ActionScript 3.0 :: Remove All Childs On Next Frame
May 30, 2010
I have been busy working on a small mini game, in which has several other mini games such as Memory. The script itself is working fine and the game works as it should but the problem with it is, whenever I decide to go to a new frame (and end the game before someone has really found all the answers) the cards stay, so they are visible on the other frames aswell.
Now I have been trying to remove all the childs whenever its on a new frame but I just can't get it to work, I hope someone on the Flashkit forums is able to help me out with this.
Below is the script I am using:
Actionscript Code:
import away3d.cameras.*;import away3d.containers.*;import away3d.materials.*;import away3d.primitives.Planeimport away3d.primitives.Cubeimport away3d.containers.ObjectContainer3D;import
[Code].....
View 6 Replies
Similar Posts:
Sep 30, 2010
In flash AS3 Do I need remove childs, if I remove the parent itseft? If I remove childs first, then remove the parent object afterall OR If I just remove parent object Will flash take same memory?
View 1 Replies
Mar 29, 2010
I have 6 movieClips on stage. When I roll over any one of them, I want to:A) removeChild the remaining 5 movieClips and then B) bring a new movieClip onto stage that would hold a description and possible button links
Upon rollOut, I want to fire a 3 second delay, removeChild the description movieClip and then addChild the original 5 (removed) movieClips.
[Code]...
View 11 Replies
Apr 27, 2010
I have a portfolio gallery that I can browse. I click on a thumb and it opens an image. Then, if I want, I can "zoom it", by loading a larger image, that is not necessary equal.At the first time I "zoom" an image it all looks fine. I create a black rectangle, a loader and add them to stage covering everything.When I'm done seeing the image, I click on any off them and supposelly they are removed. They even desappear from stage.
But when I try again with a diferent image the same code, it actually loads the previous image and square, plus the nem desired items.This errors increments everytime I click and zoom. All of the previous appear and I have to close them again.
ActionScript Code:
portfolio_mc.aberto.botaoZoom.addEventListener(MouseEvent.CLICK, ZoomFuncImg)
function ZoomFuncImg(event:MouseEvent)
{
[code]...
View 2 Replies
Jun 19, 2009
I have a huge doubt about controlling childs with external movies.. For example:
[Code]...
How manage the external movies if they have a eventListener in a button like
[Code]...
View 1 Replies
Jan 8, 2010
I have series of frames with stuff on them. Normally you can go through, and flash automatically removes them each time.
But if I setChildIndex, it remains on the stage permenantly and won't clean up. Is there anyway to tell flash to be able to remove it again?
View 3 Replies
Feb 28, 2003
how can i make all mcs (a bunch of them) inside another mc, to gotoAndPlay in a random frame without having to adress each one of them by theyr instance names?
wild guess: a for loop?
View 10 Replies
Jan 21, 2011
I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.
View 3 Replies
May 15, 2010
i have As code with functions on frame 1-6 i want on frame 7 to have a clear code that will remove all the functions from frame 6. I need only the AS code to be cleared on frame 6 no where else... so the functions that are there no longer work in the rest of the animation.
View 4 Replies
Mar 1, 2006
I use Flash MX and I'm beginner. I have movieclip "dot" at Frame 85. I have in Actions of Frame 85 the following:
i = 1
ii = 100
while(i < ii){
[Code]....
I need to stop (remove) all movie clip instances (created with duplicateMovieClip) at frame 120. I suppose that I should use removeMovieClip();, but I have no idea where and how to use it.
View 3 Replies
Dec 10, 2010
i'm using as2. How do i delete these snowfalkes on a certain frame? i'm creating the snowlfakes using an array on frame 40. I want to get rid of the frames around 60.
[Code]...
View 1 Replies
Jul 28, 2009
I have this function in my 1st frame
Code:
Select allfunction DisplayPic(evt:Event):void {
if (typing_txt.length==10) {
var pic_mc:MovieClip = new MovieClip();
var temp_mc:MovieClip = new card();
pic_mc.addChild(temp_mc);
pic_mc.x = 316.8;
pic_mc.y = 244.8;
addChild(pic_mc);
stage.removeEventListener(Event.ENTER_FRAME, DisplayPic);
}
Isn't the event listener removed? When I use gotostop ("frame5") it still works in the 5th frame and the pic_mc will still appear on "frame5". May I know how to remove all the functions and the pic_mc on "frame5"?
View 2 Replies
Dec 30, 2010
I have follwed the 3D Carousel tutorial..which was very good. The problem I have is that I would like to remove the carousel in frame 20 as this is a new page and I have included frame labels. But this carousel continues to play throughout the flash file.
View 2 Replies
Sep 17, 2007
I'm having difficulties removing a movie clip that i attached early on my first frame. I would like to remove it later on my fifth frame.
Here is my code on my first frame
Code:
for (i=1; i<18; i++) {
this["play"+i].iD = i;
this["play"+i].onRelease = function() {
_root.currentItem1.swapDepths(300);
[Code] .....
View 2 Replies
May 15, 2009
I'm initiating my migration process from AS2 to AS3 .After reading A LOT of tutorials and, of course, pretty much everything that mister senocular wrote I finally got something going Well until this pickle[code]...
View 8 Replies
Sep 21, 2010
How to remove the application frame in flash cs5? It is a waste of space for me and i want my old interface back. In photoshop it is under window > Application Frame. Flash has no such option. Or does it?
View 1 Replies
Mar 27, 2004
I'm using kirupa's snow tutorial and I'm trying to figure out a way to remove the snow at a certain frame!
View 1 Replies
Sep 21, 2009
I am using an AS to create a 3D Carousel gallery. I have button on the same page as the carousel gallery. My problem is that when I click on the button and the frame is changed, the carousel gallery stays on top of my other pages. Hos do I remove this? I have attached the AS code for your reference.
Code:
stop();
var numOfImages:Number = 5;
[code]......
View 2 Replies
Nov 15, 2010
I have added music (in loop) to the first frame of main timeline (through property panel), So it keeps playing till the last frame, but when the control jumps to first frame again after finishing all frames there are two musics playing, How can that be stopped?
View 2 Replies
Aug 6, 2010
This is what I've got now.A button (button_btn) on the stage and this code on frame 1[code]...
View 5 Replies
Jun 28, 2011
How do I remove objects created only with code so that they don't ovelap when entering the frame again?[code]...
View 3 Replies
Mar 27, 2004
I'm using kirupa's snow tutorial and I'm trying to figure out a way to remove the snow at a certain frame!
View 1 Replies
Feb 13, 2010
I am playing with papervision and is creating a carousel. For that I have used a tutorial on [url].., and hey - It works just fine.
But, i want to add the carousel within a holder(movieclip), so i have created a movieclip, placed it on the stage, and given it an instance name. Also, i have exported it for actionscript.
So, now instead of doing scene.addChild(plane); i tried to do planeHolder.addChild(plane); and that did not work out too well.
View 1 Replies
Mar 27, 2011
I'm working on a game that lets objects of the same name spawn everytime the timer triggers (Which is every 5 seconds). The objects that spawn on the stage get pushed into an array, so I can let them each fall down by using the ENTER_FRAME function. Here's a piece of the code:
Code:
timer = new Timer(5000, 6);
timer.start();
timer.addEventListener(TimerEvent.TIMER, onTime);
[code]....
View 1 Replies
Feb 9, 2010
I've got a project I'm working on that has two frames in the main timeline and on the second frame there is a movieclip (pages_mc) with 7 frames to it, each containing content (more movieclips, text, graphics, etc). I set it up this way because I have a title bar and navigation buttons on the main timeline I want to always stay on top of everything.If I have actionscript on an individual frame of pages_mc, that controls buttons on that frame, do I need to remove the MouseEvent listeners if the user navigates to a different frame? I've read that if you don't remove them it will eat up memory and cause poor performance.
I already ran into a problem with the ENTER_FRAME event listener, in which I was forced to remove it because it would just keep going even when the user navigated to a different frame of the pages_mc movieclip.Just didn't know how much of a problem this would be. I'm thinking that if I don't remove them, every time the user goes back to that frame it's just adding another MouseEvent listener to the buttons. Is that correct?
View 3 Replies
Jun 27, 2010
How can I remove/reset the last frame sent by a live streaming client? I'm using FMS 3.5. It can be a server or client side solution.
View 1 Replies
Nov 9, 2009
I have created a flash file to serve as an image gallery with several different chapters. Each individual chapter is represented by a different frame on the timeline. On each chapter/frame, there is a thumbnail gallery at the bottom of the screen. When you click on the thumbnail, I have loaders set up to load and display the full size image. Then I have a loaderX.addEventListener set up so that when you click on the loaded image, it disappears. The problem occurs when you leave a full-size picture open, and then you navigate to another frame. Then when you try and click on it, you can't remove it anymore.
Now, I can't remove the loader(s) when the next chapter button is clicked because unless the user has clicked on the thumbnail, the loader has not been added to the stage, so there won't be anything to remove. I tried adding the following 'if' statement into the function that navigates to the next frame,
'if(stage.NumChildren >0){stage.removeChildAt(0)}
but the problem with that is that then it just removes all the children and either doesn't advance to the next frame or is just removing all children on the next frame as well, so i end up with an empty stage.
I've been dealing with this problem for close to two weeks now, and I can't even find a bulky way around it, never mind finding a tight clean fix.
View 3 Replies
Jun 11, 2010
I'm playing with the interactive 3d cube posted on the gotoandlearn tutorial. (URL...)How can I remove the cube from the stage when we move to the next frame?This should be easy but i can't think about a solution.
View 3 Replies
Aug 2, 2010
how to Remove/Delete Frame Using ActionScript.. im creating a random Question Using Flash CS4, and i want that after the question it automatically deletes to avoid question redunduncy
View 3 Replies
Oct 24, 2010
add childs to canvas. I want to add childs to canvas in top-down direction and left-right direction? I'm using the addChild function but I don't want to calculate the X and the Y for each Item. is there a way to do that?
View 1 Replies