Actionscript 3.0 :: IsChildOf() Function - Add A Menu Popup Child And Tween It From Off The Stage?
Sep 30, 2011
i have several objects on the stage and a MOUSE_OVER on any of these will add a menu popup child and tween it from off the stage a MOUSE_OUT will tween the menu away and remove the menu with removeChild heres the bug: if i mouse out and then quickly mouse over the same object while the menu is tweening away before it has been removed, it doesn't add the menu again, and then on the next mouse out, it tries to remove the child menu, which isn't currently a child because it was just removed, and i get the error:
I have several objects on the stage and a MouseOver on any of these will add a menu popup child and tween it from off the stage. A MouseOut will tween the menu away and remove the menu with removeChild. Heres the bug: If I mouse out and then quickly mouse over the same object while the menu is tweening away before it has been removed, it doesn't add the menu again, and then on the next mouse out, it tries to remove the child menu, which isn't currently a child because it was just removed, and
I get the error: TypeError: Error #2007: Parameter child must be non-null. at flash.display:isplayObjectContainer/removeChild() at menucaller/tweenOffTimerEnd() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()
Is there a way I can use an if statement to make sure that the menu is a child of the parent before removing it?
I'm trying to make a simple as3 menu using the drawing api, but i'm having a few problems. First of all I want the red box on roll over to start out from where the gray box is, but right now its starting out from the left of the stage. Second when I bring the mouse cursor off the stage the red box would just appear.
I want to know if there is a way to add an ease function to a movieclip that has a tween added on the stage already? is there a way to specify the number of frames that I want it to ease? For example, say my tween runs for 25 frames, but I want the easeIn to only last for 5 of thoes frames, and resume it's normal speed for the last 20 frames.
i'm working on a project where i would like to build a menu of 3 buttons in the bottom of my screen, when 1 of these buttons is clicked a little popup MC pops up with a X sign to close it. WHen the popup is active the background (the buttons) fade to a 30% alpha and a re not clickable anymore. When i close the popup MC with the X sign then the buttons are active again. I seen a tutorial how to do this but i lost it.
if I make a popup menu with submenus, and I make multiple menus horizontally next to one another...I know I can use invisible buttons to close the menu on rollOut, however, I've been advised using the "with" function would avoid confusion in the case where menus are close together. I'm a bit confused about doing it this way.
for one thing, assume the menus going horizontally are named menu1, menu2, menu3, etc. the with action.. is this upon rollOver of menu 2 for example..then in that movieclip or menu instance, I'm asking menu1 to move to a closed state? or is the action using with within menu1?
If you create a popup via:[code]It will create a popup and bring it on top of any other visual piece. I have one problem though. This 'popup' needs to stay up even when the user interacts with the background.I would use modal, but I need the ability to interact with the back. Any way to tell the popup manager not to remove the popup when the user clicks off of it?
I've been asked to modify this flash piece (CS3, AS2) and add clickable links to the pop up menu. For the life of me I can't get it to work, and my head hurts from searching the web top to bottom for an answer. I would attach the fla but its too large, but basically you scroll over a button, in this case a dot, and it triggers a pop up box beside it with a list of items. These are generated by frame identifiers, and when you roll over the box it goes away. I need it to stay there and make that list of items clickable ones.
In my app I currently have a popup menu implemented as a BorderContainer with a lot of buttons, textfields, date pickers, etc. PopUpManager handles its appearing and disappearing based on some UI events.I'd like to be able to drag the container by clicking on any part of it minus all the components on it. In other words, when I click on buttons, text fields, etc. I'd like for them to respond as usual and for the container not be draggable.I've tried this very simple implementation
_menu.addEventListener(MouseEvent.ROLL_OVER, toggleDragON); _menu.addEventListener(MouseEvent.ROLL_OUT, toggleDragOFF); private function mouseDown(event:MouseEvent):void
I got this movieclip. With actionscript I attached a new movieclip to this one, as a popup menu, which will show on rollover. Inside this movieclip, it automatically makes textfields, as menu options (information I receive from a XML document). The problem is, that I cannot get it to respond on a onRelease function on those text fields, and I do not know why.
I've created a popup navigation menu at: [URL] In firefox and internet explorer everything works fine - the menu pops over the flash. But in Chrome, Safari and Opera the menu is behind the flash.
I have a sliding menu at the bottom of my screen. When you mouse over the menu it pops up and as it does it triggers an animation of a moving object. The moving object starts "off screen", comes sliding in and comes to a rest in the middle of the menu. The object has buttons on it. What I'd like to do is when a user clicks the button it loads content onto the main stage. Then either after clicking the button or mousing off the menu the object animation will continue on it's merry way out of view (off the menu).
Everything works great except I can't get the button to work! I'm thinking it's a path issue since I've done lots of buttons. So the button is now here: _root.slidingNav.animationMC.object.button And I've got the AS on the button: on (release) { _root.slidingNav.animation.gotoAndPlay(31);} Is the button so buried that it's clicking options aren't available?
I have a big problem with my flash menu and the hittest function.I want to show a 'popup' window on menu item rollover (and i did it!).But I have a rollover problem passing through other items because of hittest areas are colliding.I attach a .fla file for example...Try to pass from 'voice1' to 'voice 2'...voice 1 windows remain shown.
I have a mainSwf in which I load an external swf, which loads an external swf.( a child of a child). I am trying to set the framerate via AS3 for the childs child by using stage.frameRate= 15;
It doesnt work when the children are loaded into the mainSwf. how to access the stage of a child's child? I have tried root, Movieclip, this but can not get it to work
I have a main.swf. I have loaded two child-SWFs into it, child1.swf and child2.swf.... There´s a videoclip inside child1.swf, can I stop that video from child2.swf?
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
I'm needing to make a simple onmouseover popup sort of thing in my flash movie for a bunch of diff menu items.I have the menu setup but I need the mouseover script to create popup info pages like the intro here:URL...
I've created a main swf application that loads other swf files to use their classes (using getUrl()).i would like that these swf files would output popup alert messages when errors occur without changing the main swf file. how can i do so ?the external swf files that i load got a hidden stage which disallows me from viewing anything or seeing any message from them.
I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.
I've got a flex project that I'm working on. Currently I've got a popup that consists of another mxml file containing a form.
Once the form is filled in and submitted I'd like to run another function then the popup closes on the main mxml file, but I'm not sure how to go about doing this?
Here's my popup code
private var weightadd:weight_add; //POP UP ADD WEIGHT FORM private function weightAdd():void { weightadd = new weight_add();
[Code]....
Currently in my weight_add.mxml file I'm using a button to close the popup, I'd like have this button close the popup and then call a function in my main.mxml file - I'm just wondering how I go about doing this.
I'm trying to find a function that will repeat my Rotational tween function. I found the yoyo() function to be what i want to do but i don't want the tween to change the rotation to CCW while originally moving CW. Basically i want the animation to move CW at a steady rate continuously.
I'm using the following code at the moment, i'm not too sure if this is the most suitable code for this situation, maybe im off track.
From my thoughts, i assumed that i would need to put the stars function in a onEnterFrame to repeat the animation and change yoyo() to continueTo() function. or maybe some sort of if statement in the stars function?
ActionScript Code: import mx.transitions.Tween; import mx.transitions.easing.*; var stars:Tween = new Tween(ring, "_rotation", Regular.easeInOut, 0, 360, 4, true);
I am working to tween a map of US States to center over and zoom on a specific state once clicked on.I know that I'd want the new x,y of the US States to be something in regards to the difference between its registration location and that of the child clicked uponThe tricky part I am finding is that the coordinate space of the children is specific to that of the container (parent)
I am trying to create a circle movie clip with a text field child, so that when the movie clip changes size, the text field does as well. My code is posted below. Everything seems to be working when the text field is not in the display list, but when i add the text field as a child of the movie clip, the tween get's all weird. I am using flash cs4.