ActionScript 3.0 :: Eventlistener For Exiting Frame?
Jan 8, 2009
if there is a type of eventlistener that listens when externally loaded swf moves from frame 1 to frame 2? (or from frame 4 to frame 5 etc) SWF is loaded with url-loader and it stops at frame 1.Theres a "to the next frame" button inside content-SWF. When user pushes it,swf jumps one frame ahead. I cannot alter that content SWF anyhow, so I should use some kind of event listener that reacts when frame changes in loaded SWF.
I load an external swf file (a music player) in a certain frame but need to figure out how to remove it when the user navigates to a different section. I've googled it and checked out the rest of the forum but having a hard time finding a specific code I can directly insert, I'm still not too code oriented and wouldn't know how to write it out even if given the proper terms. I feel as if it should be something as simple as:[code]But I don't know AS3 so I ultimately have no clue.
I have a need to have a section in an app I am creating where I have imported an external (print2flash)SWF into my main SWF timeline. When the button is pushed, it moves to a new frame on the main timeline. Problem is, when I forward to the next frame, the SWF stays on any future frame I go to. In essence I need to clear what was imported when I leave one frame and enter another.
This is the code I am using to import the print2flash SWF import Print2Flash.* stage.scaleMode=StageScaleMode.NO_SCALEstage.align=StageAlign.TOP_LEFT var P2FDocLoader:Print2FlashDoc3=new Print2FlashDoc3("modules/FlashDoc.swf",300,120,650,520,this)P2FDocLoader.addEventListener(Print2FlashDoc3.ONLOADEVENT, OnLoaded); var P2FDoc:MovieClipvar totalPages:Number=0 function OnLoaded(e:Event) { P2FDoc=P2FDocLoader.getDoc()} Is there away to add on on leave frame unload function?
I have searched countless forums (here and other sites) and still have yet to find the solution I am looking for (hopefully it exists).I have an flv file being loaded by the flv playback component. It all works except that the video (and audio) continues to play even after navigating away from the frame on which the component instance is located.I have found a solution that stops the audio by using: SoundMixer.stopAll();But the video is still streaming and affects the site's performance.I want to stop both the audio and video, which means using: playbackInstance.stop();However, all the solutions I have come across basically say to add the stop function to all buttons that could potentially navigate from the frame with the playback instance.
This seems completely tedious and bulky, particularly because I have navigation buttons visible from my "main swf" and the MULTIPLE playback instances I have are located inside a loaded swf with its own navigation as well. By nature of design, the playback instances will not always be on the stage so calling references will undoubtedly throw errors. Of course, there are ways to do all of this with conditional statements, etc. But it just seems like a waste of time.
I've got a timeline of events going on with about a dozen frames and about a dozen buttons. Clicking on each button will take you to a different frame. Simple enough. I have no problem with fading the specific frames in (I make the whole content of the frame a movie clip, then tween the alpha programatically as soon as you enter that frame). The issue I have is fading it out, so when you click on another button, that content on the current frame fades out and then you jump to a separate labeled frame, where the new content fades in).
I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).
I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
The line executes just fine when the whole thing initializes, so I don't know why it's not working when it restarts. Is the code getting read before the stage is populating when I return the user to the main menu using gotoAndPlay(1) from the click listener? It doesn't make a difference if I use gotoAndStop(1). What's a good workaround?
Or is it because the button is in a layer lower than the actions? (I've always put my actions in the highest layer, and don't remember ever having this problem before). But why then would it still work at the very beginning but not with the restart?
I am making a website, I have a loaded swf that I want to animate off screen AND THEN unload on a button click, the home button in this case. I have had a shot at making this happen but to no avail.This is the code I have, which currently doesn't work. The function 'frame30' does not fire. I have annotated it so you can see what works and what doesnt.[code]
I am trying to create a jeopardy like game for my classroom. I have each of the questions on the stage with an eventListener on each one. This eventListener listener calls a function. My problem is trying to have the function go to a different frame according to which question is clicked.
Is it possible for a flash program to know when it is closed when embedded in a webpage?asically I have some variables which get updated whilst the user is navigating around my program, and I want that once they have left, those variables are saved. I'm only looking to save a set of variables, which is likely to be a small 10~ item array or a series of text variables, but what I really want is the variables that are saved to be accurate when they leave
I upload my flex client-side swf app to some website that loads different swf's on it's site. So you see your application floating in that website. My app is Flex swf app and has onCreationComplete() that starts the flow of logic. Now I want to do cleanup state and save state in a shared object when the application unloads (or probably exiting event, or closing event..) So do we have any function that I can implement and the flash platform automatically calls that function when the swf is unloading/closing/exiting?? (just like the onCreationComplet() function)
Say I have an image that I loaded using a file loading class I wrote, but then I want to have another class be able to re-size the image anytime the browser is re-sized... can I do something like:
ActionScript Code: var _fileLoaded:FileLoaderClass; //this already contains a loaded image
I have written a basic chat client that talks to an XML Socket server. When it starts it connects to the socket and works fine. However, when I close the Flash Player it is still occupying a connection to the server. I am trying to determine how I can trap the close of the Flash Player and programmatically close the connection to the server before the program exits.
started programming the menus for the game im working on. Everything shows up ok so far but when i select the buttons rather than it loading the next part, its going to a black screen? Does anyone have any suggestions? My code for the MainMenu is as follows:
Then the "game" is another class which is loaded when you select to play the game.
EDIT: Forgot to mention, i have images loaded that are converted to movieclips and named the same as the class so that they display as the background. The main menu image works fine, just not the game background.
Client wants the audio from splash page to fade out in bg when user clicks enter button and leaves page and enters next html page? How to do this? WIth AS? Javascript? Does this file need to be embeded on both html pages?
I've created an andriod app in flash and need it to exit when the user clicks the home button. I found the following actionscript 3 online
// Check if we are on a Android / iPhoney device.if(Capabilities.cpuArchitecture=="ARM"){ NativeApplication.nativeApplication.addEventListener(Event.ACTIVATE, handleActivate, false, 0, true); NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE , handleDeactivate, false, 0, true);
[code]....
However I'm getting errors at lines starting with "private function handle" saying "The private attribute may be used only on class property definitions."
I am working on a flash game, that will be distributed as and EXE file. I would very much like the game to run full screen, which is not a problem, but I am struggling with replacing flash default behavior when escape is pressed. When escape is pressed I would like to display a custom menu asking the user if they want to exit the game or continue playing, not just exit full screen more.
storing ResultEvent data from a webservice request to a variable. Each time I exit my function "getSIHandler" the global ArrayCollection variable seems to reset to null.Here's the code:
We have an applicaiton using AS3 that we run in FlashPlayer 9 and 10 (swf embeded in html). The applciaiton is designed to collect information from an applicant/prospective student. When the user clicks the exit button we show a modal dialog (using the Alert class) with Yes and No.When the user confirms the exit we set display controls,application controls, data displays,campus selection,sub applications to null and unload modules and reinitialize the application before sending a comand to the web browser to reload(usinf the ExternalInterface class). Ideally this will bring the user to the welcome/login page without having any artifacts from their prior flash session.I am having issues with two dfferent things
- When the user clicks yes or no, the applicaiton delays closing the alert modal for about two seconds.
I've made a flash application using actionscript 3, I wanted this application size to be dynamic, To be able to embed it in any size and let it adjust itself accordingly. I managed to accomplish this, theres a problem though: The original width of the application is 700 pixels. I'm embedding the flash in a smaller size, (400 for example) going to full screen, and when I exit, the application sets itself back to being 700 pixels wide, and isn't adjusting itself to the 400px width of the actual embedding area..
I had a quick question, I have a movieclip with 15 frames in it with an image on each frame, and a stop action on each frame. On my main stage I have 15 different buttons, which when pressed will change the movieclip to that particular frame (so pressing button 3 would make the mc go to frame 3). I'm still rather new to AS3, but I figured the most simple way to do this was a function which was called when the buttons are pressed
I want to add an event listener to a textfield that triggers when the user is "in" the textfield and hits enter. Think like you're at google and youre gonna search for something - you enter the keyword in the textfield and then hit enter, instead of clicking on the search button.
I want to have a class(Generator) generating MovieClips and inside these Clips are buttons with Listeners. Another class(Main) can get the Clips generated and add them to the stage. The problem is if I add the Listener to the Button in the Generator class, i don't get the event. I do get the Event if I get the Button from the Generator and add the Listener in the Main class.
Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load.I am using this for some press loader functionality before a database is queried.[code]The above if statment works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.
I am trying to build a simple player inside my swf file. The code is a bit messy but it seems to work.I´m using a soundChannel for Playback..I´m trying to figure out how to have the player play the next song once the previous one has reached its end.Do I add some sort of EventListener to the soundChannel?[code]...
Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load. I am using this for some press loader functionality before a database is queried. My code looks like this....
loadingicon = new loadIcon();gridCradle.addEventListener(Event.ADDED, loadiconAdded);gridCradle.addChild(loadingicon); public function loadiconAdded(e:Event) { if (e.target == loadingicon) { troot.debugger.htmlText+="icon loaded" gridCradle.removeEventListener(Event.ADDED, loadiconAdded); inizRequestOfData(); } }
The above if statement works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.
I've got a text field that initiates a function when the link is clicked, but after it's clicked I want to attach a different function to the text field, but It doesn't initiate with this one still active.
I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this: