ActionScript 3.0 :: Remove Instance Of Movieclip With Click?
Feb 28, 2010
I am using a loop to add 10 shapes to the stage, then i just want to click on one at a time, in any random order and make it alpha 0, im using this code.. it gets rid of some shapes but not all. i dont get it?
Code:
var shape:MovieClip;
for (var i:Number = 0; i < 10; i++)
{
[Code]....
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Sep 15, 2009
I am trying to remove the EventListener after I click on a MovieClip so that when I rollOut of the clip the movie will stay on the "clicked" frame rather than move back to the rollOut frame.
[Code].....
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Nov 25, 2011
It used to happen in AS2.0 as follows :
my_Mc.onPress = function()
{
trace( this)
}
//output :
[my_Mc Movieclip]
[Code]...
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Apr 23, 2012
I have coded it in a way that once the user clicks on one of the images, another movie clip is shown (from the library).This is okay, but I would also like that once the user clicks on the new Movie Clip this disappears.I guess it is necessary to know if the new movie clip is on the scene or not, since it doesn't show up until the user clicks on another already shown image. I guess this is important since we need to declare the variable and the way we do it depends on its being on the scene or not.So I have tried something like this:
Code:
if (Boolean(this.getChildByName('NewMC')))
{
[code].....
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Dec 20, 2009
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
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Dec 15, 2010
Say I create a movieclip which acts like a button, meaning that it has an over state, out state etc. I then create five instance of this movieclip and give each one an instance name e.g. b1, b2, b3, b4 and b5. Is there anyway of removing the states actions of say b1 without having to create a new button just for this? I was hoping there was something like b1.turnOffEffects = true (In my dreams, lol).
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Aug 11, 2009
I have 10 thumbnails loaded using a for loop through XML. Each thumbnail is clickable and have an event listener attached. [code]...
My problem is that the images are stacking on top of each other, and never being removed.
Ideally I what to removeChild(); to the previous child added when the showPicture function runs. But I have no idea how to achieve this.
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Jul 17, 2010
removing object instance from memory.I have created a class that move objects(movie clip) on stage. and on fram 1 i created 100 instances of this class using loop. now when user click on movie clip it should be remove from stage as well as from memory. using removeChild() it is removed from stage but it is not removed from memory. for testing i use initialy only one instance to check my code and when click it is removed from stage but not from memory. here is the code
// this code is on frame 1
function move()
{
[code]...
i used delete and assigning null and GC but nothing works. any one who knows how to remove the object instance from memory I applied every thing but object instance is still in memory (because there is a trace in fall class which continuously running and i guess the object still exist in memory)
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Jan 6, 2012
I'm creating a highscore list like this:
[Code]...
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Mar 4, 2010
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Mar 19, 2011
I did a file/import/video and pointed to a video on my server and this is all on the first frame. On my aa layer I have the following[code]...
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May 17, 2011
im trying to grab the instance name of something on stage, set it to a variable then remove it.
iv tried:
Actionscript Code:
var something = object1something.removeMovieClip();
that works. problem is im setting variables at runtime depending on a user click.tried this too..
Actionscript Code:
var myvar;object1.onRelease = function() {myvar = this._name;}
tracing this out reveals that it is actually _level0.object1.also tried adding the string "_level0." + object1. still dosen' work.what im trying to do is click on objects. store there instance names into an array then remove them all when i do something else. such as press space.
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Dec 5, 2009
package com.test{
import flash.display.Sprite;
import flash.display.MovieClip;
[code]....
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Dec 21, 2009
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Oct 20, 2009
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[Code].....
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[Code]...
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can i remove code all frames one click
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[code]....
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package sample{ import flash.events.EventDispatcher; import flash.events.MouseEvent; import flash.display.MovieClip; import flash.events.Event; public class labels extends MovieClip { var dispatcher:EventDispatcher = new EventDispatcher(); public function labels() { this.buttonMode = true;
[code]...
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For some reason, the same code works now, without any problem at all. I don't know what happened, or why, but I no longer have this problem Here's the original post: To put simply, I created a MovieClip, put it with addChild() to stage, and when I tried to call this piece of code:
[Code]...
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