Actionscript 3 :: Shrink HitArea Of A Sprite On RollOver?
Dec 17, 2011
I have a grid of many 10x10 pixel squares separated only by a pixel line. When the user rolls over the sprite, it grows, animating to about 4 times its size--to around 40x40 pixels. The sprite stays large while the mouse is over the sprite, but if the user wants to rollover the neighboring sprite it is obscured by this sprite and its larger size.
Is it possible to shrink the size of the hit area so that even though the sprite grows in size the mouse can still access or trigger the neighboring sprites underneath--to the right, left, top, bottom? I thought about using Mouse_move, but wasn't sure if that would fire off too many events.
I read the following posts. However, my hitArea needs to be the same size or just slightly larger than the original 10x10 pixel sprite. I've had little success. [code]...
I am trying to create a zoom effect on my buttons "home - about - contact" so that when you rollver "home" that button gets bigger and the "about & contact" buttons move to compensate the size increase and the same for the other two buttons.
i'm an AS2 novice but I wanted to write a class that when you rollover a button it would grow and the others would shrink! At this point it's only missing the other buttons to shrink cause I have no Idea on how to refer them in the code!
If I create a Movie Clip and assign a child Movie Clip as the hit area using this.hitArea = this.mcClipName; is there a way for me to disable that hit area? For instance, mcButton is a button. When I click mcButton, it triggers a function that reveals other content in my movie. I don't want them to be able to click that button again unless they close the new content (using another button that appears with the new content).
is there a way to assign a dynamically created movie clip the hitarea of a PNG file that is loaded into it via actionscript, basically creating a none square/circle hitarea that is a mask of the bitmap image.
I am embedding swf files into flex and no matter what button I use, mine or one of the library swf's that comes with Flash, the hitarea shifts upwards to the top 10 pixels of the button and up from there outside the button area.
I am trying to set up a cicular movieClip as a hitArea for another, but the circular shape is not detected rather the bounding box of the movieClip. is there any way around it? am i doing something wrong?
I want to remove the so called "HitBox/HitArea" on the RadioButton component - I don't want the user to be able to click anywhere else except the button - and I don't want to just resize the hit area so it's as big as the button (the hit area is a square, and my button is a circle)... can this be done? or does the button absolutely depend on hit area? Part of my reason for asking this, is when I publish my .swf with the radiobutton - the hitarea is displaying as a big white rectangle that is covering the button and part of the text up... why is this?
How to programmatically enlarge a flex 3 button's hitArea. Is there some function that I can override? There is no function in the button class called hitArea. What I have done is, I have created a programmaticskin for a button. The form of the skin consists out four arrows. In between the arrows there is nothing (meaning transparent). Because of the way the skin is shaped, it's difficult to click on the button. The skin has alter the buttons hitArea. What I'm looking for is a way to enlarge the hitArea and alter the hitArea shape in to an square. (the hit area must ofcourse still be invisible).
I am trying to customise a listbox component so that when the user clicks on one of the items a movie clip containing 3 buttons appears. My problem is that as I have make the buttons appear whern the item in the listbox is clicked, they are attached to the movie clip and so dont work.I think that one way around this would be to define a seperate hitArea for the listbox item so that this does not interfere with the buttons when they appear
Got this weird issue going on today. The hitarea, the 'interactive space' of some of my buttons is off/ distorted. I created several buttons in a class with the pen tool and converted them to Buttons. I added some eventlisteners, but when I tested my Movie, I noticed the interactive space of some buttons was gone or at a different position or not the size I made it.
I made another button using the rectangle tool, and tested again. I noticed the visual button was at the place I put it, but the 'interactive space' was at the bottom right. Whenever I would move over this interactive space with my cursor, the visual button would instantly go to the place the interactive space is. Whenever I move the mouse out of the interactive space, the visual button goes back to its inital place.
Check it: (press start, 2 times the right arrow, then the window, then go to one of the buildings in the landscape and click on it)[URL].. Here you see two rectangle shape buttons. Hover over them, no interactivity. Move the mouse somewhat down to the right, and weirdness happens.
Is it possible? What I'm trying to do is enlarge the hitArea for a selected movieclip on my stage, but only onRollover. I have 5 MCs on my stage acting as buttons of sorts. onRollover of any of the clips, they grow in scale and I'd like the hitArea to do the same so they (MC and hitArea) are proportional.
It transpires that there was another Sprite being create and set to alpha=0 which just happend to be at the same Y position as the height of the SimpleButton. This was preventing interaction with the button.
I have a SimpleButton which I am positioning on the stage. I'm doing a variety of things with it buy when I set it's Y position it breaks/alters the hitArea.
var playUp:Bitmap = getBitmap('play_up'); var playDown:Bitmap = getBitmap('play_down'); var Y:Number = 100;
I have been having some trouble with a movie clip basically designed to act as a button for a store front for a website.This movie clip has, stored as the front of the movie (i.e. before you click in to edit the movie) the following code:
This gives the movie the hover over and out effect and animates the button so as once pressed the button expands to give a 'Product Details' view.However, when clicked the info shows up as it should but the hit area which I put into the Movie Clip is still on the info area so none of the contents on this new window are accessible and when the cursor leaves the designated info area the movie clip returns to its first stage as it would appear at the start of the animation.Is there any simple way to disable the HitArea on specific frames within a Movie Clip?
I copied this from some other forum because it's explain well "...Let�s say you are loading in an external asset that has an alpha channel, such as a PNG. Now let�s say that you want that asset to act like a button, with rollover and click actions. No problem. No reason you can't do that. But, actually, there is a problem. The hit area for that external asset will be its entire bounding box. Take this octy image for example: Even if you rolled over the top left of the image where it�s totally transparent, it will still trigger rollover actions, which is certainly not ideal and could potentially be very confusing for a user..."
Is there a program that will shrink down my 6,500k Flash file? I created the movie frame to frame but there is a pause when you first enter the website. [URL]
To size a rectangle I use the following actionscript:
Code: function sizeRectangle() { rectangle.onEnterFrame = function() { with (rectangle) {[code]...
It all works fine.When a certain button is pressed it needs to size itself to zero again.This is easy to do by altering "w=(Stage.width);" to "w=0;". What happends is that it will shrink from right to left. But how do i code this when I want the rectangle to shrink from left to right?
I have a button that inserts an mc on the screen every time it is pushed. So say I push it 3 times, the 3rd mc will shrink to be like 1 pixel wide when I use a key press that is in another mc, and I don't have the key press shrinking it.
I am trying to make an interactive slideshow. I have nine pictures thumbnail size and I want it so that when you click on one of them they will grow, then when you click again it will shrink.
In AS2 I have a full browser flash setup with some centered movieClips.I only want them to shrink (proportionally) IF the browser window is 1024x768 or less.How do I code that into my listener?
I have a final published movie of 1024x768 it is pretty much all set.BUT when I look at it on some laptops it is just too big and looks awful.I would love to "SHRINK" it and all of its contents proportionally with out going in and reducing each and every MC and asset within the Source file.Is this easily achievable?I am using SWFobject to embed the swf.
I'm going to have a row of images all of which will need to enlarge when you mouse over. the images surrounding the enlarged image will need to shirk when it enlarges. So I have multiple images that need to shrink and grow depending one which image is moused over.
I have Flash 8. I created a Flash movie a number of years ago, probably in an early version of Flash. I use it on my website. I want to redesign my site and make the movie smaller from the standpoint of making the canvas/stage size smaller. I don't mean just compressing the flash movie to a smaller swf. Is there some quick way to do this without having to recreate the movie and put in smaller elements?
I've been trying to have all of the movieclips on stage grow bigger when the mouse rolls over them, then shrink back to normal size on roll out. I have that working, but it seems that my mouse detection is sometimes too sensitive.I say that because sometimes my movieclip will alternate rapidly between rollout and rollover, usually when I place my cursor near the edge of a movie clip.I've tried only adding the rollout event after the tween finishes, but by then the user could have moved their mouse off the movieclip, and no rollout event fires. I was wondering if anyone knows of another way to manage a rollover grow effect without the stutter.[code]