ActionScript 2.0 :: Write A Class That When Rollover A Button It Would Grow And The Others Would Shrink
Mar 16, 2008
i'm an AS2 novice but I wanted to write a class that when you rollover a button it would grow and the others would shrink! At this point it's only missing the other buttons to shrink cause I have no Idea on how to refer them in the code!
[Code]...
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I've been trying to have all of the movieclips on stage grow bigger when the mouse rolls over them, then shrink back to normal size on roll out. I have that working, but it seems that my mouse detection is sometimes too sensitive.I say that because sometimes my movieclip will alternate rapidly between rollout and rollover, usually when I place my cursor near the edge of a movie clip.I've tried only adding the rollout event after the tween finishes, but by then the user could have moved their mouse off the movieclip, and no rollout event fires. I was wondering if anyone knows of another way to manage a rollover grow effect without the stutter.[code]
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May 23, 2011
I'm trying to make a circle grow and then shrink back to it's original size, it will grow if I remove all of the shrink function
Code: Select allimport flash.display.MovieClip;
import fl.transitions.Tween;
import fl.motion.Tweenables;
import fl.transitions.easing.Strong;
import fl.transitions.easing.None;
import fl.transitions.TweenEvent;
[Code] .....
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Oct 6, 2011
I'm basically looking to create some buttons that once 'rollover'd' grow slightly, and shrink again once 'rollout'd' and I am hoping to add a little bounce (or I believe its called elastic) once it snaps back. I am a beginner, but have created buttons before with rollover, rollout etc but arent sure how to create the motion of it growing in the button. (I am using Flash CS4 and was intending AS3, but happy to use whatever is recommended for this.) I did use this site tutorial [URL], but I wasn't sure which AS or CS it was using. Everything worked but the motion of the growing.
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Oct 24, 2006
The problem with this version is that i want the clicked button to grow and stay larger than the other buttons. And when you click another button, that button becomes large and the last clicked button gets smaller. I've figured out how to do that, which you will see in a moment, but that is not my problem. Now, with this version I am actually using a proximity formula for the rollovers instead of actual rollOver handlers, and the buttons seem to respond well. Here is the modified version of the nav, using rollOver handlers and growing and shrinking the appropriate buttons:[URL]
As you can see here, this version seems to be working fine as long as you are rolling over the buttons fairly quickly. But, if you put your mouse right on the edge of the button, I think you'll see that the button goes into some sort of pulsing action, larger and smaller. It may stop after a moment or it may not. In an effort to find the problem, i removed each property (alpha,blur,bevel, etc) one at a time and basically figured out that mainly the blur filter is causing the button to act erratically. Without the blur filter, it works just fine.
I'm wondering if anyone else has had this sort of problem and if there is a solution to it (besides getting rid of the blur ). I could go back to using proximity for the rollovers, but i had a hard time keeping the buttons enlarged when you roll away from them. That's why i went back to using onRollOver instead. Sorry for the long and rambling post, but sometimes it's hard to explain certain things in just a few words..
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Dec 28, 2009
I am trying to create a zoom effect on my buttons "home - about - contact" so that when you rollver "home" that button gets bigger and the "about & contact" buttons move to compensate the size increase and the same for the other two buttons.
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Dec 17, 2011
I have a grid of many 10x10 pixel squares separated only by a pixel line. When the user rolls over the sprite, it grows, animating to about 4 times its size--to around 40x40 pixels. The sprite stays large while the mouse is over the sprite, but if the user wants to rollover the neighboring sprite it is obscured by this sprite and its larger size.
Is it possible to shrink the size of the hit area so that even though the sprite grows in size the mouse can still access or trigger the neighboring sprites underneath--to the right, left, top, bottom? I thought about using Mouse_move, but wasn't sure if that would fire off too many events.
I read the following posts. However, my hitArea needs to be the same size or just slightly larger than the original 10x10 pixel sprite. I've had little success. [code]...
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Im trying to write a global fucntion for button rollOver, rollOut animation.
here's what I have as of right now.
On the root timeline::
stop();
function buttonFade(fade) {
if (fade) {
[Code]....
Im still wishy washy on function syntax..
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how do I do this when the button is already animating using a tween class.
I want the button to be pulsating, then when you rollover it, it expands and stays until you roll off. However, when you rollover here, it keeps pulsating.
Here's what my script looks like:
//tween the button
var button_scaleX:Tween = new Tween(audioButton, "_xscale", Regular.easeOut, 100, scaleUp, 1, true);
[Code]....
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on (rollOver) {
import mx.transitions.easing.*;
import mx.transitions.Tween;
[code].....
Problem is, if you rollover and roll off quickly it gets stuck.
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[Code]....
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[Code]...
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[code]....
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ActionScript Code:
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