ActionScript 3.0 :: Adding Child AFTER Tween?

Feb 4, 2009

I have a MC with a sprite in it. I give it a wee tween

Tweener.addTween(mainImageBox, {height:355, time:1, delay:1, transition:"elastic"});

All fine and dandy but when I add a child

mainImageBox.addChild(loaderAnimationMC);

The child (loaderAnimationMC) is all scaled up, is there a way to prevent this?

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Adding Menu Popup Child And Tween Off Stage

Sep 30, 2011

I have several objects on the stage and a MouseOver on any of these will add a menu popup child and tween it from off the stage. A MouseOut will tween the menu away and remove the menu with removeChild. Heres the bug: If I mouse out and then quickly mouse over the same object while the menu is tweening away before it has been removed, it doesn't add the menu again, and then on the next mouse out, it tries to remove the child menu, which isn't currently a child because it was just removed, and

I get the error:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/removeChild()
at menucaller/tweenOffTimerEnd()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

Is there a way I can use an if statement to make sure that the menu is a child of the parent before removing it?

View 1 Replies

Flash :: Adding Child To Document Class Vs Adding Child To Stage?

Nov 24, 2011

The name of my DocumentClass is Main. So, what's the difference between :

var myClass:Main = new Main();
var mcInLibrary:MovieClip ;
/////////////////////////////////////////[code]............

View 1 Replies

Flex :: ViewStack.addChild Adding Multiple Child And Only The Last Child Is Visible?

Mar 10, 2010

var viewStack:ViewStack = new ViewStack();
viewStack.percentWidth = 100;
viewStack.percentHeight = 100;

[Code]....

Its only displaying canVas3 contents not canVas1 and canVas2

View 1 Replies

ActionScript 3.0 :: Access Child Vars/functions Without Adding Code To Child?

Mar 11, 2010

I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine

View 2 Replies

ActionScript 3.0 :: Adding Another Tween For A MC While Running A Tween?

May 3, 2010

Shall i start second tween for a MC, its already a running a tween?

I have two red dots in my stage. Initially i start moving those dots from a position to another position, while tweening start i m calling a function for starting a new tween using "MOTION_CHANGE" class, In that function i m trying to make a blink effect to those two red dots., Not working..

Here my codes...
----------------------------------------------------------------------
import fl.transitions.*;
import fl.transitions.easing.*;
var MC:MovieClip=new MovieClip();

[Code]....

View 2 Replies

ActionScript 3.0 :: Child-parent Relationship \ Adding Them All As Children Of The Stage And Creating A Parent-child Hierarchy Between Them?

Jun 6, 2011

i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).

View 5 Replies

Adding Child At Video CuePoint, Then Removing Child At Another CuePoint?

Aug 4, 2009

However, either I'm declaring my variables at the wrong bit/way or there is another problem, as I have been able to add the child I want to from the display list (sidepoint: is it right to call the display list everything in the library on stage at runtime plus those things you have exported for actionscript usage??!)...but when I want to remove it at the next cuepoint nothing happens. I feel this is a basic principle that is alluding me here.

Code:
vid.addEventListener(MetadataEvent.CUE_POINT, cueText);
function cueText(e:MetadataEvent): void{

[code]....

View 1 Replies

ActionScript 3.0 :: Tween Parent In Regards To Child's Locations?

Jul 21, 2010

I am working to tween a map of US States to center over and zoom on a specific state once clicked on.I know that I'd want the new x,y of the US States to be something in regards to the difference between its registration location and that of the child clicked uponThe tricky part I am finding is that the coordinate space of the children is specific to that of the container (parent)

View 2 Replies

IDE :: Size Tween MovieClip With TextField Child?

Jan 31, 2010

I am trying to create a circle movie clip with a text field child, so that when the movie clip changes size, the text field does as well. My code is posted below. Everything seems to be working when the text field is not in the display list, but when i add the text field as a child of the movie clip, the tween get's all weird. I am using flash cs4.

Code:
import flash.display.MovieClip;
import flash.display.Graphics;
import flash.text.TextField;

[Code]....

View 1 Replies

ActionScript 3.0 :: Adding A Or Taking Away A Tween?

Jul 16, 2009

I made a scrolling gallery of thumbnails. It extends for 25 frames, and has two buttons (play and rewind). I have it set up so that if you hold down on either button, you continuously scroll until you reach the end or beginning of the animation. Then, along the timeline, I have spots chosen for the scroll to stop if you are not holding down on one of the buttons.

What I want to happen now, is for the animation to easeIn to the stop points on the time line if you are not holding down on the scroll buttons, but play smoothly if you are holding them down. Does anyone know I way to do this?

View 1 Replies

Adding 2nd Motion To Preset Tween?

Sep 2, 2009

I have added a fly in right to a symbol and I want to add a fly out right after a certain number of frames. I've been through a tutorial on Lynda of the new CS4 tweening, but what I cannot figure out is how to add the second motion to the new motion tween.  When I try to select the last frame or add a new keyframe past the last frame,  Flash asks me if I want to replace the existing tween.  I can't figure out how, like in classic tweening, to add a fade out, e.g., to the existing item after so many frames.

View 5 Replies

Actionscript 3 :: Dynamically Adding Tween To N MC's

Mar 5, 2012

I'm querying the Rotten Tomatoes API for Upcoming Movies. For each movie returned, I'm creating an instance of MovieIcon (MC). I'm then adding this MC as a child of a Container MovieClip that's already on the scene. Each time, I'm incrementing the xPosition of each MovieIcon MC such that, they're positioned next to each other.My container MC has a mask applied to it, therefore any child objects that are positioned beyond the size of the mask, they're are hidden from view. How can I dynamically add a tween/easing animation between all these MovieIcon MC's so that when I hover over the Container MC, it 'scrolls' left or right, depending on the mouse motion?

View 1 Replies

ActionScript 2.0 :: Adding Tween Class To Xml?

Sep 21, 2009

I don't have much action script experience at all but If someone could point me in the right direction it would be awesome....I have an image gallery supplied from xml. I want to add a tween to each image as it opens, so far it works on only the first image, I'm guessing I need to create a mc for each image that is loaded so each mc can have a tween? I really need some direction this is what I have so far:

[Code]...

View 0 Replies

ActionScript 3.0 :: Adding A Child To A Package

Apr 27, 2010

The package code below is directly out of the Adobe flash help system: It works fine as an external .as file. However, I want to add some buttons from the library. I haven't been able to add another child, no matter where I put the code. I also tried putting the code to add a button in the internal movie frame script, but when I put ANY script there, I get this error "1180: Call to a possibly undefined method addFrameScript." The add button script, where Sub1_Btn has been exported for Actionscript and set up as a class in the buttons property window.

[Code]....

View 1 Replies

ActionScript 3.0 :: Adding Child From Library?

Jan 28, 2009

I am currently working on a project that has me adding and removing a notepad that is a movieclip. Initially, I put the notepad to the outside of the stage and just moved it in with a button click, but now I want to make it so that it appears and disappears from the stage.

I tried the following code and kept getting a 1010 error. Property undefined for "addNotepad".

View 1 Replies

ActionScript 3.0 :: Adding A Child To An Object?

Jan 22, 2010

I'm exercising scripting and struggling with adding a child to a object when the creation of the child is wrapped in this function
 
function makeBox():void {var box:Shape = new Shape;box.graphics.beginFill(0x66FF00);box.graphics.lineStyle(5, 0x6600CC);box.graphics.drawRect(mouseX, mouseY, 50, 50);addChild(box);}
 
Now I want to add the above shape as a child to this object
 
var Clip:MovieClip = new MovieClip;addChild(Clip);
 
if the first code was not a finction I have no problem to add the child by  Clip.addChild(box); but I cant figure out how to use it if it is as a function.

View 5 Replies

ActionScript 3.0 :: How To Remove Child After Adding

Jul 24, 2009

I'm not talking about removing a child by simply using the removeChild(); method, but a more complicated (I think) way. For example, If a add a 'box' MovieClip with addChild, and I have a 'close' button inside the 'box' MovieClip, I want the 'box' MovieClip to disapear when I press the 'close' button. I tried

Code:
addEventListener(Event.ENTER_FRAME, onEnterFrame);
function onEnterFrame(event:Event):void {

[code]......

View 3 Replies

ActionScript 3.0 :: Adding A Child Using Conditional?

Sep 10, 2010

I am trying to add a Child to the stage depending on what xml string is loaded based on a button click. I created a function for buttonFeedback but it breaks my code

ActionScript Code:
/*import flash.display.MovieClip;
import flash.net.URLLoader;
import flash.net.URLRequest;

[Code].....

View 7 Replies

ActionScript 3.0 :: Adding A Child To The Stage In First Swf

Aug 4, 2009

I am adding a child to the stage in my first swf

Code:
addChild(new donkey());
var l:Loader = new Loader();
l.load(new URLRequest("next.swf"));
addChild(l);

in my next.swf, I have a button which I want to remove the donkey with::

Code:
removeChild(donkey);

OK - doesnt work - it doesnt let me export the swf anyhow because the next.swf has no 'reference' to donkey existing at all. What's going on?

View 11 Replies

ActionScript 3.0 :: Remove A Child After Adding One Into A Mc

Feb 9, 2010

I am new to flash as3, I am trying to figure out how do I remove a child after I add one into a mc.

here is my code:

[Code]...

I cant remove the child if i add a child inside a movieclip, is there something that iam doing wrong ?

View 4 Replies

ActionScript 3.0 :: Size Tween MovieClip With TextField Child?

Jan 31, 2010

I am trying to create a circle movie clip with a text field child, so that when the movie clip changes size, the text field does as well. My code is posted below. Everything seems to be working when the text field is not in the display list, but when i add the text field as a child of the movie clip, the tween get's all weird. I am using flash cs4.

ActionScript Code:
import flash.display.MovieClip;
import flash.display.Graphics;
import flash.text.TextField;

[Code].....

View 2 Replies

ActionScript 3.0 :: Adding Tween To Math.random?

Jan 27, 2010

I am trying to create an effect where my movieclip appears to float in space-like a particle suspended in liquid. Actually, that's exactly what it is I've managed to make it randomly move around, but this code just makes it seem to jump around jerkily. I'd like to smooth out the transitions with a tween but am having a heck of a time figuring out how to do it.

Here's the code (mc is the movieclip):

var timer:Timer=new Timer(1000,100000000);
timer.addEventListener(TimerEvent.TIMER, floatMC);
timer.start();

[Code].....

View 4 Replies

ActionScript 3.0 :: Adding A Movieclip With Motion Tween?

Aug 16, 2011

created a movieclip with a motion tween and I added it to the stage with the following code: var pop:msgBox = new msgBox; addChild(pop); //the msgBox is the class name of the movieclip and the pop is the name of the instance of it  the problem is that the animation isn't played correctly. for instance, I drew a rectangle and converted it to a movieclip symbol and then I reconverted it inside itself to a graphic symbol. I created a motion tween that enlarge the movieclip shape, but when I added it with the above code, it start to animate correctly but over its iteration it start to behave not correctly. it seems that flash pro adding a new instance in each iteration that overlap on the previous one.

View 3 Replies

ActionScript 2.0 :: Adding Ease To A Scripted Tween?

Sep 21, 2005

how do i add an ease to this code:

Code:
new mx.transitions.Tween(logo_mc, "_y", mx.transitions.easing.Regular.easeOut, 500, 306, 2, true);

the 500 and 306 are for the y-pos. and the 2 is the speed.

View 3 Replies

ActionScript 3.0 :: Inadvertently Adding A Child To Children?

Aug 6, 2009

I am working on an application that has buttons (movieClips) to set the color of user input (graphics, type, etc...). When clicked, the selected button displays a movie clip of a palette of 35 colors.I open the palette with the following function (is that the same as a method?):function openPalette(event:MouseEvent):void   event.target.addChild(colorPalette);}I can then click on the colors in the palette to select the color I want.However, since the palette is a child of the button, clicking on a color within the palette triggers the same function as clicking on the parent button again. I get the following error:ArgumentError: Error #2150: An object cannot be added as a child to one of it's children (or children's children, etc.).  at flash.display::DisplayObjectContainer/addChild()  at design_AS3_ii_fla::MainTimeline/openPalette()

View 4 Replies

ActionScript 3.0 :: Checking To See If A Child Has Been Added, Before Adding?

Oct 9, 2009

I'm working on building a gallery, but I've run into a slight snag. The full-size images are not all the same size, so they will overlap when loaded. In the showPicture function, is there a way for it to check to make sure there isn't a full-size image already loaded, and if there is, to remove it before adding the new one?

var imageLoader:Loader;var xml:XML;//parse XML data as an arrayvar xmlList:XMLList;var xmlLoader:URLLoader = new URLLoader();xmlLoader.load(new URLRequest("data/gallery.xml"));xmlLoader.addEventListener(Event.COMPLETE,

[code].....

View 2 Replies

ActionScript 3.0 :: Accessing Child When Adding With AddChild?

Sep 1, 2010

I'm adding various movieclips to the stage with the following code:var invis_obj = new invisible_li_mc();addChild(invis_obj);However, when I try to access the movieclip such asinvis_obj.buttonMode = true;I get nothing however, something like invis_obj.alpha=0; works fine..

View 7 Replies

Professional :: Error Adding Child On Interval

Jun 18, 2011

im trying to add an extra movieclip to stage with this code, i want an extra movieclip added every 10 seconds..
 
addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler); 
function fl_EnterFrameHandler(event:Event):void{    addChild(movieclip);    } 
This error shows up:setInterval(fl_EnterFrameHandler,10000);ArgumentError: Error #1063: Argument count mismatch on Untitled_fla::MainTimeline/fl_EnterFrameHandler(). Expected 1, got 0.

View 1 Replies

Class :: FLA File - Adding Child To Stage

Apr 12, 2012

I am trying to make a "Achtung! die kurve" - like game in Actionscript 3.0. So far I've done the movement of one of the 'worms', and it works alright. I wanna divide it into different class files, but I can't seem to get it to work. I have a .fla file and 4 .as files. So far I only have code in two of these. When I put all my code directly into the fla file, it works perfectly fine, but when I put it into my player class, it won't 'add the child' to the stage. Here is my player .as file: [URL].

The reason why I commented the addChild, is because I wanna do this in my mainFile.as. This is from the main file: [URL]. I'm not quite sure how to call it in the main file, so I'm guessing that this would be the issue. All the files are named and placed correctly in the same folder, and flash says that each of my .as files are targeting the .fla file, so this doesn't seem to be the issue. How I can change the speed of my sprite.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved