I have a psd that is the background image on a site im creating, when i test the movie it looks fine however when i upload it to the ftp the text looks jagged.
[URL]
If you look on the edges on the cost of love logo you'll see what i mean.
I made an SWF file (say X) and I have loaded this SWF file into another FLA file (say Y). With help from this forum, I got to do what I wanted - when I click on a button on the FLA file (Y), the SWF (X) shrinks to a smaller size (about half the size) and when I click on that same button again, X enlarges back to the original size. I acomplished this with tweenlite. THe SWF (X) has a slideshow of images. Now, when the SWF (X) shrinks to a smaller size, the images look very distorted and text in the images are not readable (although the text is large enough to be clearly visible).
I created a site for a client and they are experiencing something weird with the top links in the base SWF. The links appear to be distorted or doubling up. I don't have anything extra in the MC. And what's worse is that I can't see this effect on any of the computers I have. They see it on their laptop.
After browsing for the images, and selecting them. How can I display a preview of the image in the datagrid? I am able to display the file name, file size, but was unable to display the image. Below are the codes I have written, it is not a complete code but just enough to make it understandable.
// variables used var list:Array = new Array(); var listDP:Array = new Array();
As far as I know, what I ask here isn't possible, but I thought I'd ask anyway in case I'm missing something.
Suppose you want to let users upload JPG images, and these images are scaled into smaller icons and the original images are always discarded and never required again. Is there any way that would commonly work in most modern browsers that would let the user select a single image on their hard drive, have that LOCALLY turned into a thumbnail and upload the created thumbnail to a server?
In a case where the server just needs a small image, it would be wasteful both in user time and server resources to proceed uploading the whole image, only to immediately discard it. It would be much better to just scale it on the client.
I can imagine three options. Just plain HTML/Javascript, using Flash or using Java. If this were possible with Flash, that would seem like the best option. But reading flash.net.FileReference documentation, it seems that you can upload a file from the HD yes, but you cannot look inside the file you are uploading. On the other hand, if you enable "can access local files" in Flash publishing options, it seems that you can then no longer access the net, so that doesn't work.
With HTML/Javascript, it is possible to load images and display them on a <canvas>, but if you try to access the pixels of these images, you get security violations, so that doesn't seem to work.
Java I hesitate to use, because only 96.52% of my users have it installed, and the file upload dialogs I have seen implemented in Java (at Facebook for example) have not worked well (unresponsive interface). I wonder though if Java is the only thing allowing resizing images from local HD?
My first time making anything in flash, so go easy on me. I made a set of navigation buttons for a website I'm building for a friend of mine.
When I make it in Flash, everything looks perfect. When I save it as a movie and run on my computer (in Flash Player 6), it still looks perfect. But when I put it on my website, the "M" in "HOME" gets distorted (on all browsers). See here: [URL]
Using Flash MX, can't afford the upgrade to CS right now!
My site: [URL] My browser/os: Safari 5.0.4 +/Mac The issue: click on either 'calendar' or 'specials' in the masthead of the page. An overlay should reveal. Inside of that overlay there are columns of text w/ custom scroll bars (jScrollPane). In Safari, only on pages that have a flash header, the text inside of the custom scroll area is being distorted. This is not the case in any other browser (including Chrome).
My best educated guess was that it had something to do with the wmode parameter of the flash object. I tried changing the wmode from 'transparent' to 'opaque' but the problem persisted. I also considered the possibility of a z-index related issue... from what I can tell, this also is not the problem. I have searched the web high and low for someone else who is experiencing something similar but I have not been successful.
UPDATE: I determined that removing jScrollPane and adding overflow auto fixes the text distortion issue [Please see attached image]. Of course, this is not a solution because I do not want to use the default browser scrollbars but it may be useful info for debugging. ANOTHER UPDATE: This issue is not related to flash specifically. The distorted/blurred text occurs over HTML5 video as well in Safari.
That script below is for uploading an image via PHP. Now I'ld like to give the user the option to cancel the upload. How to cancel the PHP request once it got send?
I asked a similar question before but didnt get a definite answer! Basically I just want to know if its possible to have a standalone SWF file which allows the user to browse there computer and load an image into the SWF to view it (in AS2)? Ive researched this FileReference class but it seems that requires servers and what not. I only want to upload the image to the SWF, not to an external server?
I'm looking for some flash based plug-in which allows me to display an image as soon as the user selects it in the file dialog.I looked at swfupload but couldn't find any way to display the image selected.. no handle on file path or contents as far as I could find.
For the past few hours I've been trying to figure out a way to add a watermark to an image file before uploading it using the FileReference.upload(); method. The uploading works already. I just have to figure out how to get a small watermark (PNG image with alpha-transparency) on the lower right of the image file. Another thing is, I don't want to modify the source file. I just want to add the watermark on upload.
What approach would you recommend for this type of setup? I also can't seem to find any pre-made classes already that I can use for this certain thing. Is this not a very common task? And no I can't use server-side (PHP) to do the watermarking because I'm communicating directly to a service's API, not through my server.
I am writing an app for android devices, it uses the CameraRoll class to retreive images from the gallery. It then catches the raw bytearray data and encodes it into a base64 string, then sends the string via httppost to a server that decodes the string and saves the file.Every part of this is fine except one detail, the images are corrupt when they are saved on the server. Except one thing that makes things weirder, when I load these corrupt jpg images into a flash app they work just fine.Previously I have made apps that uses the Camera class to take photos in the app, and this works fine, the reason I am using cameraroll is because I want to be able to get high quality images, which is not possible using the regular camera -> bitmapdata.draw -> jpegencode -> send method.The code is basically thi
ActionScript Code: //mediaevent select is triggered var loader:Loader = new Loader();
i am currently creating a software, i need to upload images form my HDD to server. i can do this with FileReference Object. with this code i can select file.
var f:FileReference; f.browse(); // for selecting file (object)
and after that i will send that FileReference object to a PHP file and i upload via that PHP file.
but i want to upload file without using FileReference Class i am using File Class on Air 1.0 on Flash, and that class can provide full url of image from my HDD like: D:My Documentsimage01.jpg
there is any way to upload this file on my HDD to server without using browse() class for selecting file on Flash with PHP?
or is there one way to convert File Class (AIR) to FileReference?
I'd upload an image choosen by the client, but I want to wrap it in a movieclip in order to manipulate its size and color with color transform. How can I do it? (AS3 in Flash 10)
I need to upload an image to a SWF, however I can't use ActionScript for it because the client wants drag-and-drop capability. I figure that I can make the upload button cause a popup, where there is JavaScript for drag-and-drop. The SWF allows for some photo manipulation, so the image needs to be uploaded, and be in the SWF for that use. how can I make that image accessible to the SWF file?
I've developed a Flash quiz app for facebook, which calls for a php script silently upon completion. The php script's function is to generate an image from the POST data sent by the flash, and then post it to the user's wall.That would be all neat and dandy, but for some reason the image never gets uploaded, probably because when i call it, it's like [URL] and the facebook SDK script inside gets an Oauth error, probably because it is not embedded in their canvas.
If I'd like to have my php script generate an image and upload it to the fb wall, then how should I call it from the flash?This is the AS2 code I'm using currently:
callRemoteFile = function(ourVariable:Number) { var result_lv:LoadVars = new LoadVars(); result_lv.onLoad = function(success:Boolean) {
[code]....
If I simply navigate to the php with my browser it giver me this:
Fatal error: Uncaught OAuthException: Invalid OAuth access token signature. thrown in /home/a01223445/public_html/appfolder/base_facebook.php on line 1039
If I view the same php through facebook canvas it works perfectly. My problem is: The canvas will show the flash and I want the php to silently be evaluated while the flash is running.
I am building a form builder in Flex 4.5. For that I need help regarding uploading image at runtime such that any user can just simply place cursor on particular location on image and is able to upload any image from the local file system.
Why is it image is not uploading when im running on swf version, but image uploading works when im running the exe version of the flash project? And how can i add a progress bar to check if the image is uploading or not? Oh yeah, im new at actionscript so please go easy on me. anyway here's the code.
Code: import com.adobe.images.JPGEncoder; var jpgSource:BitmapData = new BitmapData (container_mc.width, container_mc.height); jpgSource.draw(container_mc);
[code]....
And how can i say to image_mc to load the jpeg at the center of image_mc's axis. So that when i flip the image, the image will flip vertically at the center?
is it possible to upload an image from local computer to online flash application, but without actual uploading it to a server, just in memory. Need to load picture, make some manipulations, print it from flash and forget.thrashing the server with loads of photos is worst scenario.
i am currently working with flash based fashion website. here i am uploading large image and thumbnail from xml. i also have menu navigation at top. my code structure is detail below:
[Code]...
my problem here is like i have home button with 5 thumbnail and handbags with 2 thumbnail when i click home button will display 5 thumb with large image and again when i click hangbags buttom it will display 2 thumb which is what i want but 5 home thumbs keeps on remain at back. dont know how to remove them upon new button click
I am new to AS3.0 and I am starting to create an application using flash. I always get an error: TypeError: Error #1034: Type Coercion failed: cannot convert "uploader.php" to flash.net.URLRequest. at ieditor_fla::MainTimeline/uploadCurrent()
Not loading the images for a little info bar at the bottom. It works if you view a folder, however it doesn't work when you just view the main images. I am tracing it, and it traces great, just doesn't want to work.
I'm using Flex 4.5 in a Mobile air for android application. So, Using the Camera/Camera roll [URL]I want to do a simple upload using amfphp Note: Since this is how you get pictures on devices, i cant use the filreference because it wants you to get the pictures using "browse" which cant be done on android or ios My plan is, after I select a picture or capture one with the camera, in the event I can get the local url to the picture that was taken like this:
[URL]
I'm putting this in the imageURL var (i'm assuming i should make it into a byte array to transfer it, im not exactly sure this is my first time making something like this)Here's how i'm taking that image, making it into a byte array, and using amfphp to send the upload to the server:
protected function upload_btn_clickHandler(event:MouseEvent):void { var request:URLRequest = new URLRequest(imageURL); var urlLoader:URLLoader = new URLLoader(request);
[code]....
But i'm getting an error NetConnection.Call.BadVersion.This is the first time im trying something like this so im not even really sure if im going about it right. All the examples I find online go about using the fileReference class, but that seems to require me to use the "browse" method, and im on a mobile application that uses the camera and camera roll to grab pictures off the device, and im not sure how to incorporate that into the fileref class. I figured i could just get the byte array and send it to php myself and it should be just fine.
I coded a multiple file uploader using the FileReferenceList and PHP. It works great for me all the time on my Fios internet connection, which is by far faster then DSL, etc... So my issue kinda went unnoticed until I got on a DSL connection. Now, many of the files I was uploading seem to be timing out, but there is no indication of this. No errors, etc... just stops its progress and NEVER finishes. Tried bumping up the script execution time on the server
i have a short swf that has two movie clips that act as holders for thumbnails to get loaded in a random fashion. it works fine when i test my movie, and even when i export the swf. the images load in the placeholder - no problems.when i upload the swf to the website, the thumbnails dont load and the holders stay blank.i experimented locally and moved my .swf file into a folder that didn't contain a folder containing all the thumbnails. this gave the same result as the website (blank holders).when i move the folder containing all the images into this new folder with the swf, the images load in the movie and no blank holders are seen.
easy solution i though, i upload the folder to the website in the same directory as the swf file. did that but the images still dont load. is it that the swf is attempting to read the folder that would be on the local drive and not go for the copy in the same containing folder on the remote area?here is my code,
Code: MovieClip.prototype.setRandom = function() { HIGH = 100;