ActionScript 3.0 :: Remove A Dynamic Textfield When I Click One Of 2 Buttons Which Moves To Another Frame?
Nov 11, 2009
I am trying to remove a dynamic textfield when I click one of 2 buttons which moves to another frame.I can't seem to get it off the screen. removeChild works but it removes it totally and its not there when its suppose to be.
I have an input textfield, and when I click in it, all the text in the textfield moves to the left so you can't see it anymore. (Here is a screen shot of it with both textfields having "100" in them after clicking in the top one:'ve tried playing around with the different textfield properties (autoSize, condenseWhite..) and can't find one that fixes this.
New to AS and would like to know how to make a simple page where the viewer has to click several buttons before it moves on to the next scene. They can only go to the next scene when all of the buttons have been clicked.
I can't seem to make this clip disappear. I've tried calling it from it's parent object and also tried putting this.removeMovieClip(); inside the clip itself, but it just won't go. I don't have the same problem with other clips in the movie. This is the only one that has a dynamic text field, but I don't see why that would make a dif.
I'm trying to have an external loaded swf unload when other buttons on the main swf are clicked. i finally managed to get an external swf to load with a button using AS3, now I just can't figure out how to get it to go away when the other buttons on the main swf are clicked. Here is my code so far:
Code: Select allquote4.addEventListener(MouseEvent.MOUSE_DOWN, goquote4); function goquote4 (e:MouseEvent) { var loadit = new Loader();
Im currently creating textfields in a for loop - though in this example only creating one TextField. My questions is, how do I remove the TextField child in another function? What im basically doing is, create a Textfield, addchild to a container - > then the container into another position - > then removechild and another text in the container. I've tried something like:
i am making a spot the difference in macromedia flash mx 2004 (which i think is actionscript 2.0) i need it so when i click all the 5 buttons that it will move on the the next frame.
The objective is when user clicks on any combination of 2 buttons you would then gotoAndPlay a new page based on the two specific buttons you have selected? Ideally user would be able to intermix the button combinations. I've attached a simple diagram that visually explains objective of actionscript.Code below only works for two specific buttons, but doesn't allow to intermix button clicks.[code]
I want the user to click two specific buttons (order doesn't matter), then gotoAndPlay a new frame. In other words, the user must click two buttons before going to the next frame. I've been trying different methods, but I am honestly not brilliant with conditional statements or booleans. Button1 then Button2 = next Frame
This is what I've got so far... about_btn.addEventListener(MouseEvent.CLICK, clickAbout); home_btn.addEventListener(MouseEvent.CLICK, clickMain); if (function clickMain(event) && function clickAbout(event)) { trace ("holy cow!"); }
All I want to do is add text from my string to dynamic text field when I click dynamic buttons. What should the as code be for this? Here is my code. Right now I just have the click returning another shape.
I'm using the following to remove a textFeild from the stage I then need to add this textField back to the stage at a later time....i tried using addChild the problem is the text that was in the text field prior to the removal is still in the textfield when i re add it......How do i remove the textfield and replace it with a fresh textfield at a later time?....using msgTa.text =""; is not an option.
Basically, I have a flash app with various frames, each frame contains a "help" button, which when clicked takes the user to one seperate frame with various informative instructions on it. The help button is like a universal tool incase the users need help.
Now, no matter what frame the user is on, if they click the help button, sure enough, it takes them to the "help" frame. The big problem I have, is that I cannot fathom a way to make the users RETURN to the exact frame they came from.
For instance, the user is viewing a frame in the app called "Question 2", they get stuck, they click on the "help" button, it takes them to the "help" page. After veiwing the instructions, they need to return to the question 2 frame, possibly by clicking a "back" button of some description. Likewise if they were on a frame called "Question 3" - they need to return to this frame if they click the help button.
In a nutshell, I need to create a button that takes the user back to the previous frame from the "help" frame, like a dynamic link back or something.
Possible Duplicate:ActionScript 2 Moving an object I am new to AC. I have a button and a object. Is there a way for the object to move horizontally if i press down on the button in Action Script 2
Possible Duplicate: ActionScript 2 Moving an object I am new to AC. I have a button and a object. Is there a way for the object to move horizontally if i press down on the button in Action Script 2
The buttons are used to jump to a specific (root-)frame (based on a variable); they're all nested inside a moviclip, each on its own layer, and for every frame there's one button more showing (imagine a staircase). Now, is there a way for a script that works for all buttons without adding the specific frame number every time? I started working with
ActionScript Code: on (release) {_root.gotoAndStop(_root.VAR+3);} where VAR also defines, how many buttons are shown (eg. frame number of the button-MC). +3 is just for the frame number on root. That way, of course, all buttons eventually lead to the same frame, or more precise: only the last button shown will lead to the correct frame.
I just spent an hour searching for a TIMER that allows a movie to stay in a specific frame for maybe 6 seconds then automatically goes to the next. I've seen some but they are way off my actionscript capability.
I just need something simple,
enterFrame (pause for 6 seconds) then (gotoNextFrame)
I have a presentation which is split into several different movies which are linked together by buttons, all I am trying to do is add a sound which will play when the user moves over the button, and then another that will play when they click on the button; I got this to work once but it cut off the sound because it loaded a new movie, so I found the onSoundComplete command, which I've tried in a load of different ways but nothing works... here's the code i've got at the moment:
on (rollOver) { mySound = new Sound(this); mySound.attachSound("twisted1"); mySound.start(0, 0); } on (release) { mySound = new Sound(this); mySound.attachSound("twisted2"); mySound.start(0, 0); twisted2.onSoundComplete = function(loadMovie("history.swf", "this")); }
And this is the error that I am getting: **Error** Scene=home, layer=links, frame=1:Line 12: ')' or ',' expected twisted2.onSoundComplete = function(loadMovie("history.swf", "this")); I've tried a few things but i just seem to get more errors...
i am creating a simple set of a few rectangles stacked on top of eachother (going to be like a stack of postcards) and i want to have the user click on the top rectangle and it moves to reveal the one underneath it. i have it all set up to work except i can't think of a way to stop it from being clickable after it's been moved to the side and the 2nd rectangle is revealed. does this make any sense? here is my code:
I am trying to work out how to do something really hard and i think the only way that I can do it is to pass a timer an argument. I want to create a class that moves buttons to the right on mouse over, and moves them back on roll out. But I am trying to make a sort of easing effect in action script. The last movement should be 1 pixel, the second to last move 2 pixels, the third to last be 3 pixels etc.
The class will have a variable that stores the original x coordinate and the desired resting coordinate for the button on roll over. on roll over, the script calculates the number of pixels between where it is and the destination, or on roll out, it would calculate the number of pixels from its current position to the original position. Then it would use that number to do the following calculation:
while(numPix>countPix){ count++ countPix+=count } this.x=destinationX-countPix /*or + count pix depending on weather its moving to the right or left*/ while(count>0) { this.x+=count /*or -= if moving back*/ count-- /*timer would elapse here*/ }
So u see, it counts the number of pixels it needs to move, then it counts the number of increments (count) it needs to move between timers for this sort of easing motion. I just don't know how to implement this in actionscript
I've got an app based on four frames with seperate events on each frame. The app is powered in AS3 and every frame calls stop(); and everything works well but the swf file in flash player has a problem where if the user hits control > play it moves to the next frame.How can I stop this? A simple conditional would prevent it but errors are triggered this way from ongoing functions from a previous frame.
I have coded it in a way that once the user clicks on one of the images, another movie clip is shown (from the library).This is okay, but I would also like that once the user clicks on the new Movie Clip this disappears.I guess it is necessary to know if the new movie clip is on the scene or not, since it doesn't show up until the user clicks on another already shown image. I guess this is important since we need to declare the variable and the way we do it depends on its being on the scene or not.So I have tried something like this:
Code: if (Boolean(this.getChildByName('NewMC'))) {
I have a movie clip on the root timeline with 2 frames contained within it. I need the script to move the timeline to a different frame within this movie when a mouse moves over it. I pretty certain v2.0 action script would go something like:
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
Attached is basically a recreation of the problem. What I'm basically trying to do is a tooltip window with 4 frames. Each frame has different textfields but also some the same. Like the "Weapon" frame has textfields called namebox, typebox, levelbox, and damagebox, while the "Armor" frame has namebox, typebox, levelbox, and defensebox.
In the attachment there is a Movieclip called awd on the stage. It has 2 keyframes in it called "Weapon" and "Drop" each with their own textfields but they are both called "box". I have a click event listener that makes awd go to its second frame and outputs the second child in awd, which will be the textfield. The problem is when I click the first time, awd goes to the second frame but it outputs null instead of Object TextField. When I click again it outputs Object TextField. If I trace the number of children it gives me 2. So I don't know how it can be null.
I'm developing a game, here is a screenshot:I have a function in my main loop called moveShip that moves the player's ship if some buttons are pressed. The trouble is, some commands began to break it recently, such as removeChild(debriefingScreen), and I have no idea why. Also, firing (spawning bullet movie clips) restores the moveShip functionality 0_