ActionScript 3.0 :: Write A Class That Will Take A String?
Nov 4, 2010
I am trying to write a class that will take a string (provided by a different class) and display it gradually, character by character, as if it were being written by a typewriter. To do this I am making use of the setInterval method in flash.utils, but I'm having difficulties... whenever I test the movie there is no text displayed, but flash isn't reporting any errors. Here is the code:
I want to be able to write to a String like in C++. Simply string[i]="stuff", to overwrite the string. Apparently this is not possible directly in Flex. How can I do it?
i want to write string into external txt file in cs4.how to write String in external text file.i am not interest do in php script with flash for write textfile.
So, how do we write a class over several files in action script 3? In C# there's the "partial" keyword. In C++ it's natural (you just "#include ..." all files). In Flex 3, in a component, you add this tag: <mx:Script source="myfile.as"/>.
How do I split the following class into several files; package package_path { public class cSplitMeClass { public function cSplitMeClass() { } public function doX():void { // .... } public function doY():void { // .... }}} For example I want to have the doX() and doY() functions implemented in another ".as" file.
If you put a moviecilp on the stage and then write a class that extends movieclip, is it possible to make it so that this references inside your class refer to the movieclip on stage.
E.g. this.x would refer to the x reference of the movieclip on stage.
Is there no way to extend the vector class or write functions for a generic vector without specifying the class? There are a few basic reusable functions I want to use and I'd prefer to stick with vectors rather than arrays.
So i'm ready to switch to AS3 but there is something i can't figure out is, how do you write a class that attaches a clip from a library, WITHOUT specifying the class in the export to stage thing of the clip in my library ?
All i want is to have a single line like : var myClassIntance:MyClass = new MyClass();
And have a clip attached to the stage and the class assigned to the clip...
I'm trying to write a class which can spawn many instances of a given sprite. Something like.....
package { import flash.display.Sprite; public class particlePlane extends Sprite{ public function particlePlane(particleType:Object, ammount:uint, planeWidth:uint, planeHeight:uint) { trace("particlePlane: Populating with "+ammount+" "+particleType); for (var count = 1;count <= ammount; count++) {
I want to write a document class to be run within Flash on another computer. I would have the encrypted message in the code and when the class is run it returns the decrypted message.
I can see there're many 3rd party libraries around. However without assuming the other person has the same library installed, has flash got an encryption class (or similar) built in? Or I'll have to write the encryption myself?
I was write base class for a MovieClip. When i was call "load" function this inMyScroller class. canot trigger any MovieClipLoader addListener events.in out put pannel given below messgae:"'file:///C|/Documents%20and%20Settings/Kiran%20Etukuri/Desktop/Custom Scroll/test.swf'"not getting addListener onLoadErrorevents.if cant understand How can i upload zipfile.
class MyScroller extends MovieClip { public var content_mask; public var container;public var H_ponter; public var H_track; public var V_ponter; public var V_track;
I am trying to write a class that will hittest for my mouse touching a menu. The class is attached to the linkage of the actual menu MC. I can't seem to get a hit, I think, what am I doing wrong?
i'm an AS2 novice but I wanted to write a class that when you rollover a button it would grow and the others would shrink! At this point it's only missing the other buttons to shrink cause I have no Idea on how to refer them in the code!
I'm trying to write a class that will create my movieclip buttons dynamically, and assign some text to a dynamic text box inside it, based on the argument I pass to the method in this class. I've got a movieclip in my library with the linkage shown below - And I've got this so far in its own AS file -
Code:
package com.willgoldstone.tutorials { import flash.display.MovieClip; public class Mybtn extends MovieClip{
[code]....
All I want to do is instantiate a copy of this movieClip in my library and assign a value to its dynamic text field..
How do I write my class so it passes all of its functions/methods to the calling movieclip? For example, the following code imports my graphics class and creates a square:
ActionScript Code: import sprites.vectorGraphics; var vGX = new vectorGraphics(); var newSquare = vGX.createVector(this, 'square', 'rectangle', 20, 20, 0xff0000, 1, 0x0000ff, true);
I came in to flash on ActionScript 3 and when I was starting out just over a year ago I realised how much of a bother finding keyCodes was and changing controls was just as long as had to look up the new one I wanted to use. My solution was to (eventually) write a class that handles all of my key presses and event listeners attached to that stuff. instead of using keyCodes, the functions use strings for their arguments making it easier to see what keys you want to do what. Initially the class only worked for letters and numbers but I managed to make it easily customisable and includes the arrow keys, numpad numbers, space, enter, shift and control keys.
The reason why I wrote this thread was because: I plan on making it a public class (available to anyone who wnats to use it) and b) to see if there were any specific functions that people think may be useful. So far there are the standard key-down and onRelease type functions as well as a function that only returns true once for the duration that a key is down - difference between pressing and holding.
Does anyone knows if it's possible to write some bytes received from an AIR or Flex client in a server side file using the File class ? I have been trying for hours without any result.My goal is to store on the server side a swf file sended by a client in a ByateArray.Here is the code I have ended with, assuming that myfile.swf alreadey exists on the server prior to the code execution, and is at the right place, and that pBytes is a ByteArray received from the client which contains a swf file :
function writeFile( pBytes ) { var myFile = new File( "myFile.swf" );
and an array enemyIndices = [1,1,2,2,3,1,2] or something like that. Is there any way to compose the class names on the fly so that I can write something like [code]
I have 52 symbols in my library each with class names Symbol1, Symbol2, Symbol3, etc. I want to create an array of these classes which will be used to create a random particle effect. How do I cast the var cardNumbers so that the array looks like this[code]...
Is it possible to use a class name stored in a string and pass it as a parameter??I'm using the push method in a flex mobile project. I have the name of the view I would like to pass into the push method stored in a string. But the push method only accepts it as a class not a string.How do I use a String to load or pass the class name to the method?
var NameClass:Class = "views.Contact"; navigator.pushView(NameClass);
I'd like to write a class that extends String, changing the functionality of several methods such as charAt to incorporate the Welsh alphabet. The reason for this is that the Welsh alphabet is as follows: as you can see, some "letters" actually contain two characters, which messes up any charAt operations, etc.
Is it possible to extend String? When I try, I get "base class is final".
I found this thread on another forum which talks about doing this, but has no mention of it not being extendible:[URL]..
Code: var date: Date = new Date(); trace (date)//Thu Oct 8 23:05:51 GMT-0300 2009 How i can get a String return by a Class? The default return with a normal Class is ([object Date])... Constructor can`t return values... how i can make that? :p
I need to call the mc from the library, dynamically any some of the mc's from library. I named that class as "mc_1", "mc_2", "mc_3" etc. I now have the class name as a String. With that I can't able to get the mc from the library.[code]...
Here is what I want to do...extend the String class Code: class example extends String {} and then I want to take things that are already strings and add a function to them which goes through and removes & and turns it back to & am things got some test code for that here