ActionScript 3.0 :: Remove Action From One Instance?
Dec 15, 2010
Say I create a movieclip which acts like a button, meaning that it has an over state, out state etc. I then create five instance of this movieclip and give each one an instance name e.g. b1, b2, b3, b4 and b5. Is there anyway of removing the states actions of say b1 without having to create a new button just for this? I was hoping there was something like b1.turnOffEffects = true (In my dreams, lol).
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Sep 15, 2011
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Sep 11, 2009
I've read on the net that actionscripting from the action layer will result in a more readable file once published, as apposed to attaching onClipEvent functions which slow down readability.
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[Code].....
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May 29, 2010
I have a button which appears on multiple frames. I want to define an action on the button rather than each instance. Is there any way that I can do this in CS5?
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Aug 2, 2010
On my first frame, I've placed an MC with an instance name of "ball" and entered the following script:
ActionScript Code:
ball.onEnterFrame = function() {
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Sep 11, 2009
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Feb 11, 2009
I'm trying to get a button that I made, which is in a different movie clip, to change the video in the video list.[code]The button instance name is "v1btn" and it's in the movieclip instance name "menuBtn"
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Mar 19, 2010
I am unable to trouble shoot an Error 1009 message. Simply enough, I am using the UILoader with AS3 to load a .swf file into the main timeline with // loadWindow.source = "projects.swf"; // I get the 1009 Error. When I remove any action script (just a // stop(); // ) function from the .swf file I am trying to load, I do not get the error message.
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May 24, 2011
So I have a code, shown below:
[Code]...
and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.
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Aug 11, 2009
I have 10 thumbnails loaded using a for loop through XML. Each thumbnail is clickable and have an event listener attached. [code]...
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Jul 17, 2010
removing object instance from memory.I have created a class that move objects(movie clip) on stage. and on fram 1 i created 100 instances of this class using loop. now when user click on movie clip it should be remove from stage as well as from memory. using removeChild() it is removed from stage but it is not removed from memory. for testing i use initialy only one instance to check my code and when click it is removed from stage but not from memory. here is the code
// this code is on frame 1
function move()
{
[code]...
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Jan 6, 2012
I'm creating a highscore list like this:
[Code]...
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Mar 4, 2010
I am loading an SWF file into another parent SWF. I remove the loaded SWF using the unloadAndStop() method and set the loader to null. But the instance of the loaded SWF still remains there in the memory.
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Mar 19, 2011
I did a file/import/video and pointed to a video on my server and this is all on the first frame. On my aa layer I have the following[code]...
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Feb 28, 2010
I am using a loop to add 10 shapes to the stage, then i just want to click on one at a time, in any random order and make it alpha 0, im using this code.. it gets rid of some shapes but not all. i dont get it?
Code:
var shape:MovieClip;
for (var i:Number = 0; i < 10; i++)
{
[Code]....
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May 17, 2011
im trying to grab the instance name of something on stage, set it to a variable then remove it.
iv tried:
Actionscript Code:
var something = object1something.removeMovieClip();
that works. problem is im setting variables at runtime depending on a user click.tried this too..
Actionscript Code:
var myvar;object1.onRelease = function() {myvar = this._name;}
tracing this out reveals that it is actually _level0.object1.also tried adding the string "_level0." + object1. still dosen' work.what im trying to do is click on objects. store there instance names into an array then remove them all when i do something else. such as press space.
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Dec 5, 2009
package com.test{
import flash.display.Sprite;
import flash.display.MovieClip;
[code]....
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Aug 18, 2010
I have a movieClip with one frame on the timeline containing one child whose instance name is "myContent"I am using this function to swap "myContent" with any number of possible class instances.
Code:
function setContentAsClass(c:Class)
{
[code].....
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Sep 15, 2008
I'm writing a video game and I have used timers all over the place to make everything go. Now I want to be able to pause the game, completely. Meaning, I need to stop and start all timer instances at once, or globally. So I created a Timer subclass called CustomTimer, put some statics in there, came up with the attached code. Now my problem is that I'm pretty sure I've created a memory leak, in that the instances array will just grow and wont allow or gc. So, my question is, is there an "onDestroy()" method or somesuch, that I can override, and use that moment to remove instance refs from the instances array? Or, is there a smarter way to do this? an application object with a pause method perhaps?
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Mar 20, 2009
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
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Oct 2, 2006
Code:
_root.navigationMC.onPress = function() {
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May 8, 2009
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
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on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
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May 23, 2009
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
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Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
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Nov 4, 2010
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
[Code]...
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May 2, 2003
i want to do this:
on (release) {
_root.nextMovie = "externalmovie.swf";
_root.cover.gotoAndPlay("close");
[code].....
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Jan 27, 2011
I am using code from a tutorial that I downloaded to get an Home.swf to preload in my "index" page.the problem is that a part of the code reads
movie1_btn.onPress=function(){
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Dec 18, 2009
Can somebody change this code from action script 1 to a action script 2 because it doesn't work on new flash 8
[Code]...
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Jun 17, 2010
I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?
package
{
import flash.display.MovieClip;[code].....
The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.
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Dec 2, 2010
I have a BUNCH of bumpers of four types bounceUp, bounceDown, bounceLeft, bounceRight. during a collision which you hit determines the bounce so they always do the same thing so here's my question.....can i just name every bounceUp instance the same thing and then just add that one instance name to the list the collision detector checks?
i just dont wanna go through and name a hundred each of bounceUp s and bounceDown s individually as the potential for screaming increases proportionally.......
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Apr 16, 2011
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent)
{
this.theButton.theMC.gotoAndPlay(3);
[code].....
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