a movie clip with two frames for example links on "mens"Frame 1:
I'm working on a flash 8 portfolio and using the TWEEN class. First I create 5 buttons: Code: for (i=0;i<5;i++) { var button:MovieClip = this.attachMovie("PButton", "button"+i, i);
I load different image for each button and then I create some rollover effects: Code: button.onRollOver=function() { var tweenin=new Tween(this, "_width", Elastic.easeOut, 103, 203, 20, false); new Tween(this, "_height", Elastic.easeOut, 75, 198, 20, false); [Code] .....
This works only half the time. Sometimes, a tween is'nt finished correctly. I have a feeling this has something to do with the fact that while (elastic) tweening, my rollover and rollout are fired again (without moving the mouse). Any general solution for size tweening?
I want to tween a mc (a picture) scale it on RollOver and RollOut. but with this happends [url] code is here (altered version of gotoandlearn.com tween tutorial)[url]what solutions is there to this problem? just want a smooth and nice scaling.
I am trying to figure out how to make a bottom bar similar to the one seen ontions inside the bar- here's what I've got so far:as you can see I have a date/time MC inside the bar_mc which is working fine but whenever I try to have a new rollover/rollout movieclip (or button) inside the bar_mc it won't work/won't show rollover animation.
I am new to Flash and am using Flash CS4. Can someone send me the code to make a top picture fade out to reveal a photo underneath when hovering with a mouse and then fade back in after you move the mouse?
I am using Flash 8 - trying to get started by simply fading in/out using Alpha. I totally get on the first layer converting image to movie, inserting key frame and motion tween, selecting clip and changing alphato 0%. Where I am absolutely lost - is when it comes the second, third, fourth and fifth image. I have tried inserting new layers and repeating the steps - but for some reason 2-5 images do not transition like image one.
Im using the following bit of code to advance through frames at a set interval. Each frame consists of a different quote (text) and while this works fine I want to add in a fade effect so that for the last second of the frame the alpha of the frame reduces from 100 to 0.Here is the timer code im using:stop();function goNext(){gotoAndPlay(2);clearInterval(timer);}var timer = setInterval(goNext, 10000);
I want to be able to fade to a colour, rather than alpha as I'm loading movies into a holder, when the alpha fade function is used it shows the surface beneath the holder and I don't want this to happen, so I tried to use a setRgb but it didn't work, how to fade to a colour not to opacity.
on button rollover, the button and title of the page fade in on button rollout, they both fade out on button release the MC fades in on new button release, the last MC fades out
so far i have the following code for button so that on the rollover state, the title loads in a text field:
[AS] on (rollover) { _root.x + 1; _root.caption.words = "shows";
[code]....
how and where to nest the rest of the actions into what i have so far.
I'm trying to place this scrollPane inside a movie so I can fade the text in.
//create text field - WORKS PERFECTLY this.createTextField("content_initial",getNextHigh estDepth(),280,140,217,350); content_initial.XML = true; content_initial.multiline = true;
What I'm trying to do is have an object go from 0% and fade to 100% when I move the mouse cursor over it.
For the life of me, I can't figure out the code to work this. I'm sure this is the easiest thing on the planet, but I've been working with AS for only about a week.
I've made the object a button symbol and given it an instance name of "btRed." I found the following code in the help file, but it isn't working.
function fadeBlock(event:MouseEvent):void { btRed.alpha = 1; btRed.addEventListener(MouseEvent.mouseOver, fadeBlock); }