ActionScript 3.0 :: Adding Menu Popup Child And Tween Off Stage
Sep 30, 2011
I have several objects on the stage and a MouseOver on any of these will add a menu popup child and tween it from off the stage. A MouseOut will tween the menu away and remove the menu with removeChild. Heres the bug: If I mouse out and then quickly mouse over the same object while the menu is tweening away before it has been removed, it doesn't add the menu again, and then on the next mouse out, it tries to remove the child menu, which isn't currently a child because it was just removed, and
I get the error:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/removeChild()
at menucaller/tweenOffTimerEnd()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
Is there a way I can use an if statement to make sure that the menu is a child of the parent before removing it?
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Sep 30, 2011
i have several objects on the stage and a MOUSE_OVER on any of these will add a menu popup child and tween it from off the stage a MOUSE_OUT will tween the menu away and remove the menu with removeChild heres the bug: if i mouse out and then quickly mouse over the same object while the menu is tweening away before it has been removed, it doesn't add the menu again, and then on the next mouse out, it tries to remove the child menu, which isn't currently a child because it was just removed, and i get the error:
[Code]...
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Nov 24, 2011
The name of my DocumentClass is Main. So, what's the difference between :
var myClass:Main = new Main();
var mcInLibrary:MovieClip ;
/////////////////////////////////////////[code]............
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Feb 4, 2009
I have a MC with a sprite in it. I give it a wee tween
Tweener.addTween(mainImageBox, {height:355, time:1, delay:1, transition:"elastic"});
All fine and dandy but when I add a child
mainImageBox.addChild(loaderAnimationMC);
The child (loaderAnimationMC) is all scaled up, is there a way to prevent this?
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Jun 6, 2011
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
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Apr 7, 2009
I'm having an issue with MOUSE_OUT triggering before MOUSE_OVER has a chance. I have a global mouse listener class that listens to every mouse event and sends the object involved a message telling it when a mouse event has happened. When a Menu object is opened it adds a bunch of children and when it's closed it removes them all. The problem comes when moving the mouse from the Menu to the Children, Menu receives a MOUSE_OUT event and closes before the Child receives a MOUSE_OVER.
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Aug 4, 2009
I am adding a child to the stage in my first swf
Code:
addChild(new donkey());
var l:Loader = new Loader();
l.load(new URLRequest("next.swf"));
addChild(l);
in my next.swf, I have a button which I want to remove the donkey with::
Code:
removeChild(donkey);
OK - doesnt work - it doesnt let me export the swf anyhow because the next.swf has no 'reference' to donkey existing at all. What's going on?
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Apr 12, 2012
I am trying to make a "Achtung! die kurve" - like game in Actionscript 3.0. So far I've done the movement of one of the 'worms', and it works alright. I wanna divide it into different class files, but I can't seem to get it to work. I have a .fla file and 4 .as files. So far I only have code in two of these. When I put all my code directly into the fla file, it works perfectly fine, but when I put it into my player class, it won't 'add the child' to the stage. Here is my player .as file: [URL].
The reason why I commented the addChild, is because I wanna do this in my mainFile.as. This is from the main file: [URL]. I'm not quite sure how to call it in the main file, so I'm guessing that this would be the issue. All the files are named and placed correctly in the same folder, and flash says that each of my .as files are targeting the .fla file, so this doesn't seem to be the issue. How I can change the speed of my sprite.
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Nov 24, 2009
chat.fla
Code: Select allimport maero.entities.*;
var p:Player = new Player(1, "player one");
[code]....
There we go. What i want to do is, I want to create an instance of the Player class, which then creates an instance of the Actor class, which in the _draw() function should add an image to the stage, but I can't figure out how to do that. I want this image to be an instance in the Player's Actor instance, so i later can move it around, the same goes for the user name text. how do i add an image and a user name text field to the stage at player.__x and player.__y?
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Dec 15, 2011
I am attempting to add a movie clip to the stage when a button is triggered. When the user clicks the button the movie clip is added to the stage; it works fine, but the following problems occur:
1) The appearance of the movie clip is delayed.
2) The sound in the movie clip starts to play but the movie clip appears when the sound is finished.
Additional information: 1) The movie clip has the sound in the timeline.Here is the code:
Actionscript Code:
//Buttons: Adds movie clip to stage.readtomeShortA1.addEventListener(MouseEvent.CLICK, playShortAReadMe1);var playShortA1:ShortAReadMe1function..[code].....
2) However, I also want to know is keeping the sound in the timeline of the movieclip the most efficient way to use sound in the movieclip? Or is there better, more efficient way to do it?
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May 27, 2009
I'm trying to make a simple as3 menu using the drawing api, but i'm having a few problems. First of all I want the red box on roll over to start out from where the gray box is, but right now its starting out from the left of the stage. Second when I bring the mouse cursor off the stage the red box would just appear.
[Code]...
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Mar 3, 2009
I'd like to remove a child of the display list if it exists before adding another to the stage. This gives me Error the first time I call it because 'myMC' doesn't exist.
HTML Code:
function callMc(){
if(myMc) removeChild(myMc);
[Code]....
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Mar 10, 2010
var viewStack:ViewStack = new ViewStack();
viewStack.percentWidth = 100;
viewStack.percentHeight = 100;
[Code]....
Its only displaying canVas3 contents not canVas1 and canVas2
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Mar 11, 2010
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
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May 3, 2010
Shall i start second tween for a MC, its already a running a tween?
I have two red dots in my stage. Initially i start moving those dots from a position to another position, while tweening start i m calling a function for starting a new tween using "MOTION_CHANGE" class, In that function i m trying to make a blink effect to those two red dots., Not working..
Here my codes...
----------------------------------------------------------------------
import fl.transitions.*;
import fl.transitions.easing.*;
var MC:MovieClip=new MovieClip();
[Code]....
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Apr 16, 2009
i'm working on a project where i would like to build a menu of 3 buttons in the bottom of my screen, when 1 of these buttons is clicked a little popup MC pops up with a X sign to close it. WHen the popup is active the background (the buttons) fade to a 30% alpha and a re not clickable anymore. When i close the popup MC with the X sign then the buttons are active again. I seen a tutorial how to do this but i lost it.
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Sep 8, 2002
if I make a popup menu with submenus, and I make multiple menus horizontally next to one another...I know I can use invisible buttons to close the menu on rollOut, however, I've been advised using the "with" function would avoid confusion in the case where menus are close together. I'm a bit confused about doing it this way.
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Mar 4, 2011
If you create a popup via:[code]It will create a popup and bring it on top of any other visual piece. I have one problem though. This 'popup' needs to stay up even when the user interacts with the background.I would use modal, but I need the ability to interact with the back. Any way to tell the popup manager not to remove the popup when the user clicks off of it?
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Nov 30, 2009
I've been asked to modify this flash piece (CS3, AS2) and add clickable links to the pop up menu. For the life of me I can't get it to work, and my head hurts from searching the web top to bottom for an answer. I would attach the fla but its too large, but basically you scroll over a button, in this case a dot, and it triggers a pop up box beside it with a list of items. These are generated by frame identifiers, and when you roll over the box it goes away. I need it to stay there and make that list of items clickable ones.
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Sep 9, 2008
why a popup menu on main swf, is displayed behind a loaded external swf? Surely, the loaded swf is placed behind all main swf elements?
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Jul 27, 2010
In my app I currently have a popup menu implemented as a BorderContainer with a lot of buttons, textfields, date pickers, etc. PopUpManager handles its appearing and disappearing based on some UI events.I'd like to be able to drag the container by clicking on any part of it minus all the components on it. In other words, when I click on buttons, text fields, etc. I'd like for them to respond as usual and for the container not be draggable.I've tried this very simple implementation
_menu.addEventListener(MouseEvent.ROLL_OVER, toggleDragON);
_menu.addEventListener(MouseEvent.ROLL_OUT, toggleDragOFF);
private function mouseDown(event:MouseEvent):void
[code]....
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May 5, 2005
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Aug 20, 2010
I got this movieclip. With actionscript I attached a new movieclip to this one, as a popup menu, which will show on rollover. Inside this movieclip, it automatically makes textfields, as menu options (information I receive from a XML document). The problem is, that I cannot get it to respond on a onRelease function on those text fields, and I do not know why.
Heres the code for the textfields
Actionscript Code:
marray = explode(",",mn);
var sizes = 0;
for(var i=0;i<=marray.length - 1;i++){
trace(i);
mc.menu1.createTextField("txt"+i, i+59, 0, sizes, 100, 25);
mc.menu1["txt"+i].onRelease = function() {
getURL("[URL]", "_blank");
};
mc.menu1["txt"+i].text = marray[i];
sizes = Number(sizes) + 25;}
I tried to make a onRelease on one of the links, but it just wont work probably.
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Dec 13, 2010
I've created a popup navigation menu at: [URL] In firefox and internet explorer everything works fine - the menu pops over the flash. But in Chrome, Safari and Opera the menu is behind the flash.
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Oct 4, 2003
I have a sliding menu at the bottom of my screen. When you mouse over the menu it pops up and as it does it triggers an animation of a moving object. The moving object starts "off screen", comes sliding in and comes to a rest in the middle of the menu. The object has buttons on it. What I'd like to do is when a user clicks the button it loads content onto the main stage. Then either after clicking the button or mousing off the menu the object animation will continue on it's merry way out of view (off the menu).
Everything works great except I can't get the button to work! I'm thinking it's a path issue since I've done lots of buttons. So the button is now here:
_root.slidingNav.animationMC.object.button
And I've got the AS on the button:
on (release) {
_root.slidingNav.animation.gotoAndPlay(31);}
Is the button so buried that it's clicking options aren't available?
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Feb 17, 2009
I have a big problem with my flash menu and the hittest function.I want to show a 'popup' window on menu item rollover (and i did it!).But I have a rollover problem passing through other items because of hittest areas are colliding.I attach a .fla file for example...Try to pass from 'voice1' to 'voice 2'...voice 1 windows remain shown.
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Jun 10, 2010
I have a mainSwf in which I load an external swf, which loads an external swf.( a child of a child). I am trying to set the framerate via AS3 for the childs child by using stage.frameRate= 15;
It doesnt work when the children are loaded into the mainSwf. how to access the stage of a child's child? I have tried root, Movieclip, this but can not get it to work
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Aug 4, 2009
However, either I'm declaring my variables at the wrong bit/way or there is another problem, as I have been able to add the child I want to from the display list (sidepoint: is it right to call the display list everything in the library on stage at runtime plus those things you have exported for actionscript usage??!)...but when I want to remove it at the next cuepoint nothing happens. I feel this is a basic principle that is alluding me here.
Code:
vid.addEventListener(MetadataEvent.CUE_POINT, cueText);
function cueText(e:MetadataEvent): void{
[code]....
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Aug 11, 2011
If im usin function to add a mc to the stage like so:var myChild:MC= new MC();
function somefunc()
{
stage.addChild(myMC)
[code].....
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