ActionScript 3.0 :: Sprite Not Loading Onto Stage From Class File
Sep 21, 2011
For the life of me I can't work out why this script is not working: In the library are two movieclips: pink_sprite and green_sprite each of which has a attached class pinkSprite and greenSprite. These classes in turn are extenders of the hitTest.as class below.
[Code]...
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[Code]...
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I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
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package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....
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[DOCUMENT CLASS]
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Here is a link to the problem I am trying to fix:[URL]..
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[URL]
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Apr 22, 2009
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at QuizApp/createStatusBox()
at QuizApp()
That's the error message I get when it tries to play. What I have is an swf that loads another when its done, the new swf is blank but has a document class to an AS file. It seems the problem lies when a function is not properly being added to the stage.
The function is added like this..
Code:
package{
public class QuizApp extends Sprite{
public function QuizApp(){
createButtons();
private function createButtons() {
if (this.stage == null) {
trace("STAGE IS NULL!!!");
} var yPosition:Number;
addEventListener(Event.ADDED_TO_STAGE, addedToStage);
...
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Apr 2, 2009
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code:
package Mushroom{
import flash.display.Sprite;
[code]......
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package classes {
import flash.display.Stage;
import flash.display.MovieClip;[code]....
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me only still learning as3, i've checked google there and back, but somehow i can't find the answer for this: how to target a movieclip instance which is already on the stage from within a class file? i mean, targeting it from the document class file is easy, but what is i want to target it from another class file?
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i have an issue in accessing stage objects from class files.Here is my code
package
{
import flash.display.MovieClip;
[code].....
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I am loading an external .swf file onto my stage. This is the script I am using:
[Code]...
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I receive the following error:
Error: Error #2136: The SWF file file:///C|/Documents%20and%20Settings/xmikxm0/My%20Documents/workingDocuments/freelance/brightStar/webSiteStructure/core.swf contains invalid data. at BuildSiteElements/::frame1()[BuildSiteElements::frame1:2]
FLA code:
ActionScript Code:
/* variables to load XML */
var BuildItems_obj:BuildSiteElements = new BuildSiteElements();
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[Code]....
fla is in same folder as class and the fla compiles the swf in another location (outside the folder and pulls xml from the xml folder).
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Nov 21, 2010
I've been searching around all afternoon, and am pulling my hair out. 1) I have a movieclip instance on stage (simple graphical element that represents platforms for a hero to run and jump along). I have placed it on the stage with an external class engine.as and in this class it is called myPlatform and is an object of Platforms.as. The movieClip is called platforms and from a trace(myPlatform.name) the instance name is instance3.
2) I am attempting to access the properties of myPlatform in an Enterframe event loop in my character control and collision class (called hero.as)
Basically here is the bit of code I am trying implement within Hero.as :
[Code]...
This all worked when I was writing actionscipt within the FLA file, on the timeline frame 1. I simply don't know how to access myPlatform from within the external Hero.as class! Do I need to create a variable? Is there a really easy way to do this with some syntax/command that I have not learned yet?
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i have 20 buttons, and i want to design an external file that holds the coordinates for each named button.
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Jan 15, 2005
i have 20 buttons, and i want to design an external file that holds the coordinates for each named button.how would i go about this, since the external file would be read as a string by flash?
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Jul 13, 2010
I am trying to write a class file for loading a movieclip but it is not working. I am not even getting any error message.
[Code]...
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Aug 27, 2011
I'm sure you're expecting me to have forgotten to use addChild. I wish it was that easy. I will say I'm very new to AS3.0. I have a movie clip in my library that contains a small PNG file and a text label. The linkage properties are: Class: shapes.HorizontalIcon, Base class: flash.display.Sprite.[code]As far as I can tell this should work. There are no errors. The trace statement above shows up in the output. The parent sprite is also an item from the library. It shows up on the stage. I tried adding a random TextField to the parent sprite it showed up on the stage just fine.Something isn't working right, but I don't know where to start debugging this.
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Nov 15, 2010
ActionScript Code:
var MapBtnArray:Array = [];
var MapBtnSprite:Sprite;
var i:int;
[Code].....
I'm using to code above to create several sprite on the stage, but when I click on the sprite, the index of each trace work just fine (output of J is according to the target i click); however MapBtnArray[j].x keep equals to "0"
I want the coordinate of the sprite on stage, how come what i get is "0" instead?
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Jan 30, 2009
Loading a Sprite or MovieClip from the library to the Stage is simple. You just export the symbol and do the following code:
var mySp:Sprite1 = new Sprite1();
addChild(mySp)
assuming the exported sprite is called "Sprite1" and the base class is flash.display.Sprite
But what if you have many sprites and want to encapsulate this into a function with the sprite name passed as a string? What would the code in the function look like? Somehow you have to cast the string as the name of the sprite class defined in your export but I'm not sure how. I've seen a sample using the "as" keyword but try searching "as" in the help you you don't get much help.
Code:
function loadSpriteFromLibrary(sSpriteName:String)
{
//load the sprite with an exported name passed into sSpriteName onto the stage
//what would the code look like?
}
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