Actionscript 3 :: Remove Childs If Remove The Parent Itseft?
Sep 30, 2010
In flash AS3 Do I need remove childs, if I remove the parent itseft? If I remove childs first, then remove the parent object afterall OR If I just remove parent object Will flash take same memory?
Just wondered if I remove a parent movieclip and then set it to null, will it remove all the child movieclips within it from the Display list and also from memory, or do I need to iterate through the parent movieclip removing all its children before removing the parent?
I have been busy working on a small mini game, in which has several other mini games such as Memory. The script itself is working fine and the game works as it should but the problem with it is, whenever I decide to go to a new frame (and end the game before someone has really found all the answers) the cards stay, so they are visible on the other frames aswell.
Now I have been trying to remove all the childs whenever its on a new frame but I just can't get it to work, I hope someone on the Flashkit forums is able to help me out with this.
I have 6 movieClips on stage. When I roll over any one of them, I want to:A) removeChild the remaining 5 movieClips and then B) bring a new movieClip onto stage that would hold a description and possible button links
Upon rollOut, I want to fire a 3 second delay, removeChild the description movieClip and then addChild the original 5 (removed) movieClips.
I have a portfolio gallery that I can browse. I click on a thumb and it opens an image. Then, if I want, I can "zoom it", by loading a larger image, that is not necessary equal.At the first time I "zoom" an image it all looks fine. I create a black rectangle, a loader and add them to stage covering everything.When I'm done seeing the image, I click on any off them and supposelly they are removed. They even desappear from stage.
But when I try again with a diferent image the same code, it actually loads the previous image and square, plus the nem desired items.This errors increments everytime I click and zoom. All of the previous appear and I have to close them again.
ActionScript Code: portfolio_mc.aberto.botaoZoom.addEventListener(MouseEvent.CLICK, ZoomFuncImg) function ZoomFuncImg(event:MouseEvent) {
if I add a clip to the stage as a child and remove the parent and set the parent equal to null, does the child get collected and removed from memory? What if the child has an image loaded into it as its child?
In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.
If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.
I got a "preloader" that creates an movieclip and loads an SWF. Now in the loaded SWF i want a close button to go back to the "preloader". The preloader isn't an actuall preloader but some sort of mainclip.Now i tried this:removeChild(MovieClip(e.currentTarget).parent.pare nt.parent)But i get error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-6()
On the main timeline I have a movieclip called "sections". Within "sections" there are 2 movieclips (1 simple button called closeContent and a movieClip called content_aboutUs).I am trying to remove the button "closeContent" from the stage within the "content_aboutUs" movieclip.A following function is called within the "content_aboutUs" movieclip.
PHP Code: function closeTabContent(e:Event):void { parent.removeChild(closeContent);
What is the equivalent to removeMovieClip() in AS3?
Apparently many have the same question:
StackOverflow:
How to completely remove a movieclip in as3
Remove movie clip as3
How to remove childmovieclip and add to new parent movieclip
Others:
removeMovieClip(this) in AS3?
Destroy/Delete a Movieclip???
Remove movie clip.But none of their solutions seem to work, for me:Im working on flash CS4 with AS3: I have a very simple movie with a single button called click.On pressing the button, a new instance of coin is created:
this.click.addEventListener(MouseEvent.CLICK,justclick); function justclick(e:MouseEvent){ var money=new coin[code]........
When I create classes, often I want to remove methods of the parent class (such as addChild(), perhaps), and I just override the method and have it throw an error. Is there a way to remove it completely?
I am using the following for attaching a clip from library but how do i un-attach or unload. I am using the home button to remove the attached clips when i clicked About or Gallery (using xml gallery format) or Contact.
on (release) {_parent.holder.attachMovie("AboutClip", "AboutClip", 1);}
I have a carousel of images that load an external swf movie with a FLVPlayback component on it. The problem is that when the external swf unloads the sound of the FLVPlayback component continues to play. I am using a carousel component I found online to load the images and each image loads an external swf file. here is the code for it.[code]...
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
I have created event listeners for a particular movieclip.Insidet this movieclip there is so many objects.When ever I click on the parent movieclip the event listener calls the function for the child object. I had tried removeEventLIstener()
import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; var info:MovieClip=new MovieClip(); info.graphics.beginFill(0x000000,0.35); [Code] ..... I want to delete mc's parent
Essentially, i have loaded an external SWF (area-home.swf) w/in a MC (mc_loader) of the main SWF (base.swf). This is simple, not a problem, works like a charm. What I want to do from here is have the main SWF (base.swf) tell the external SWF (area-home.swf) to gotoAndStop at a certain frame (42). Below is the code that I have, and can't quite figure out why it won't work:
PHP Code:
var loader1:Loader=new Loader(); loader1.contentLoaderInfo.addEventListener(Event.COMPLETE, myFunction); loader1.load(new URLRequest("area-home.swf"));
[code]...
When i trace the total frames, it does bring back the actual frame count from area-home.swf, so I know that it is communicating. It simply does not stop on the 42nd frame (even have a stop(); command on that frame in area-home.swf's timeline)
i have loaded an external SWF (area-home.swf) w/in a MC (mc_loader) of the main SWF (base.swf). This is simple, not a problem, works like a charm. What I want to do from here is have the main SWF (base.swf) tell the external SWF (area-home.swf) to gotoAndStop at a certain frame (42). Below is the code that I have, and can't quite figure out why it won't work:
PHP Code:
var loader1:Loader=new Loader(); loader1.contentLoaderInfo.addEventListener(Event.COMPLETE, myFunction); loader1.load(new URLRequest("area-home.swf"));
[Code]....
When i trace the total frames, it does bring back the actual frame count from area-home.swf, so I know that it is communicating. It simply does not stop on the 42nd frame (even have a stop(); command on that frame in area-home.swf's timeline)
below shows how to add child in a movieclip. ebd.target.addChild(info_grd); there is button named my_btn inside the movieclip info_grd.I would like to remove movieclip info_grd.parent
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
So I am still pretty new to AS3 and I am trying to put together a site. I have most of the functions working properly except one and this is the issue. I have a main SWF and inside this SWF i have a button, that when clicked, loads a image gallery SWF. The problem I am having is inside that gallery swf is a close button and when i click the close button to remove the swf, it doesnt work. I have looked through several forums without success. Does anyone know how to remove or close out a SWF with in a SWF? here is the code I am currently using in the gallery swf to close it out.[code]...
I want to remove an swf once a second page has been added .here is the website design
> a preloader loads my main menu , on the main timeline of my preloader.swf I create a new loader (loader1) and tell it load the URLRequest "menu.swf"
> The menu.swf loads, on menu.swf main timeline I create a click function (instantiates once a button has been clicked) that loads my second loader (loader2) and this loads the URLRequest "cast.swf"
I want cast.swf to replace menu.swf and remove it entirely but I cant figure out how to do it,here is what I have tried inside the click function of menu.swf(is this possible? can you write code to remove an swf if you are actually inside that swf's main timeline? )
removeChildAt(0); ( this only removes the bottom layer of the menu.swf)
removeChild(MovieClip(root).loader1); inside the click function ( this does not remove the menu.swf )