ActionScript 3.0 :: Remove An SWF On Click?

Oct 20, 2009

I have a few buttons, that when clicked load in an swf, however I'm having trouble removing the swf when a different button is click (don't what swf's loaded on top of each other)[code]...

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I have coded it in a way that once the user clicks on one of the images, another movie clip is shown (from the library).This is okay, but I would also like that once the user clicks on the new Movie Clip this disappears.I guess it is necessary to know if the new movie clip is on the scene or not, since it doesn't show up until the user clicks on another already shown image. I guess this is important since we need to declare the variable and the way we do it depends on its being on the scene or not.So I have tried something like this:

Code:
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{

[code].....

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[Code]...

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[Code].....

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I am using a loop to add 10 shapes to the stage, then i just want to click on one at a time, in any random order and make it alpha 0, im using this code.. it gets rid of some shapes but not all. i dont get it?

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[Code]....

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I have on stage one mc which is the main menu called menu.In this mc I have another mc which is the submenu sub_menu.By clicking on items in the submenu I place mc's from the library on stage with stage.addChild(name_of_mc)How can I remove these mc's from stage if I click on the menu mc?removeChild needs to know the name of the child but this depend on de mc putted on stage in mc sub_menu

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[code]....

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I am building a flash website for a friend and I have managed to load an external .swf file to the .fla project. My problem is, that when I test the movie out, I can't manage to remove the .swf file at the click of a button. For example, if button 3 is clicked, it should show the picture gallery, and when the user clicks button 4, the picture gallery should disappear. [code]...

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I'm trying to have an external loaded swf unload when other buttons on the main swf are clicked. i finally managed to get an external swf to load with a button using AS3, now I just can't figure out how to get it to go away when the other buttons on the main swf are clicked. Here is my code so far:

Code: Select allquote4.addEventListener(MouseEvent.MOUSE_DOWN, goquote4);
function goquote4 (e:MouseEvent) {
var loadit = new Loader();

[Code]....

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Basic problem here. I'm adding a bunch of movieclips using the addChild method. I simply want to remove/hide/fade them after a button click, but I am unsure of how to refer to the movieclips which I've just added.

Here is the code as it stands:
Code: Select allimport gs.TweenLite;
import gs.easing.*;
var strip:Bgstrip;
var contentBg:ContentBg = new ContentBg();
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[Code] .....

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I am working on flash cs3. I am having a TextArea component in my application.

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Reproduce problem:

run code
click checkbox
click on the first input box
enter: 100

The red glowing error box should have disappeared, but it will disappear when you focus on another component e.g. the second input box. If you refersh the screen, click the checkbox, and TAB onto the first input box, type 100, the error glow will disappear as I expected. This is what I want for click also.

[code]...

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[Code]...

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I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip

[code]...

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do to the lack of good on Kongregate, I have come here =D

if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();

[code]....

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Just wondered if I remove a parent movieclip and then set it to null, will it remove all the child movieclips within it from the Display list and also from memory, or do I need to iterate through the parent movieclip removing all its children before removing the parent?

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ActionScript 3.0 :: Remove Container VS Remove All Children?

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In my experiment memory usage keeps growing a little (more, and more RAM usage after GC) when I use repeatedly:

Code:
removeChild(picContainer);
addChild(picContainer);

[code].....

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