Making Image Grow / Shrink When Clicked On

Aug 5, 2009

I am trying to make an interactive slideshow. I have nine pictures thumbnail size and I want it so that when you click on one of them they will grow, then when you click again it will shrink.

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I've been trying to have all of the movieclips on stage grow bigger when the mouse rolls over them, then shrink back to normal size on roll out. I have that working, but it seems that my mouse detection is sometimes too sensitive.I say that because sometimes my movieclip will alternate rapidly between rollout and rollover, usually when I place my cursor near the edge of a movie clip.I've tried only adding the rollout event after the tween finishes, but by then the user could have moved their mouse off the movieclip, and no rollout event fires. I was wondering if anyone knows of another way to manage a rollover grow effect without the stutter.[code]

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I'm trying to make a circle grow and then shrink back to it's original size, it will grow if I remove all of the shrink function

Code: Select allimport flash.display.MovieClip;
import fl.transitions.Tween;
import fl.motion.Tweenables;
import fl.transitions.easing.Strong;
import fl.transitions.easing.None;
import fl.transitions.TweenEvent;
[Code] .....

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ActionScript 2.0 :: Write A Class That When Rollover A Button It Would Grow And The Others Would Shrink

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i'm an AS2 novice but I wanted to write a class that when you rollover a button it would grow and the others would shrink! At this point it's only missing the other buttons to shrink cause I have no Idea on how to refer them in the code!

[Code]...

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ActionScript 2.0 :: Making A Mc Grow In Size?

Sep 9, 2005

I would like to have an mc grow when the user's mouse is over the mc. I can get it to increase instantly, but I want to see it gradually grow from 100% to 110%. If you are familiar with Mac OS X, the icons at the bottom grow when hovered over. I am trying to accomplish the same sort of thing. The initial state of the mc is 70%. I've turned the trouble script to red.

////////SCRIPT IS BELOW////////
onClipEvent(load) {
this._xscale = 70;
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[code]....

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ActionScript 2.0 :: Making A Mc Grow, Script Included?

Sep 23, 2005

Code:
this.onLoad =function(){
this._xscale = 70;
this._yscale = 70;
};

[code]....

if i have a row of mc (8) on a line that i want this script to work for do i need to have this script written out for (8) mc's or, on the root timeline? also for more than one mc, am i just changing (this) to what ever the name of the mc is? also instead of mc's will this script also work for buttons? or do i need to just put a hidden button over the top of this mc?

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ActionScript 2.0 :: [F8] Filters Affect Rollover - Clicked Button To Grow And Stay Larger Than The Other Buttons

Oct 24, 2006

The problem with this version is that i want the clicked button to grow and stay larger than the other buttons. And when you click another button, that button becomes large and the last clicked button gets smaller. I've figured out how to do that, which you will see in a moment, but that is not my problem. Now, with this version I am actually using a proximity formula for the rollovers instead of actual rollOver handlers, and the buttons seem to respond well. Here is the modified version of the nav, using rollOver handlers and growing and shrinking the appropriate buttons:[URL]

As you can see here, this version seems to be working fine as long as you are rolling over the buttons fairly quickly. But, if you put your mouse right on the edge of the button, I think you'll see that the button goes into some sort of pulsing action, larger and smaller. It may stop after a moment or it may not. In an effort to find the problem, i removed each property (alpha,blur,bevel, etc) one at a time and basically figured out that mainly the blur filter is causing the button to act erratically. Without the blur filter, it works just fine.

I'm wondering if anyone else has had this sort of problem and if there is a solution to it (besides getting rid of the blur ). I could go back to using proximity for the rollovers, but i had a hard time keeping the buttons enlarged when you roll away from them. That's why i went back to using onRollOver instead. Sorry for the long and rambling post, but sometimes it's hard to explain certain things in just a few words..

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ActionScript 3.0 :: Onmouseover Image Enlarge And Other Images Shrink?

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I'm going to have a row of images all of which will need to enlarge when you mouse over. the images surrounding the enlarged image will need to shirk when it enlarges. So I have multiple images that need to shrink and grow depending one which image is moused over.

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In CS5, I want to have a frame with buttons that when clicked, reveal different graphic symbols or movie clips (I'm not sure what to use?). The symbols will reveal text information and graphics, and might fade in when clicked, though will not move or do anything else.
 
1. Is it better to make these text and graphcis into movie clips or graphic symbols?
 
2. How do they get hidden on the stage until a user clicks on a button to reveal it?
 
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ActionScript 2.0 :: [Flash 8] Making Buttons Remember After They Have Been Clicked

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I am trying to make my buttons do this (<-- Link). What I can't figure out is how to make the button stay red after the user clicks it and then go back to white when the user click on another button. Here is my file (<-- Link) so far. and here is my Code:

[Code]....

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I have a website with a very simple code that gives all the buttons in the menu an animated rollover and rollout state. When the buttons are clicked, I have a movie clip with all the content which goes to a specific frame label depending on which button is clicked. Very simple, no problems there. But what I can't figure out how to do, is to add a variable so that when each button is clicked, it stays in the over state until another button is clicked (at which point I'd like it to go to the out state, while the new button would go to the over state.)I found several examples of codes that do this, but I can't figure out how to modify them so that when a button is clicked, it also goes to a specific frame label in the content movie clip, so that the content for each section can be displayed the same way is in the original version.[code]

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I have this code which allows me to replace the mouse cursor with an image but i would also like to change the image when the mouse is clicked down using a different image. the code i am using for just replacing the mouse cursor is[code]...

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I need the ActionScript (2.0): 1) When rolling over a moving image (like a filmstrip), I want the image to stop and then it zooms into a larger image. 2) Then when you click on the larger image, it goes to another URL page in my webiste.

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Flex :: How To Pass ID Of Image Currently Clicked

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My application is going to have multiple images..
<mx:Image id="img1" source="@Embed(source='assets/mrute1.jpg')"
mouseDown="mouseMoveHandler(event);"/>
<mx:Image id="img2" source="@Embed(source='assets/mrute2.jpg')"
mouseDown="mouseMoveHandler(event);"/>
<mx:Image id="img3" source="@Embed(source='assets/mrute3.jpg')"
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Then on the function I want to be able to know the id of the image that was currently being clicked. How do i do that?
mouseMoveHandler(event, ??)

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ActionScript 2.0 :: Enlarge An Image When Clicked?

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Following is the part where i am trying to attach the enlarged images that are already placed in the folder but i dont know what to add to make it work. I only tried to enlarge the first thumb but it doesn't work on that either. All it does is show a small scaled thumb of that enlarged image on the stage.

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ActionScript Code:
for (p=1; p<=_global.imagesNumber1; p++)
{
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[Code].....

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I have 36 images in a movie clip. Inside of that movie clip there are 36 other movie clips containing one separate image. I have figured out how to click on them and add it to the stage. But I can figure out how to get them to remove when another image is clicked. (ex. I click on image 1 it will appear on stage but when I click image 2 it show image 2 on top of image 1.) the thing is I don't want to have to click on the images in order. If any image is clicked the one showing on stage will automatically disappear.

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I would like to know how can i appear an image when i clicked on sublink?
 
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the code's sub_bg is :
 
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[Code]....

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[Code]...

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ActionScript 2.0 :: Add Navigation - Scroll One Image To The Left / Right When Clicked

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I've adapated a carousel to work on a flat basis, and its working well. However i wish to add navigation to this that will scroll one image to the left/right when clicked. The problem is this navigation i've added works fine for first few clicks and then stops working due to it never reaching the correct destination... The formula im using is simple enough i just cant see why it fails....

[Code]...

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ActionScript 2.0 :: Rectangle To Shrink From Left To Right?

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To size a rectangle I use the following actionscript:

Code:
function sizeRectangle() {
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with (rectangle) {[code]...

It all works fine.When a certain button is pressed it needs to size itself to zero again.This is easy to do by altering "w=(Stage.width);" to "w=0;". What happends is that it will shrink from right to left. But how do i code this when I want the rectangle to shrink from left to right?

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I have a button that inserts an mc on the screen every time it is pushed. So say I push it 3 times, the 3rd mc will shrink to be like 1 pixel wide when I use a key press that is in another mc, and I don't have the key press shrinking it.

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There is an Image control that when I click on it I need to zoom in (using the center/transform point where the mouse is clicked). I have the zoom transition working great, but when I set transformX & tranformY (with autoCenterTransform false) it doesn't zoom into that point.

Here is my code that only zooms in (not to a specific point)
<fx:Script>
<![CDATA[
protected function imgLogo_clickHandler(event:MouseEvent):void {
transformer.play();
} ]]>
[Code] .....

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