ActionScript 3.0 :: Remove Objects When Exiting Frame?

Jun 28, 2011

How do I remove objects created only with code so that they don't ovelap when entering the frame again?[code]...

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ActionScript 3.0 :: Frame Of Nested Object - Remove Only The Event Listeners From Objects Only On Frame 1?

Jan 21, 2011

I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?

I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.

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ActionScript 3.0 :: Eventlistener For Exiting Frame?

Jan 8, 2009

if there is a type of eventlistener that listens when externally loaded swf moves from frame 1 to frame 2? (or from frame 4 to frame 5 etc) SWF is loaded with url-loader and it stops at frame 1.Theres a "to the next frame" button inside content-SWF. When user pushes it,swf jumps one frame ahead. I cannot alter that content SWF anyhow, so I should use some kind of event listener that reacts when frame changes in loaded SWF.

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Professional :: Unloading SWF Upon Exiting Frame

Mar 9, 2012

I load an external swf file (a music player) in a certain frame but need to figure out how to remove it when the user navigates to a different section. I've googled it and checked out the rest of the forum but having a hard time finding a specific code I can directly insert, I'm still not too code oriented and wouldn't know how to write it out even if given the proper terms. I feel as if it should be something as simple as:[code]But I don't know AS3 so I ultimately have no clue.

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ActionScript 3.0 :: Clearing Imported SWF On Exiting Frame

Nov 18, 2011

I have a need to have a section in an app I am creating where I have imported an external (print2flash)SWF into my main SWF timeline. When the button is pushed, it moves to a new frame on the main timeline. Problem is, when I forward to the next frame, the SWF stays on any future frame I go to. In essence I need to clear what was imported when I leave one frame and enter another.

This is the code I am using to import the print2flash SWF
import Print2Flash.* stage.scaleMode=StageScaleMode.NO_SCALEstage.align=StageAlign.TOP_LEFT var P2FDocLoader:Print2FlashDoc3=new Print2FlashDoc3("modules/FlashDoc.swf",300,120,650,520,this)P2FDocLoader.addEventListener(Print2FlashDoc3.ONLOADEVENT, OnLoaded);
var P2FDoc:MovieClipvar totalPages:Number=0
function OnLoaded(e:Event) {
P2FDoc=P2FDocLoader.getDoc()}
Is there away to add on on leave frame unload function?

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ActionScript 3.0 :: Stop Flv Playback When Exiting Current Frame?

Feb 10, 2010

I have searched countless forums (here and other sites) and still have yet to find the solution I am looking for (hopefully it exists).I have an flv file being loaded by the flv playback component. It all works except that the video (and audio) continues to play even after navigating away from the frame on which the component instance is located.I have found a solution that stops the audio by using:  SoundMixer.stopAll();But the video is still streaming and affects the site's performance.I want to stop both the audio and video, which means using: playbackInstance.stop();However, all the solutions I have come across basically say to add the stop function to all buttons that could potentially navigate from the frame with the playback instance.

This seems completely tedious and bulky, particularly because I have navigation buttons visible from my "main swf" and the MULTIPLE playback instances I have are located inside a loaded swf with its own navigation as well.  By nature of design, the playback instances will not always be on the stage so calling references will undoubtedly throw errors. Of course, there are ways to do all of this with conditional statements, etc. But it just seems like a waste of time.

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Professional :: Fadeout Of Movie Clip When Exiting Frame?

Dec 1, 2010

I've got a timeline of events going on with about a dozen frames and about a dozen buttons. Clicking on each button will take you to a different frame. Simple enough. I have no problem with fading the specific frames in (I make the whole content of the frame a movie clip, then tween the alpha programatically as soon as you enter that frame). The issue I have is fading it out, so when you click on another button, that content on the current frame fades out and then you jump to a separate labeled frame, where the new content fades in).

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ActionScript 1/2 :: Frame 7 To Have A Clear Code That Will Remove All The Functions From Frame 6?

May 15, 2010

i have As code with functions on frame 1-6 i want on frame 7 to have a clear code that will remove all the functions from frame 6. I need only the AS code to be cleared on frame 6 no where else... so the functions that are there no longer work in the rest of the animation.

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ActionScript 3.0 :: Remove Objects By Name?

Aug 23, 2011

I have some objects on a form with the following instance names:

item_box1
item_box2

The following code will NOT remove all objects with "item" as the first part of their name. Why and how can I fix it?

ActionScript Code:
for(var i:int=0;i<main.numChildren;i++) {
if(main.getChildAt(i).name.substr(0,4) == "item")

[Code].....

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IDE :: How To Remove Sprite Objects

Jan 31, 2010

I once saw an effect on a flash add I wanted to try make myself also - the cursor makes a vake that blur out and disapear, much like the vake of a plane, just faster. The problem is I need to remove the vake when it has faded out, or else it just stay in the background and fill up forever! I know there must be an easy way for this. Can some of you tell me the best way here? I have attached the fla-file and scripts. You see a comment where I try to put the code...

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ActionScript 3.0 :: Frame 3 Objects Loading In Frame 1?

Jul 28, 2009

I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Below is a link to the live site and a link to a zip file containing all working files. Inside the zip is also a couple of video files, one is a video of what the site should look like (Vid1.mov) and the other is a video of what my friend was seeing (Vid2.mov).

[URL]

This link is a zip file of all working files: (please keep in mind that I am pretty new to AS3 and realize that my files might not be built in the best way possible - just trying to get it to work at this point)

[URL]

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ActionScript 3.0 :: Frame 3 Objects Loading In Frame 1 ?

Jul 27, 2009

I'm working on a mock project (no real client involved) and just sent the site out to some friends to view and give feedback. All of them saw what I was seeing and said it looked great. One person however, said the site looked like it was loading in weird. He sent me a video of what he was looking at. It seems like the contents of my 3rd frame are already loaded in at frame one and the ones that load in dynamically in frame 3 never come in at all. Lots of things going wrong here. Below is a link to the live site and a link to a zip file containing all working files. Inside the zip is also a couple of video files, one is a video of what the site should look like (Vid1.mov) and the other is a video of what my friend was seeing (Vid2.mov).This link is a zip file of all working files: (please keep in mind that I am pretty new to AS3 and realize that my files might not be built in the best way possible - just trying to get it to work at this point)

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ActionScript 3.0 :: Proper Way To Remove Objects?

Jun 4, 2009

I am making a flash game. The game starts off running fast and smooth, however 15 minutes into the game it's noticibly slower. I worry that I am causing memory leaks by not removing objects from my game properly. I understand the whole garbage collection idea, but I still need confirmation.

[Code]...

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ActionScript 3.0 :: Remove Objects From Memory?

Feb 10, 2010

I have a class "Ball" which display graphical circle ball in random x&y axis and Ifade out it with Event.ENTER_FRAME and specify removeEventListener if it reach alpha<=0 .Now I made multiple object from "Ball" class. Now, In my stage it works nice but when I see my Computer Memory status. my current flash.exe is increasing memory rapidly. Is how to remove my unusual object from my Memory. So that it would not get hang.

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ActionScript 3.0 :: How To Remove All Objects From Array

Nov 23, 2009

I'm trying to remove all objects from an array, and then emptying the array using splice. I'm restarting the game, removing all objects etc so that I can add them again. But what happens is that no object (enemies, blocks, bullets etc) is really removed. It's not visible anymore, but it's still on the stage wreaking havoc (hit detection still working, so enemies are avoiding enemies that were supposed to be removed, bullets hitting them and so on). And then when I restart the game a couple of times I have way too many objects and the game starts to lag. Code below: This is the code for the enemy, I have different loops for the other objects, but they all look the same:
Code:
for(var a=0; a<enemy1.length; a++) //loop through enemy1 {
if(enemy1[a].dead == true) //check if dead {
removeChild(enemy1[a]); //remove from stage
enemy1.splice(a,1); //remove element from array
}}
So to reiterate, I need to remove the objects from the stage, and clear/empty the array.

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ActionScript 3.0 :: How To Remove Dynamic Objects

Nov 25, 2009

So far I have this squid-shaped MC floating and making bubble-shaped MCs which rise to the top of the stage. The bubbles get generated by following the squid's (x,y) cordinates. The whole thing looks convincing enough. The only problem is that as the memory gets full, the bubble animation degenerates, so I want to remove them once they reach the top. I figured I could use a removeChild() function tied to the same EventListner that makes them rise, but once removed it will look for the object again and throw an error. I know I'm missing something simple here, but I can't pin it down.!

Code:
var bubbleTimer:Timer=new Timer(1200);
var i:uint = 0;

[code]....

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ActionScript 3.0 :: Remove Objects From Array?

Jun 30, 2010

I have an array containing objects, where each object contains a boolean. I was wondering how I can remove only the objects where the boolean is set to true.I've tried doing it like this:

for(var k:int = 0; k < ballContainer.length; k++){
if(ballContainer[k].isCheck == true){
removeChild(ballContainer[k]);[code]....

But it doesn't seem to work that well. (Reason for it not working may very well be another reason, but I thought I'd check here anyway since I'm an AS3 novice)

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ActionScript 2.0 :: Force Remove Objects From Stage?

Dec 5, 2010

I am using a carousel (from Lee Brimelowe's tutorial) as the main method of navigation from my site's homepage. There are six icons in the carousel, clicking any one brings the icon to the front and some dynamic text and a button to navigate to a different page appear on stage. Clicking the icon again brings the icon back to the carousel and the text and button disappear.The site is multi-lingual (English, German, Dutch, Polish) and all text changes to the relevant language by clicking a flag button, including the text that appears beside the 'expanded' carousel icon - all of the data is loaded from XML files.

The problem with changing the language is that the entire carousel needs to be destroyed and rebuilt each time, as all of the data needed for it is only loaded on runtime. I have this 'kinda' working, the problem I am having is:If you change the language via a flag button when an icon is 'expanded' the dynamic text and button (theText and urlBtn) get 'stuck' on the stage and you have to do some clicking on the new carousel icons remove them - not ideal!Can anybody out there please advise me on how I would include some AS to remove these items too when the language button is changed?

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ActionScript 1/2 :: Remove Duplicate Objects In Array?

Jul 9, 2009

This doesn't work at all.[code]...

but adding "removeDuplicates(aPeople);" after "createfile(thename);" has no effect: in other words, when I push the savefile button, it keeps creating clones of the same objects. What can I do?

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Actionscript 3 :: Remove Simple Objects From Memory?

Sep 9, 2010

I'm trying to remove simple objects from memory, but when I call removeChildren memory usage rose :/ And I don't why ? And how can I remove objects ?

[Code]...

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C# :: Remove All Flash Objects From Html With Regex

Nov 4, 2010

How to remove all flash objects from html with regex , code needed at c#.Regex will remove all html objects from html so there will be no flash based objects at results

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Actionscript 3 :: Remove Array-objects From DisplayList?

Jan 4, 2011

I'm working on a game for the iPhone using flash, and since memory is crucial i want to clean up displayObjects not needed. All the objects i need to delete is MovieClips taken from some array to another using splice(). Here is the [code]...

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ActionScript 3.0 :: Remove Objects From Memory By Reference?

Dec 2, 2009

I am creating a generic button that will remove items created dynamically in a movie clip container from memory (not just from the display list).

To track which item the user has selected for deletion, I have a click function that stores the name of the clicked object in a variable called objName. I then store a reference to the object itself in another variable called targetObj. I can then easily remove the object from the stage like this[code]...

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ActionScript 3.0 :: Remove Multiple Child Objects?

Mar 31, 2011

On my flash application I am using the Google map API this creates a child object I have removed this on every other page with [code]...

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ActionScript 3.0 :: Remove Objects From Papervision3D Scene?

Jul 19, 2007

know how to remove objects like Plane from Papervision 3D scene? I have tried container.scene.removeChild(plane); but it gives me an error like this:"1119: Access of possibly undefined property scene through a reference with static type flash.display:Sprite." So what I'm understanding is that I can only use removeChild() with Sprite objects (and maybe MovieClips) but I cant remove objects that are part of Papervision scene?

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ActionScript 3.0 :: Remove / Disable Tool For Objects?

May 22, 2009

Im new to AS3, and i have to use it for my current project. I have used the AS2 Transform tool extensively, but needless to say, the AS3 version works entirely differently.[code]...

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ActionScript 2.0 :: Using OnMouseDown To Remove Objects In An Array?

Nov 27, 2002

How on earth do I use the onMouseDown event to remove objects generated by an array?

I'm still programming (if my bumbling can be called that ) the game I discussed in the 'Random Object Generation' thread and I'm using the basic framework of the array function that h88 gave me. Everything is working fabulously, but getting the things to disappear onMouseDown is a problem - it doesn't work.

Oh, and if I reference Target.prototype.onMouseDown and tell it it to this.unloadMovie, it unloads every single target on the screen instead of the one your mouse is actually over, making for a fairly... lame... game. I'm pretty sure it's because every single clip generated by the array is a Target prototype instance and so when the MouseDown occurrs, it unloads every Target movieClip. And I am using a hitTest in the Target.prototype.onMouseDown command, so that doesn't solve anything...

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ActionScript 3.0 :: Creating Simulation - Remove Objects From Vector?

Aug 4, 2009

I'm creating a simulation in which a large number of objects are added to vectors and then taken away in random order (as more are being added). To remove the objects, I splice the object from the vector it's in, and notify all the other objects that an object ahead of them was removed so they can change their indices accordingly. As far as I know, the objects have no other references (I think), and within the object, I set everything to null. I read somewhere that you can't put "delete this" in the class, so I didn't bother with that. Will this be sufficient to get the object garbage collected, or should I do something else? What are the best ways to get something like this garbage collected?

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ActionScript 3.0 :: Remove Objects From Array If They Don't Meet The Condition

Oct 2, 2011

I would like to remove objects from my array if they do not meet the condition. But I haven't been able to get the result i want.

[Code]...

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Actionscript 3 :: Remove Element From Array (of Objects) Generically?

Oct 1, 2010

Is there a way to generically remove an object from an array? (maybe not using array.filter or creating a new array)

Example:

var arr:Array= new Array();
//create dummy objs
for (var i:uint=0; i < 10; i++){
var someObject:SomeClassObject = new SomeClassObject();

[Code]....

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