ActionScript 2.0 :: Adding Tween Class To Xml?

Sep 21, 2009

I don't have much action script experience at all but If someone could point me in the right direction it would be awesome....I have an image gallery supplied from xml. I want to add a tween to each image as it opens, so far it works on only the first image, I'm guessing I need to create a mc for each image that is loaded so each mc can have a tween? I really need some direction this is what I have so far:

[Code]...

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ActionScript 3.0 :: Adding Another Tween For A MC While Running A Tween?

May 3, 2010

Shall i start second tween for a MC, its already a running a tween?

I have two red dots in my stage. Initially i start moving those dots from a position to another position, while tweening start i m calling a function for starting a new tween using "MOTION_CHANGE" class, In that function i m trying to make a blink effect to those two red dots., Not working..

Here my codes...
----------------------------------------------------------------------
import fl.transitions.*;
import fl.transitions.easing.*;
var MC:MovieClip=new MovieClip();

[Code]....

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ActionScript 2.0 :: Tween Class If Moved Mc Passed Point Start Another Tween

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Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.

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Oct 2, 2010

Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:

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Oct 27, 2009

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ActionScript Code:
import fl.transitions.Tween;
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Oct 25, 2010

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"p" is point movie clip
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[code]........

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[Code]...

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I have a MC with a sprite in it. I give it a wee tween

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Here's the code (mc is the movieclip):

var timer:Timer=new Timer(1000,100000000);
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[Code].....

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ActionScript 3.0 :: Adding A Movieclip With Motion Tween?

Aug 16, 2011

created a movieclip with a motion tween and I added it to the stage with the following code: var pop:msgBox = new msgBox; addChild(pop); //the msgBox is the class name of the movieclip and the pop is the name of the instance of it  the problem is that the animation isn't played correctly. for instance, I drew a rectangle and converted it to a movieclip symbol and then I reconverted it inside itself to a graphic symbol. I created a motion tween that enlarge the movieclip shape, but when I added it with the above code, it start to animate correctly but over its iteration it start to behave not correctly. it seems that flash pro adding a new instance in each iteration that overlap on the previous one.

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how do i add an ease to this code:

Code:
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Ok so I found this nice code over at Prototype. Its a function for Aligning to stage on Resize. [URL] It works really nice on its own but I was hoping to add some tweened easing as an additional optional parameter. (I posted there twice asking for help to no avail =( So I am asking here at Kirupa. What I wish to add is - implementing and adding an "easing" function as part of the current function. Something generalized to be called only if desired and the ability to set the ease type, duration, maybe prop etc.. (or whatever needed to make it work)

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[Code]...

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ActionScript 3.0 :: Adding Menu Popup Child And Tween Off Stage

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I have several objects on the stage and a MouseOver on any of these will add a menu popup child and tween it from off the stage. A MouseOut will tween the menu away and remove the menu with removeChild. Heres the bug: If I mouse out and then quickly mouse over the same object while the menu is tweening away before it has been removed, it doesn't add the menu again, and then on the next mouse out, it tries to remove the child menu, which isn't currently a child because it was just removed, and

I get the error:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/removeChild()
at menucaller/tweenOffTimerEnd()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

Is there a way I can use an if statement to make sure that the menu is a child of the parent before removing it?

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Flash :: Adding Child To Document Class Vs Adding Child To Stage?

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The name of my DocumentClass is Main. So, what's the difference between :

var myClass:Main = new Main();
var mcInLibrary:MovieClip ;
/////////////////////////////////////////[code]............

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ActionScript 2.0 :: Using Tween Class Within A Class?

Jun 30, 2009

im using the tween class within a class and having trouble getting the .onMotionFinished of the tween to recognize or relate back to the scope of the class.so if i had

Code:
var t1:Tween = new Tween(myClip, "_alpha", None.easeNone, 0, 100, 1, true);
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[code]......

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Rotate Using The Tween Class?

Jan 31, 2010

I have a movie clip that is rotated when a button is clicked:

Quote:

mc_rightBtn.addEventListener(MouseEvent.CLICK, onRotateRight);
function onRotateRight(evt:MouseEvent):void {
var myTweenRotation:Tween = new Tween(mc_gallery, "rotation", Elastic.easeOut, 0, 90, 5, true);
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ActionScript 2.0 :: Where's The Tween Class

Dec 18, 2006

where's the tween class?

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ActionScript 2.0 :: Using The Tween Class?

Dec 31, 2006

I've started using the Tween class as I find it to be a really quick way to create some smooth animations. However, what I would like to do is have a sequence of many different objects animating into the scene, but all using the Tween class.Now if they were all to animate in at the same time that would be fine - but what I would like to achieve is each object to animate in one at a time, so once 1 object has finished, the next one then animates in etc etc over until all 7 are animated in. I've read up a little on using continueTo etc but not sure how to get this to affect different mc's instead of self.

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IDE :: Extending The Tween Class?

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extending the tween class?

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IDE :: AS3 - Tween Class And Rollovers

Jul 13, 2009

So I'm actually doing something very simple here, but it's my first attempt at tweening things through code rather than on the timeline, so I'm pretty new at this. Basically I have a small image gallery, all the thumbnails are butted up against one another in a grid. When you roll over an image, the title should tween to reveal itself below the image. I have it set up so that both the image and title are in one movie clip, with the image on the top layer.

My code does work when you move your mouse slowly, however when you roll over and out really fast, the whole thing freaks out a little, and the titles don't tween back properly, they actually stay exposed even though they shouldn't. It looks like they kind of tween back, then pop out again, with out a tween. I linked to my current swf file so you can see for yourself. [URL].

Here is an example of my code which is iterated for every image.
MC.addEventListener(MouseEvent.ROLL_OVER,onMC);
MC.addEventListener(MouseEvent.ROLL_OUT,offMC);
var myTween:Tween;
MC.buttonMode = true;
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myTween = new Tween (MC.title,"y",Strong.easeIn,138,94.5,.35,true);
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ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
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how can I animate the 2nd tween after 3 seconds when 1st tween stops.

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ActionScript 2.0 :: CS3 Trying To Fade Tween Class

Apr 30, 2009

I'm trying to animate the mc in my fla with the tween class (specifically have it fade from 0 to 100 transparency [left-to right] as it moves). I'm not really a coder and more animation-based. If I was to create a variable (say named "Transp", how would the rest of the declaration look in AS2?

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ActionScript 3.0 :: Rotation Using The Tween Class?

Feb 1, 2010

Quote:
import fl.transitions.Tween;
import fl.transitions.easing.*;

[code].....

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ActionScript 3.0 :: Using Tween Class With MouseOver

Feb 10, 2011

I have a movie clip (box) with a text box embedded in it. I want it to expand and move to the middle of the stage when the user places the mousepointer over top of it. When the mouse is moved off I want the movie clip to return to its original position. My code almost works. The MOUSE_OUT works and returns the movieclip to its original position but the MOUSE_OVER causes the movie clip to bounce to the center of the stage, return to the original position and then bounce back to the center of the stage before coming to rest at the center location. I just want it to go directly to the center of the stage.

Also, if I have 25 movieclips like this, is there anyway that I can capture the xy coordinates of the current movieclip that is being clicked on so that I can use the same code for each movieclip to expand and move it to the center of the stage and return them to their original . I am assuming that I would have to capture the name of the current movieclip being clicked on, in a variable and capture the initial x and y coordinates in two other variables. Can I then use these variables in the following Tween statements? Not sure how to code it so that the statement will read the contents of these variables and use them as paramenters in this routine.

square1.addEventListener(MouseEvent.MOUSE_OVER,tex ter);
function texter(e:MouseEvent):voidn
{
new Tween(square1, "x", Regular.easeIn, square1.x, stage.stageWidth/2, 1, true);

[Code]....

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ActionScript 3.0 :: Scaling Using Tween Class?

Sep 1, 2010

It was supposed to be an easy code but i can't make it work until now.I want my intro texts to get scaled to a certain postion when clicked .So far this is what I have done,
 
var scaleTo:Number = 0.6;
var introTexts:Array = [...];
for(var i:int = 0;i<introTexts.length;i++){    introTexts[i].addEventListener(MouseEvent.CLICK, onintroClick);}

[code]....
 
Right now,this code doesn't do anything, I can trace out "click" but nothing happen. I tried out the first item from the array first to make sure the code is working. The x position I want is -15 and y is 300.

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