ActionScript 3.0 :: Attaching A Class To An Exiting Sprite?
Feb 8, 2009
Say I have an image that I loaded using a file loading class I wrote, but then I want to have another class be able to re-size the image anytime the browser is re-sized... can I do something like:
ActionScript Code:
var _fileLoaded:FileLoaderClass;
//this already contains a loaded image
[code].......
View 1 Replies
Similar Posts:
Oct 5, 2009
Basiclally a simple thing, however i dont get an idea on how to solve this one:
Say I have a sprite which is already existing during runtime and at some certain point I want to attach some custom data to it, say, in a string.
How would I do that?
s:Sprite = new Sprite();
s["extra"] = .... gives me an error, so i got exactly that far till here.
s.name is already reserved for another string and for sure I thought about just adding a TextField with the string inside to it, like
s.addChild(myStringTf);
But I know there is a better way, I just cant find it. hasOwnProperty() just returns a boolean true in case i match the value already assigned to it, right? Isn't there a way to attach an annonymouse object to it?
View 7 Replies
Mar 5, 2010
I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.
package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....
View 1 Replies
Oct 28, 2009
is there a way to attach an event to a class to find out when a specific function in that class has been called?
View 3 Replies
Nov 18, 2009
I want to attach a Movie Clip of a laser I made to a class. Currently I have no animation because that's the least of my problems.
The Laser is meant to fire when I press spacebar but instead i get an Error 1009 Below i have included my Code dealing with the Laser and Shooting By the way nothing crashes its just the laser will not spawn on the stage.
This is the Code on the Stage dealing with the Laser
function shoot(X:Number,Y:Number, A:Number):void
{
var b:Laser = new Laser(X, Y, A);
addChild(b);
[Code].....
View 1 Replies
Jul 4, 2010
I am doing some experiments with custom classes, and I am trying to create a MovieClip from using only classes. I have my MovieClip in my library of the FLA with the same linkage as the custom Ufo class, I am just getting a little flabberghasted, and I hope laying out all the details helps anyone that wants to take a stab at it. The movieclip does not display on the stage when I start the program Note: All the files are contained in one project folder with no paths obviously (to avoid complications) The Following Class is the main class of my fla used to initiate the creation of a Ufo movieclip
[Code]...
View 2 Replies
Feb 12, 2009
i have a BasicMap.as that takes an Array and populates itself with the MC objects passed to it by a String reference.it inherits from Sprite, and so it just places the objects on its self.then i have a class that inherits from that class, and gives a little more functionality to it, but in order for it to do that, it needs to place the objects not on itself, but instead inside a holder Sprite, so here is my problem:
code:
package Mushroom{
import flash.display.Sprite;
[code]......
View 8 Replies
Dec 3, 2009
but is possible to actually see the Sprite class?
Is accessable in any way, or written in C++ and embedded into the Flash player?
View 9 Replies
Nov 30, 2009
I'm tryin to set the global focus to a specific class that already exists on the stage after I remove a popup dialog from the screen. I pass the name of the class that was on the stage before the popup dialog is shown by string to the popup class.So public function PopupMenu(pClass:String)after I remove the popup dialog, I want to restore focus back to the previous class so it can accept key events again.How would I set focus to an instance of an object on stage. Currently I have something like this:
Main.mainStage.focus = (InteractiveObject)(getDefinitionByName(prevClass));
but it returns this error: TypeError: Error #1034: Type Coercion failed: cannot convert com.cox::IdleScreen$ to flash.display.InteractiveObject.
[code]......
View 5 Replies
Dec 26, 2009
I'm wondering (based on scoping rules) how I might do the following: I want to draw to a sprite that exists on the main stage in which I have a class instantiated.
So something like
public function MyClass(reference:String){
this.reference = reference;
}
[Code]...
Would I use super() in this case, or what's the usual methodology?
View 1 Replies
Sep 4, 2009
I am trying to build a flip clock that utilizes filmstrip pngs. I have the main class instantiaing instances of the flipper class to hold the different number postions of the clock and then I want to tell the flipper instances to animate when the timer reaches a certain point in the main class. The problem is when I tell the flipper class to start animating I get a null value error from the flipper class.[code]Ok I guess writing it our helps figured out that the flipper wasn't through loading when I tried to call its properties, duh. Now can someone refresh my memory on how to broadcast an event to the Main class when the flipper class is done animating? I know I have to set bubbling to something but can't remeber exactly what it is. Also its not letting me create a singleton instance of the Main class in the Flipper class, I've done this before in other projects can someone tell me what I am missing on this one?
View 0 Replies
May 24, 2010
write a class for a sprite?
View 1 Replies
Apr 15, 2010
I have a class which subclasses Sprite (Class1). In this class I draw something on the stage. I have another class (Class2) that creates several instances of the first class (Class1) and places them on the stage. As I am creating the instances of Class1, I am adding an event listener for the CLICK event for each instance.When I click on any of the Class1 instances, I would like to execute a public function in Class1. However e.target is Sprite and I cannot conver it to type Class1.
View 2 Replies
Jul 14, 2009
I created a menu from a created .as extended Sprite class.
Except from this menu, I need it to return a String value of the item name the user selected.
View 17 Replies
Sep 24, 2009
I am working with a simple MVC pattern.
But in my model i try to do this:
Main(root).Message(" model done!");
But i cant pass in the root, couse the model classes are Eventdispatchers and no sprirtes.
View 1 Replies
Feb 15, 2009
I have a clas that inherits from sprite but i want to know when the x and y is set so i can make changes inside the instance, but i cant figure out how to do that...
i need it so that say if i set the x with the normal x property, it can set another variable or run a function.
View 2 Replies
Feb 5, 2007
So I have a class that extends sprite. When I call an instance of my thumbnail object, I apparently can't use typical transforms on it by accessing .x and .y properties. These are not inherited from the superclass? Do I need to tell it to inherit these traits?
View 4 Replies
Jan 8, 2009
if there is a type of eventlistener that listens when externally loaded swf moves from frame 1 to frame 2? (or from frame 4 to frame 5 etc) SWF is loaded with url-loader and it stops at frame 1.Theres a "to the next frame" button inside content-SWF. When user pushes it,swf jumps one frame ahead. I cannot alter that content SWF anyhow, so I should use some kind of event listener that reacts when frame changes in loaded SWF.
View 14 Replies
Mar 9, 2012
I load an external swf file (a music player) in a certain frame but need to figure out how to remove it when the user navigates to a different section. I've googled it and checked out the rest of the forum but having a hard time finding a specific code I can directly insert, I'm still not too code oriented and wouldn't know how to write it out even if given the proper terms. I feel as if it should be something as simple as:[code]But I don't know AS3 so I ultimately have no clue.
View 10 Replies
Mar 20, 2012
Is it possible for a flash program to know when it is closed when embedded in a webpage?asically I have some variables which get updated whilst the user is navigating around my program, and I want that once they have left, those variables are saved. I'm only looking to save a set of variables, which is likely to be a small 10~ item array or a series of text variables, but what I really want is the variables that are saved to be accurate when they leave
View 3 Replies
Dec 9, 2009
How do I reference MovieClips or Sprites created in the Document class from a custom class?[code]But I have a lot objects I want to reference so using the above method would take to long.I know I can do this to reference a MovieClip on the main stage from a custom class.[code]Would referencing the sprite created in the document class be similar?
View 1 Replies
Dec 14, 2009
I want a cass using drawing API which will create a sprite with 2 levels...(item.addChild(sprite.1)......... addChild(item))
I want a document class to call this sprite and place it on the stage for animation...
how to create a multilevel spirte and then instantiate it using doucment class.
View 2 Replies
Apr 13, 2010
i'd like to add all or most of my mouse events to stage, but in order to do that i need to be able to tell what is the type of the sprite being clicked.i've added two sprites to the display list, one of which is from a class called Square, the other from a class called Circle.
var mySquare:Sprite = new Square();
var myCircle:Sprite = new Circle();
addChild(mySquare);[code]...........
so far i know how to do is determine if it IS a sprite display object, but since i'll only be working with sprites i need something more specific.rather than checking "is Sprite", is there a way i can check "is Square" or "is Circle"?
if (myArray[myArray.length - 1] is Square)
View 1 Replies
Aug 11, 2010
Is there a way to add text programmatically in as3 to a Sprite or a MovieClip without using the class TextField
TextField inherits from InteractiveObject which is kind of heavy for what I want to do: just display text (i.e. I don't want to interact with the text).
Note: I'm aware that there is a property selectable to make the textfield not selectable. This is not the point.
View 1 Replies
Feb 6, 2012
I have defined some sprites in a class .as file and I want to put them in the screen. How can I do this?
View 2 Replies
Dec 9, 2009
How do I reference MovieClips or Sprites created in the Document class from a custom classI know I can do this
ActionScript Code:
//Sprite I want to reference
var orange:Sprite = new Sprite()
[code].....
View 1 Replies
Sep 21, 2011
For the life of me I can't work out why this script is not working: In the library are two movieclips: pink_sprite and green_sprite each of which has a attached class pinkSprite and greenSprite. These classes in turn are extenders of the hitTest.as class below.
[Code]...
View 3 Replies
Nov 24, 2011
Where does Sprite class under flash display package located?I find only flash display 'BitmapData' under AdobeAdobe Flash CS3enFirst RunClassesFP9flashdisplay
View 3 Replies
Dec 4, 2006
my current idea is that I'll have a sprite as a swf. This sprite has 2 dynamic colors (if you don't know what that is, imagine a sprite that has a color depending on which team he is in, something like that). So I'll have 3 clips on 3 layers.
- non colour
- colour 1
- colour 2
thing is, I don't want it to be solid colours. (and i'm not the artist.) Am I heading in the right direction?
View 5 Replies
Jul 10, 2009
I'm trying to write a class which can spawn many instances of a given sprite. Something like.....
package {
import flash.display.Sprite;
public class particlePlane extends Sprite{
public function particlePlane(particleType:Object, ammount:uint, planeWidth:uint, planeHeight:uint) {
trace("particlePlane: Populating with "+ammount+" "+particleType);
for (var count = 1;count <= ammount; count++) {
[Code]...
View 2 Replies