Class :: FLA File - Adding Child To Stage
Apr 12, 2012
I am trying to make a "Achtung! die kurve" - like game in Actionscript 3.0. So far I've done the movement of one of the 'worms', and it works alright. I wanna divide it into different class files, but I can't seem to get it to work. I have a .fla file and 4 .as files. So far I only have code in two of these. When I put all my code directly into the fla file, it works perfectly fine, but when I put it into my player class, it won't 'add the child' to the stage. Here is my player .as file: [URL].
The reason why I commented the addChild, is because I wanna do this in my mainFile.as. This is from the main file: [URL]. I'm not quite sure how to call it in the main file, so I'm guessing that this would be the issue. All the files are named and placed correctly in the same folder, and flash says that each of my .as files are targeting the .fla file, so this doesn't seem to be the issue. How I can change the speed of my sprite.
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Jun 20, 2009
I have an FLA file with a movieclip on the stage which is labelled "blok", and a button on the stage labelled "button1". This FLA is attached to a file called main.as through the document class.
In the same folder where I am storing main.as I have a second .as file called secondFile.as. I have imported this class into main.as using: import com.tests.secondFile;
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loadB=new secondFile(button1);
addChild(loadB);
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public function secondFile(button1:SimpleButton){
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}
[Code]....
Basically I'm trying to get the MovieClip labelled "blok" to move by 50 pixels on the stage when button1 is pressed, but when I test my FLA I get the following error:
1119: Access of possibly undefined property blok through a reference with static type flash.displayisplayObjectContainer.
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