ActionScript 3.0 :: Actually See The Sprite Class?

Dec 3, 2009

but is possible to actually see the Sprite class?

Is accessable in any way, or written in C++ and embedded into the Flash player?

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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

Mar 5, 2010

I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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ActionScript 3.0 :: Moving A Child From A Class To A Holder Sprite Inside That Class?

Feb 12, 2009

i have a BasicMap.as that takes an Array and populates itself with the MC objects passed to it by a String reference.it inherits from Sprite, and so it just places the objects on its self.then i have a class that inherits from that class, and gives a little more functionality to it, but in order for it to do that, it needs to place the objects not on itself, but instead inside a holder Sprite, so here is my problem:

code:
package Mushroom{
import flash.display.Sprite;

[code]......

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ActionScript 3.0 :: Set Focus On Sprite Class?

Nov 30, 2009

I'm tryin to set the global focus to a specific class that already exists on the stage after I remove a popup dialog from the screen. I pass the name of the class that was on the stage before the popup dialog is shown by string to the popup class.So public function PopupMenu(pClass:String)after I remove the popup dialog, I want to restore focus back to the previous class so it can accept key events again.How would I set focus to an instance of an object on stage. Currently I have something like this:

Main.mainStage.focus = (InteractiveObject)(getDefinitionByName(prevClass));
but it returns this error: TypeError: Error #1034: Type Coercion failed: cannot convert com.cox::IdleScreen$ to flash.display.InteractiveObject.

[code]......

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Flex :: Draw To A Sprite Outside Of A Class?

Dec 26, 2009

I'm wondering (based on scoping rules) how I might do the following: I want to draw to a sprite that exists on the main stage in which I have a class instantiated.

So something like

public function MyClass(reference:String){
this.reference = reference;
}

[Code]...

Would I use super() in this case, or what's the usual methodology?

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ActionScript 3.0 :: Accessing A Sprite In Class

Sep 4, 2009

I am trying to build a flip clock that utilizes filmstrip pngs. I have the main class instantiaing instances of the flipper class to hold the different number postions of the clock and then I want to tell the flipper instances to animate when the timer reaches a certain point in the main class. The problem is when I tell the flipper class to start animating I get a null value error from the flipper class.[code]Ok I guess writing it our helps figured out that the flipper wasn't through loading when I tried to call its properties, duh. Now can someone refresh my memory on how to broadcast an event to the Main class when the flipper class is done animating? I know I have to set bubbling to something but can't remeber exactly what it is. Also its not letting me create a singleton instance of the Main class in the Flipper class, I've done this before in other projects can someone tell me what I am missing on this one?

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ActionScript 3.0 :: Write A Class For A Sprite?

May 24, 2010

write a class for a sprite?

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IDE :: Function In Class Subclassing Sprite?

Apr 15, 2010

I have a class which subclasses Sprite (Class1). In this class I draw something on the stage. I have another class (Class2) that creates several instances of the first class (Class1) and places them on the stage. As I am creating the instances of Class1, I am adding an event listener for the CLICK event for each instance.When I click on any of the Class1 instances, I would like to execute a public function in Class1. However e.target is Sprite and I cannot conver it to type Class1.

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ActionScript 3.0 :: Return A Value From An Extended Sprite Class?

Jul 14, 2009

I created a menu from a created .as extended Sprite class.

Except from this menu, I need it to return a String value of the item name the user selected.

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ActionScript 3.0 :: Passing In Root From A None Sprite Class (MVC)

Sep 24, 2009

I am working with a simple MVC pattern.

But in my model i try to do this:

Main(root).Message(" model done!");

But i cant pass in the root, couse the model classes are Eventdispatchers and no sprirtes.

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ActionScript 3.0 :: Attaching A Class To An Exiting Sprite?

Feb 8, 2009

Say I have an image that I loaded using a file loading class I wrote, but then I want to have another class be able to re-size the image anytime the browser is re-sized... can I do something like:

ActionScript Code:
var _fileLoaded:FileLoaderClass;
//this already contains a loaded image

[code].......

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ActionScript 3.0 :: Set X And Y Position Of A Class That Inherits From Sprite?

Feb 15, 2009

I have a clas that inherits from sprite but i want to know when the x and y is set so i can make changes inside the instance, but i cant figure out how to do that...

i need it so that say if i set the x with the normal x property, it can set another variable or run a function.

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ActionScript 3.0 :: Class - Thumbnail Extends Sprite

Feb 5, 2007

So I have a class that extends sprite. When I call an instance of my thumbnail object, I apparently can't use typical transforms on it by accessing .x and .y properties. These are not inherited from the superclass? Do I need to tell it to inherit these traits?

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ActionScript 3.0 :: Reference Sprite Or Movieclip In Document Class

Dec 9, 2009

How do I reference MovieClips or Sprites created in the Document class from a custom class?[code]But I have a lot objects I want to reference so using the above method would take to long.I know I can do this to reference a MovieClip on the main stage from a custom class.[code]Would referencing the sprite created in the document class be similar?

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ActionScript 3.0 :: Creating A Sprite And Calling It With Document Class

Dec 14, 2009

I want a cass using drawing API which will create a sprite with 2 levels...(item.addChild(sprite.1)......... addChild(item))
 
I want a document class to call this sprite and place it on the stage for animation...
 
how to create a multilevel spirte and then instantiate it using doucment class.

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Actionscript 3 :: Query - Clicking And Determining The Sprite's Class?

Apr 13, 2010

i'd like to add all or most of my mouse events to stage, but in order to do that i need to be able to tell what is the type of the sprite being clicked.i've added two sprites to the display list, one of which is from a class called Square, the other from a class called Circle.

var mySquare:Sprite = new Square();
var myCircle:Sprite = new Circle();
addChild(mySquare);[code]...........

so far i know how to do is determine if it IS a sprite display object, but since i'll only be working with sprites i need something more specific.rather than checking "is Sprite", is there a way i can check "is Square" or "is Circle"?

if (myArray[myArray.length - 1] is Square)

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Actionscript 3 :: Add Text To Sprite Or Movieclip Not Using TextField Class?

Aug 11, 2010

Is there a way to add text programmatically in as3 to a Sprite or a MovieClip without using the class TextField

TextField inherits from InteractiveObject which is kind of heavy for what I want to do: just display text (i.e. I don't want to interact with the text).

Note: I'm aware that there is a property selectable to make the textfield not selectable. This is not the point.

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Flash :: AS 3.0 - AddChild Of A Sprite Thats Defined On A Class In A .as File?

Feb 6, 2012

I have defined some sprites in a class .as file and I want to put them in the screen. How can I do this?

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ActionScript 3.0 :: Reference Sprite Or Movieclip In Document Class?

Dec 9, 2009

How do I reference MovieClips or Sprites created in the Document class from a custom classI know I can do this

ActionScript Code:
//Sprite I want to reference
var orange:Sprite  = new Sprite()

[code].....

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ActionScript 3.0 :: Sprite Not Loading Onto Stage From Class File

Sep 21, 2011

For the life of me I can't work out why this script is not working: In the library are two movieclips: pink_sprite and green_sprite each of which has a attached class pinkSprite and greenSprite. These classes in turn are extenders of the hitTest.as class below.

[Code]...

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ActionScript 3.0 :: Flash Display Package Sprite Class?

Nov 24, 2011

Where does Sprite class under flash display package located?I find only flash display 'BitmapData' under AdobeAdobe Flash CS3enFirst RunClassesFP9flashdisplay

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ActionScript 2.0 :: Color Class + Dynamic Sprite Coloring

Dec 4, 2006

my current idea is that I'll have a sprite as a swf. This sprite has 2 dynamic colors (if you don't know what that is, imagine a sprite that has a color depending on which team he is in, something like that). So I'll have 3 clips on 3 layers.

- non colour
- colour 1
- colour 2

thing is, I don't want it to be solid colours. (and i'm not the artist.) Am I heading in the right direction?

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ActionScript 3.0 :: Write A Class Which Can Spawn Many Instances Of A Given Sprite

Jul 10, 2009

I'm trying to write a class which can spawn many instances of a given sprite. Something like.....

package {
import flash.display.Sprite;
public class particlePlane extends Sprite{
public function particlePlane(particleType:Object, ammount:uint, planeWidth:uint, planeHeight:uint) {
trace("particlePlane: Populating with "+ammount+" "+particleType);
for (var count = 1;count <= ammount; count++) {

[Code]...

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Actionscript 3 :: Created External As Files That Extended A Class Such As Sprite?

Jun 11, 2010

i've only ever created external .as files that extended a class such as sprite. now i just want to create one that doesn't extend anything and call it from a frame script.

[Code]...

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Actionscript 3 :: Add A Sprite From A Subclass To The Display List Of Its Super Class?

Aug 15, 2010

Say i have these two classes:

MAIN.as

package
{
import flash.display.*; import mx.core.*;
import flash.events.*; import mx.collections.*;

[Code]...

Now how is it that I can add the variable SPRITE which is a Sprite in the OBJECT_square class to the display list of MAIN class? I've tried addChild(SPRITE) and super.addChild(SPRITE). If everything works I should see a red square somewhere on the screen but right now its all blank, except for the text drawn in the MAIN class.

Basically I want it so i can just make a new OBJECT_square and it will draw itself without any more instructions from the MAIN class.

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Actionscript 3 :: Call Super() In Constructor When Class Extends Sprite?

Sep 24, 2011

I always don't call super() when I extends Sprite.But doesn't not calling super() cause any problem?Till now, I don't have any problem and I have never seen code which call super() in constructor which class extends Sprite. How about TextField? I don't have any problem about TextField, too. How to know whether I should call super() or not?

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ActionScript 3.0 :: Swap The Sprite Instance For A Movieclip Via The Document Class?

Mar 29, 2011

how to swap the sprite instance for a movieclip via the document class.

this a boid example from soulwire, and works great but i want to use a library clip instead of the vector sprite - for arguments sake - the library clip would be "boid"...

[Code].....

but am not able to work out what i need to add/edit...

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ActionScript 3.0 :: Error 1009, Instantiating A Class That Extends A Sprite?

Apr 25, 2009

've tried calling constructor class from my main.fla, and it just doesn't work. The error when I try to instantiate the constructor is that it needs an argument... and since the class extends a Sprite.

PHP Code:
public functionportGal():void {
this._images = new Array();

[code].....

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ActionScript 3.0 :: Cannot Assign 'Class' To 'Sprite'. Found 'newparam1;' At Line 22?

Feb 19, 2010

I have some code from a library which actually compiles and runs fine, even though it seems like it shouldn't.

Code:
public class MyClass extends Object
{
public var clip:Sprite;[code].....

Code: You cannot assign 'Class' to 'Sprite'. Found 'newparam1;' at line 22 but the compiler lets it through just fine and it runs perfectly.

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ActionScript 2.0 :: Error : The Class Or Interface 'flash.display.Sprite' Could Not Be Loaded

Oct 7, 2009

I want to create a basic drawing utility as a part of my project. Since the drawing needs to be saved I wanted to convert it to a bitmap. I searched for help on google and found this example.

However since the rest of my program is programmed in AS2, I'm getting errors these errors:

Quote:

The class or interface 'flash.display.Sprite' could not be loaded. // source: var canvas:Sprite = new Image();
The class or interface 'flash.utils.ByteArray' could not be loaded. // source: var bytes:ByteArray;
The class or interface 'flash.display.Shape' could not be loaded. // source: var child:Shape = new Shape();

[code]...

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