ActionScript 2.0 :: HitTest From Frame One Of Main Movie (MX04)
Nov 5, 2006
My fla is too big to upoad here [URL]. What I was trying to do is to get the animation on 'bt', or 'b1'( they are stacked on top of each other) to gotoAndPlay "_over" when it hits the lower red dot(instance 'oneHT') and then gotoAndPlay "_out" when it hits the second higher red dot(instance 'twoHT'), and then do the same for each windmill blade as it passes the red dots during it's rotation. When I attach script to the movieclip it works, but I'd like to just keep all the actionscript on the main timeline so I dont' forget where I put things.
as the title says i am having two movie clips on main stage one called "land" and other called "char" inside "char" MC i have another MC called "ht1" i want to make hitTest between "ht1" and "land" but everything seems to fail, i've tried using _root, _parent?
my flash tutor is on vacation and I need to work on a project. How do I move an action from from 246 to 271?? I've tried Copy/Paste and it's not working.
I`m working on a main swf (Main.swf). There are many seites with many themes. On each site (Frames 1,2,3,.....25) There`s a button to get to an external .swf. If I`m in the external .swf, there is a button too, to get back (back) to the mainmovie. Now what I wanted to do is, go back from the external .swf to the Main.swf to its Frame Nr.5, when i press the button "back". With that Code below I can only get to the mainmovie 1.Frame (its Home).
//Connection to LEVEL1 back.addEventListener(MouseEvent.CLICK,mouseClick3 ); function mouseClick3(event:MouseEvent):void {
In my Flash, when you push a button, a symbol goes from having an alpha of 0 to an alpha of 100. When this symbol appears, I want it to begin animating on its first frame. However, I'm not quite sure how to do this. D: gotoAndPlay doesn't seem to be doin' the trick.
What I'm trying to accomplish is creating faux control ability. It just needs to look like there's user input.The specifics:to the right of the screen is a window with 6 tabs that you can drag. I want the window above the tabs to have green bars that increase vertically as you drag up and decrease as you drag down. I thought I would be able to asign variables of position1, ""2, ""3, etc. Then set up a <= if then statement to say:if tab1_mc is less than 280 px for it's _y then tell greenbar1_mc to gotoAndStop(3);That didn't work, so, I figured I could just forget the var's and set up some AS that can constantly get the value of the tab1_mc's _y and then go through an if then AS that would tell the greenbar1_mc to gotoAndStop(respective frame);
I have a main movie and a sidebar movie within it. In the sidebar movie, there is a tab that will insert text from an XML document based on the location of the playhead in the main timeline. I was thinking there must be some way to do an 'if else' statement to have the sidebar movieclip look for the playhead location in the main movie and get the appropriate child node based on that. However, I am not experienced enough in AS3, and I don't think I'm writing the function correctly. Here is the code, but there is also a link to the file I'm working with in case this code doesn't make sense:
PHP Code:
function LoadXML(e:Event):void { xmlData = new XML(e.target.data); var Intro01txt:String = xmlData.scriptText[0].narration.text();
I am working with an iMAC running 10.6.8.I have created a flash file with only the main scene, which has a List button and a Home button. The List button has 20 links as a scroll list, each link installs a movie clip from the library.The problem I am having is the List button works fine until I add the Home button, then the Home button works fine, but the List button only works on the frame that the action is on. Each button is on it's own layer, and runs the whole length of the show, which is 220 frames. I have a stop label at each place a movie clip is to play.
If I remove the Home button from the main scene and put it into each movie clip, how do I tell the movie clip to go to the main scene frame 1?
I have a main movie that loads about 30 external swf's, so i have a button which after its pressed it loads an external swf and a specific frame,
i.e
there is a main movie called main.swf and there is an external movie that has about 15 frames and its called movie.swf I added a button to a main.swf so when its pressed it loads that external movie.swf so my question is: how do i load a specifc frame of that movie.swf
I have a moviclip on the main stage with a stop action on the frame above. I want the movie to play ahead from that frame on the main stage after a certain frame is reached in the movieclip.
I tried using this simple function on the main stage; if (_root.myMovieclip.signal._x = 100){ gotoAndPlay(win); }
So when signal._x moves to 100 in the movieclip, the frame jumps to "win". However this doesn't work. I tried using a timer on the frame as well but it does not provide an accurate enough response.
I am making a website based in flash actionscript 3.0 i have a button nested in its own movie clip, because I have the button expanding to be able to read it i have figured out the only way to do this is by creating it as a movie clipa nd inside the movie clip creating it as a button. I added an event listener to the blog button by saying[code]...
i have named the symbol blog and have name the frame of where the blog page is going to be "blogframe" this line of code at the bottom is where i run into trouble the output window in Flash is saying "The blog button was clicked" just like i want it to. no errors are accouring why than is the playhead not going to frame "blogframe"? if the button is working when i click it the code is right i belive the problem here is it does not want the playhead to go to the frame i want it to. So i gues my question is, how can i make a button withing a movie clip interact with the main timeline?
In flash CS5 I want to go back to the main time line, from inside a movie clip button, so when i click the the movie clip it goes to another frame on the main time line..
I have a movie clip which, when closed, should send you to a specific frame on the main timeline... I have used frame labels on the main timeline... Here is a bit of my code so far:
I want to link a button in my main timeline to a label- frame in a movie clip. The movie clip is called "Adetail" and the label is "on01"... I type in the following script
On to the problem: I have a very simple flash, basically just a photo slideshow. The issue I'm having is this: I have a bunch of photos on the timeline, but I have a button on top of everything, just to give viewers the option to skip that particular scene. The button works, but only when the video timeline has reached the very end of the scene. It won't work before the end of the scene. The button actionscript is the most basic of basic:
Is there any way to hitTest a MC that is on the main stage with another MC from the library? i want to have multiple instances of the same object but dont want to go around labeling every instance with the same name, and applying the hitTest function to every instance of this MC wouldb't be wise. I have a MC inside an other MC that i am trying to hitTest with a single moveable MC on the main stage. The code i am currently using is:
I want to load six seperate .swf's into the main movie while the main movie loads too. So in simpler words, i want to be able to load all of the swf's the same time i am loading the main swf.
I couldn't find anything with Google on how to do this, so I'm posting it.I have a code on the first frame of a movie clip that goes to and stops at a different frame in the movie clip depending on a variable that was set outside of the movie clip. It doesn't work, and the movie clip just plays through like normal
I am starting off by creating a very very basic flash document, with about 10 frames in it, just to get myself used to controls etc. i have got my buttons working to go from one frame to the next, and i am now wondering how to make a button load a movie clip, the movie clip is actually just a circle i drew and converted, but i would like this to be invisible, and then to load, or "play" when a button called "1" is clicked
I have a static text movie clip (text has been completely broken down). What I want is to fade in then fade back out. I have the first part working, it's getting to fade back out. Here's what I have so far:
I have a maze with a mc controlled by using the keyboard arrows. I have also created another mc at the end of the maze so that when the original mc controlled by the user reaches the end it moves to the next frame.
I'm building a a space shooter "Defender" type game, and I'm having a problem with the hit test. My laser hits the enemy (which a duplicate). Enemy movie clip goes to it's frame to which a short explosion animation. The hit test works fine, but since there is more than frame in the "enemy" movie clip, the hit test cycles through every frame of the "enemy" clip until it passes through it's boundaries. Is there a way to only have it hit test with only the first frame of a movie clip?
This is the script on my laser movie clip that performs the hit test: if(this.hitTest(_root["enemy"+i])){ _root.score+=100; _root["enemy"+i].gotoAndPlay(2); this.removeMovieClip();
loadMovie(_root.section, _root.content);how would i work in a preloader bar?? add one to the file that is loaded into the main movie or on my main movie that is loading the file?
i get problems @ this line... "contents.loadMovie(mc);" instead of just loading the movie, it automatically plays. and the code after it don't even get analyzed. pointers