ActionScript 3.0 :: Write A Class For A Sprite?

May 24, 2010

write a class for a sprite?

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ActionScript 3.0 :: Write A Class Which Can Spawn Many Instances Of A Given Sprite

Jul 10, 2009

I'm trying to write a class which can spawn many instances of a given sprite. Something like.....

package {
import flash.display.Sprite;
public class particlePlane extends Sprite{
public function particlePlane(particleType:Object, ammount:uint, planeWidth:uint, planeHeight:uint) {
trace("particlePlane: Populating with "+ammount+" "+particleType);
for (var count = 1;count <= ammount; count++) {

[Code]...

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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

Mar 5, 2010

I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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ActionScript 3.0 :: Moving A Child From A Class To A Holder Sprite Inside That Class?

Feb 12, 2009

i have a BasicMap.as that takes an Array and populates itself with the MC objects passed to it by a String reference.it inherits from Sprite, and so it just places the objects on its self.then i have a class that inherits from that class, and gives a little more functionality to it, but in order for it to do that, it needs to place the objects not on itself, but instead inside a holder Sprite, so here is my problem:

code:
package Mushroom{
import flash.display.Sprite;

[code]......

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ActionScript 3 :: How To Write Class Over Several Files

May 5, 2010

So, how do we write a class over several files in action script 3? In C# there's the "partial" keyword. In C++ it's natural (you just "#include ..." all files). In Flex 3, in a component, you add this tag: <mx:Script source="myfile.as"/>.

How do I split the following class into several files;
package package_path {
public class cSplitMeClass {
public function cSplitMeClass() {
} public function doX():void {
// ....
} public function doY():void {
// ....
}}}
For example I want to have the doX() and doY() functions implemented in another ".as" file.

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ActionScript 3.0 :: Write A Class That Will Take A String?

Nov 4, 2010

I am trying to write a class that will take a string (provided by a different class) and display it gradually, character by character, as if it were being written by a typewriter. To do this I am making use of the setInterval method in flash.utils, but I'm having difficulties... whenever I test the movie there is no text displayed, but flash isn't reporting any errors. Here is the code:

[Code]...

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ActionScript 3.0 :: Write A Class To Use With A MovieClip That's On Stage?

Mar 14, 2009

If you put a moviecilp on the stage and then write a class that extends movieclip, is it possible to make it so that this references inside your class refer to the movieclip on stage.

E.g. this.x would refer to the x reference of the movieclip on stage.

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ActionScript 3.0 :: Write Functions For Generic Vector Class?

Apr 16, 2011

Is there no way to extend the vector class or write functions for a generic vector without specifying the class? There are a few basic reusable functions I want to use and I'd prefer to stick with vectors rather than arrays.

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ActionScript 3.0 :: Write A Class That Attaches A Clip From A Library?

Apr 12, 2009

So i'm ready to switch to AS3 but there is something i can't figure out is, how do you write a class that attaches a clip from a library, WITHOUT specifying the class in the export to stage thing of the clip in my library ?

All i want is to have a single line like : var myClassIntance:MyClass = new MyClass();

And have a clip attached to the stage and the class assigned to the clip...

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ActionScript 3.0 :: Write A Document Class To Be Run Within Flash On Another Computer?

May 16, 2011

I want to write a document class to be run within Flash on another computer. I would have the encrypted message in the code and when the class is run it returns the decrypted message.

I can see there're many 3rd party libraries around. However without assuming the other person has the same library installed, has flash got an encryption class (or similar) built in? Or I'll have to write the encryption myself?

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ActionScript 3.0 :: Actually See The Sprite Class?

Dec 3, 2009

but is possible to actually see the Sprite class?

Is accessable in any way, or written in C++ and embedded into the Flash player?

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ActionScript 1/2 :: Write MovieClipLoader AddListener Events In Class File?

Dec 13, 2010

I was write base class for a MovieClip. When i was call  "load" function this inMyScroller class. canot trigger  any  MovieClipLoader addListener events.in out put pannel given below messgae:"'file:///C|/Documents%20and%20Settings/Kiran%20Etukuri/Desktop/Custom Scroll/test.swf'"not getting addListener onLoadErrorevents.if cant understand  How can i upload zipfile.

class MyScroller extends MovieClip {
public var content_mask; public var container;public var H_ponter; public var H_track; public var V_ponter; public var V_track;

[code].....

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ActionScript 2.0 :: Write A Class That Will Hittest For Mouse Touching A Menu?

Feb 7, 2009

I am trying to write a class that will hittest for my mouse touching a menu. The class is attached to the linkage of the actual menu MC. I can't seem to get a hit, I think, what am I doing wrong?

Code:
import mx.events.EventDispatcher;
import mx.utils.Delegate;

[code]......

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ActionScript 2.0 :: Write A Class That When Rollover A Button It Would Grow And The Others Would Shrink

Mar 16, 2008

i'm an AS2 novice but I wanted to write a class that when you rollover a button it would grow and the others would shrink! At this point it's only missing the other buttons to shrink cause I have no Idea on how to refer them in the code!

[Code]...

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ActionScript 3.0 :: Write A Class That Will Create Movieclip Buttons Dynamically?

Mar 17, 2008

I'm trying to write a class that will create my movieclip buttons dynamically, and assign some text to a dynamic text box inside it, based on the argument I pass to the method in this class. I've got a movieclip in my library with the linkage shown below - And I've got this so far in its own AS file -

Code:

package com.willgoldstone.tutorials {
import flash.display.MovieClip;
public class Mybtn extends MovieClip{

[code]....

All I want to do is instantiate a copy of this movieClip in my library and assign a value to its dynamic text field..

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ActionScript 3.0 :: Write Class So It Passes All Of Its Functions/methods To The Calling Movieclip?

Nov 22, 2010

How do I write my class so it passes all of its functions/methods to the calling movieclip? For example, the following code imports my graphics class and creates a square:

ActionScript Code:
import sprites.vectorGraphics;
var vGX = new vectorGraphics();
var newSquare = vGX.createVector(this, 'square', 'rectangle', 20, 20, 0xff0000, 1, 0x0000ff, true);

That I'd like to be able to do is this:

ActionScript Code:
import sprites.vectorGraphics;
var newSquare = createVector(this, 'square', 'rectangle', 20, 20, 0xff0000, 1, 0x0000ff, true);

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ActionScript 3.0 :: Set Focus On Sprite Class?

Nov 30, 2009

I'm tryin to set the global focus to a specific class that already exists on the stage after I remove a popup dialog from the screen. I pass the name of the class that was on the stage before the popup dialog is shown by string to the popup class.So public function PopupMenu(pClass:String)after I remove the popup dialog, I want to restore focus back to the previous class so it can accept key events again.How would I set focus to an instance of an object on stage. Currently I have something like this:

Main.mainStage.focus = (InteractiveObject)(getDefinitionByName(prevClass));
but it returns this error: TypeError: Error #1034: Type Coercion failed: cannot convert com.cox::IdleScreen$ to flash.display.InteractiveObject.

[code]......

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Flex :: Draw To A Sprite Outside Of A Class?

Dec 26, 2009

I'm wondering (based on scoping rules) how I might do the following: I want to draw to a sprite that exists on the main stage in which I have a class instantiated.

So something like

public function MyClass(reference:String){
this.reference = reference;
}

[Code]...

Would I use super() in this case, or what's the usual methodology?

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ActionScript 3.0 :: Accessing A Sprite In Class

Sep 4, 2009

I am trying to build a flip clock that utilizes filmstrip pngs. I have the main class instantiaing instances of the flipper class to hold the different number postions of the clock and then I want to tell the flipper instances to animate when the timer reaches a certain point in the main class. The problem is when I tell the flipper class to start animating I get a null value error from the flipper class.[code]Ok I guess writing it our helps figured out that the flipper wasn't through loading when I tried to call its properties, duh. Now can someone refresh my memory on how to broadcast an event to the Main class when the flipper class is done animating? I know I have to set bubbling to something but can't remeber exactly what it is. Also its not letting me create a singleton instance of the Main class in the Flipper class, I've done this before in other projects can someone tell me what I am missing on this one?

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IDE :: Function In Class Subclassing Sprite?

Apr 15, 2010

I have a class which subclasses Sprite (Class1). In this class I draw something on the stage. I have another class (Class2) that creates several instances of the first class (Class1) and places them on the stage. As I am creating the instances of Class1, I am adding an event listener for the CLICK event for each instance.When I click on any of the Class1 instances, I would like to execute a public function in Class1. However e.target is Sprite and I cannot conver it to type Class1.

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ActionScript 3.0 :: Return A Value From An Extended Sprite Class?

Jul 14, 2009

I created a menu from a created .as extended Sprite class.

Except from this menu, I need it to return a String value of the item name the user selected.

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ActionScript 3.0 :: Passing In Root From A None Sprite Class (MVC)

Sep 24, 2009

I am working with a simple MVC pattern.

But in my model i try to do this:

Main(root).Message(" model done!");

But i cant pass in the root, couse the model classes are Eventdispatchers and no sprirtes.

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ActionScript 3.0 :: Attaching A Class To An Exiting Sprite?

Feb 8, 2009

Say I have an image that I loaded using a file loading class I wrote, but then I want to have another class be able to re-size the image anytime the browser is re-sized... can I do something like:

ActionScript Code:
var _fileLoaded:FileLoaderClass;
//this already contains a loaded image

[code].......

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ActionScript 3.0 :: Set X And Y Position Of A Class That Inherits From Sprite?

Feb 15, 2009

I have a clas that inherits from sprite but i want to know when the x and y is set so i can make changes inside the instance, but i cant figure out how to do that...

i need it so that say if i set the x with the normal x property, it can set another variable or run a function.

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ActionScript 3.0 :: Class - Thumbnail Extends Sprite

Feb 5, 2007

So I have a class that extends sprite. When I call an instance of my thumbnail object, I apparently can't use typical transforms on it by accessing .x and .y properties. These are not inherited from the superclass? Do I need to tell it to inherit these traits?

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ActionScript 3.0 :: Write A Class That Handles All Of Key Presses And Event Listeners Attached To That Stuff Instead Of Using KeyCodes

Jun 15, 2011

I came in to flash on ActionScript 3 and when I was starting out just over a year ago I realised how much of a bother finding keyCodes was and changing controls was just as long as had to look up the new one I wanted to use. My solution was to (eventually) write a class that handles all of my key presses and event listeners attached to that stuff. instead of using keyCodes, the functions use strings for their arguments making it easier to see what keys you want to do what. Initially the class only worked for letters and numbers but I managed to make it easily customisable and includes the arrow keys, numpad numbers, space, enter, shift and control keys.

The reason why I wrote this thread was because: I plan on making it a public class (available to anyone who wnats to use it) and b) to see if there were any specific functions that people think may be useful. So far there are the standard key-down and onRelease type functions as well as a function that only returns true once for the duration that a key is down - difference between pressing and holding.

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ActionScript 3.0 :: Reference Sprite Or Movieclip In Document Class

Dec 9, 2009

How do I reference MovieClips or Sprites created in the Document class from a custom class?[code]But I have a lot objects I want to reference so using the above method would take to long.I know I can do this to reference a MovieClip on the main stage from a custom class.[code]Would referencing the sprite created in the document class be similar?

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ActionScript 3.0 :: Creating A Sprite And Calling It With Document Class

Dec 14, 2009

I want a cass using drawing API which will create a sprite with 2 levels...(item.addChild(sprite.1)......... addChild(item))
 
I want a document class to call this sprite and place it on the stage for animation...
 
how to create a multilevel spirte and then instantiate it using doucment class.

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Actionscript 3 :: Query - Clicking And Determining The Sprite's Class?

Apr 13, 2010

i'd like to add all or most of my mouse events to stage, but in order to do that i need to be able to tell what is the type of the sprite being clicked.i've added two sprites to the display list, one of which is from a class called Square, the other from a class called Circle.

var mySquare:Sprite = new Square();
var myCircle:Sprite = new Circle();
addChild(mySquare);[code]...........

so far i know how to do is determine if it IS a sprite display object, but since i'll only be working with sprites i need something more specific.rather than checking "is Sprite", is there a way i can check "is Square" or "is Circle"?

if (myArray[myArray.length - 1] is Square)

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Actionscript 3 :: Add Text To Sprite Or Movieclip Not Using TextField Class?

Aug 11, 2010

Is there a way to add text programmatically in as3 to a Sprite or a MovieClip without using the class TextField

TextField inherits from InteractiveObject which is kind of heavy for what I want to do: just display text (i.e. I don't want to interact with the text).

Note: I'm aware that there is a property selectable to make the textfield not selectable. This is not the point.

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