ActionScript 3.0 :: Button Hitarea Is Off/ Distorted (weird)?
Aug 13, 2010
Got this weird issue going on today. The hitarea, the 'interactive space' of some of my buttons is off/ distorted. I created several buttons in a class with the pen tool and converted them to Buttons. I added some eventlisteners, but when I tested my Movie, I noticed the interactive space of some buttons was gone or at a different position or not the size I made it.
I made another button using the rectangle tool, and tested again. I noticed the visual button was at the place I put it, but the 'interactive space' was at the bottom right. Whenever I would move over this interactive space with my cursor, the visual button would instantly go to the place the interactive space is. Whenever I move the mouse out of the interactive space, the visual button goes back to its inital place.
Check it: (press start, 2 times the right arrow, then the window, then go to one of the buildings in the landscape and click on it)[URL].. Here you see two rectangle shape buttons. Hover over them, no interactivity. Move the mouse somewhat down to the right, and weirdness happens.
[Code]...
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Aug 23, 2011
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It transpires that there was another Sprite being create and set to alpha=0 which just happend to be at the same Y position as the height of the SimpleButton. This was preventing interaction with the button.
I have a SimpleButton which I am positioning on the stage. I'm doing a variety of things with it buy when I set it's Y position it breaks/alters the hitArea.
var playUp:Bitmap = getBitmap('play_up');
var playDown:Bitmap = getBitmap('play_down');
var Y:Number = 100;
[Code].....
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Mar 21, 2010
My first time making anything in flash, so go easy on me. I made a set of navigation buttons for a website I'm building for a friend of mine.
When I make it in Flash, everything looks perfect. When I save it as a movie and run on my computer (in Flash Player 6), it still looks perfect. But when I put it on my website, the "M" in "HOME" gets distorted (on all browsers). See here: [URL]
Using Flash MX, can't afford the upgrade to CS right now!
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Code:
TurretRange_mc.hitArea = TurretActive_mc.TurretHitArea;
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I read the following posts. However, my hitArea needs to be the same size or just slightly larger than the original 10x10 pixel sprite. I've had little success. [code]...
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on(rollOver){
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}[code]..........
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I copied this from some other forum because it's explain well "...Let�s say you are loading in an external asset that has an alpha channel, such as a PNG. Now let�s say that you want that asset to act like a button, with rollover and click actions. No problem. No reason you can't do that. But, actually, there is a problem. The hit area for that external asset will be its entire bounding box. Take this octy image for example: Even if you rolled over the top left of the image where it�s totally transparent, it will still trigger rollover actions, which is certainly not ideal and could potentially be very confusing for a user..."
[Code]....
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[Code]...
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[URL]
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Attachments:
distortedText.jpg
(120.5 K)
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Code:
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[Code]....
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