Professional :: RadioButton Component - How To Remove HitArea
Jul 30, 2010
Flash CS4
AS2
RadioButton Component
I want to remove the so called "HitBox/HitArea" on the RadioButton component - I don't want the user to be able to click anywhere else except the button - and I don't want to just resize the hit area so it's as big as the button (the hit area is a square, and my button is a circle)... can this be done? or does the button absolutely depend on hit area? Part of my reason for asking this, is when I publish my .swf with the radiobutton - the hitarea is displaying as a big white rectangle that is covering the button and part of the text up... why is this?
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Sep 6, 2011
I've got a weird issue with the RadioButton(fl.controls) when I add it to the stage.Here's a quick way to reproduce the issue:create an empty MovieClipadd a RadioButton componentset the width of the component to a value smaller than 100trace the container width The container width will trace 100 even though the RadioButton instance on stage is less than 100 wide.If I add the component from code, it works if I invalidate the stage after adding the RadioButton first, then check the container width in a Event.RENDER handler.
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Feb 18, 2009
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Sep 29, 2010
I'd like to use a button within a component to remove it. So, you click it and the component is gone. But, I haven't figured out how you reference the component from within the component. What should I put in click=""?
My component: popCanvas
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml">
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[Code].....
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Mar 13, 2009
If I create a Movie Clip and assign a child Movie Clip as the hit area using this.hitArea = this.mcClipName; is there a way for me to disable that hit area? For instance, mcButton is a button. When I click mcButton, it triggers a function that reveals other content in my movie. I don't want them to be able to click that button again unless they close the new content (using another button that appears with the new content).
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Oct 8, 2006
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Mar 8, 2012
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Aug 23, 2011
I am embedding swf files into flex and no matter what button I use, mine or one of the library swf's that comes with Flash, the hitarea shifts upwards to the top 10 pixels of the button and up from there outside the button area.
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Feb 1, 2008
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Mar 22, 2008
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Dec 17, 2011
I have a grid of many 10x10 pixel squares separated only by a pixel line. When the user rolls over the sprite, it grows, animating to about 4 times its size--to around 40x40 pixels. The sprite stays large while the mouse is over the sprite, but if the user wants to rollover the neighboring sprite it is obscured by this sprite and its larger size.
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Aug 13, 2010
Got this weird issue going on today. The hitarea, the 'interactive space' of some of my buttons is off/ distorted. I created several buttons in a class with the pen tool and converted them to Buttons. I added some eventlisteners, but when I tested my Movie, I noticed the interactive space of some buttons was gone or at a different position or not the size I made it.
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Check it: (press start, 2 times the right arrow, then the window, then go to one of the buildings in the landscape and click on it)[URL].. Here you see two rectangle shape buttons. Hover over them, no interactivity. Move the mouse somewhat down to the right, and weirdness happens.
[Code]...
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Nov 24, 2011
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The flvplayback component is located in another swf file and the code was added on the second frame of the movieclip call "scrollGroup"
//////////////////////////////////////////
import fl.video.FLVPlayback;
import flash.events.Event;
[Code]....
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Jun 25, 2009
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public static function validateRequired(txt:TextInput, errorMessage:String="This field is required"):Boolean
{
[code]....
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It transpires that there was another Sprite being create and set to alpha=0 which just happend to be at the same Y position as the height of the SimpleButton. This was preventing interaction with the button.
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var playUp:Bitmap = getBitmap('play_up');
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[Code].....
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Code:
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Jul 10, 2010
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}[code]..........
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Nov 14, 2010
I copied this from some other forum because it's explain well "...Let�s say you are loading in an external asset that has an alpha channel, such as a PNG. Now let�s say that you want that asset to act like a button, with rollover and click actions. No problem. No reason you can't do that. But, actually, there is a problem. The hit area for that external asset will be its entire bounding box. Take this octy image for example: Even if you rolled over the top left of the image where it�s totally transparent, it will still trigger rollover actions, which is certainly not ideal and could potentially be very confusing for a user..."
[Code]....
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