Actionscript 3 :: Dynamically Adding Tween To N MC's

Mar 5, 2012

I'm querying the Rotten Tomatoes API for Upcoming Movies. For each movie returned, I'm creating an instance of MovieIcon (MC). I'm then adding this MC as a child of a Container MovieClip that's already on the scene. Each time, I'm incrementing the xPosition of each MovieIcon MC such that, they're positioned next to each other.My container MC has a mask applied to it, therefore any child objects that are positioned beyond the size of the mask, they're are hidden from view. How can I dynamically add a tween/easing animation between all these MovieIcon MC's so that when I hover over the Container MC, it 'scrolls' left or right, depending on the mouse motion?

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Adding Another Tween For A MC While Running A Tween?

May 3, 2010

Shall i start second tween for a MC, its already a running a tween?

I have two red dots in my stage. Initially i start moving those dots from a position to another position, while tweening start i m calling a function for starting a new tween using "MOTION_CHANGE" class, In that function i m trying to make a blink effect to those two red dots., Not working..

Here my codes...
----------------------------------------------------------------------
import fl.transitions.*;
import fl.transitions.easing.*;
var MC:MovieClip=new MovieClip();

[Code]....

View 2 Replies

ActionScript 3.0 :: Dynamically Adding Random MC's In An Array And Removing Them Dynamically Again

Oct 27, 2011

I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)

Code:
rnd_nbr = (Math.random() * 5)+1;

I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.

Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;

[Code].....

View 4 Replies

ActionScript 3.0 :: Adding A Or Taking Away A Tween?

Jul 16, 2009

I made a scrolling gallery of thumbnails. It extends for 25 frames, and has two buttons (play and rewind). I have it set up so that if you hold down on either button, you continuously scroll until you reach the end or beginning of the animation. Then, along the timeline, I have spots chosen for the scroll to stop if you are not holding down on one of the buttons.

What I want to happen now, is for the animation to easeIn to the stop points on the time line if you are not holding down on the scroll buttons, but play smoothly if you are holding them down. Does anyone know I way to do this?

View 1 Replies

Adding 2nd Motion To Preset Tween?

Sep 2, 2009

I have added a fly in right to a symbol and I want to add a fly out right after a certain number of frames. I've been through a tutorial on Lynda of the new CS4 tweening, but what I cannot figure out is how to add the second motion to the new motion tween.  When I try to select the last frame or add a new keyframe past the last frame,  Flash asks me if I want to replace the existing tween.  I can't figure out how, like in classic tweening, to add a fade out, e.g., to the existing item after so many frames.

View 5 Replies

ActionScript 2.0 :: Adding Tween Class To Xml?

Sep 21, 2009

I don't have much action script experience at all but If someone could point me in the right direction it would be awesome....I have an image gallery supplied from xml. I want to add a tween to each image as it opens, so far it works on only the first image, I'm guessing I need to create a mc for each image that is loaded so each mc can have a tween? I really need some direction this is what I have so far:

[Code]...

View 0 Replies

ActionScript 3.0 :: Adding Child AFTER Tween?

Feb 4, 2009

I have a MC with a sprite in it. I give it a wee tween

Tweener.addTween(mainImageBox, {height:355, time:1, delay:1, transition:"elastic"});

All fine and dandy but when I add a child

mainImageBox.addChild(loaderAnimationMC);

The child (loaderAnimationMC) is all scaled up, is there a way to prevent this?

View 1 Replies

ActionScript 3.0 :: Adding Tween To Math.random?

Jan 27, 2010

I am trying to create an effect where my movieclip appears to float in space-like a particle suspended in liquid. Actually, that's exactly what it is I've managed to make it randomly move around, but this code just makes it seem to jump around jerkily. I'd like to smooth out the transitions with a tween but am having a heck of a time figuring out how to do it.

Here's the code (mc is the movieclip):

var timer:Timer=new Timer(1000,100000000);
timer.addEventListener(TimerEvent.TIMER, floatMC);
timer.start();

[Code].....

View 4 Replies

ActionScript 3.0 :: Adding A Movieclip With Motion Tween?

Aug 16, 2011

created a movieclip with a motion tween and I added it to the stage with the following code: var pop:msgBox = new msgBox; addChild(pop); //the msgBox is the class name of the movieclip and the pop is the name of the instance of it  the problem is that the animation isn't played correctly. for instance, I drew a rectangle and converted it to a movieclip symbol and then I reconverted it inside itself to a graphic symbol. I created a motion tween that enlarge the movieclip shape, but when I added it with the above code, it start to animate correctly but over its iteration it start to behave not correctly. it seems that flash pro adding a new instance in each iteration that overlap on the previous one.

View 3 Replies

ActionScript 2.0 :: Adding Ease To A Scripted Tween?

Sep 21, 2005

how do i add an ease to this code:

Code:
new mx.transitions.Tween(logo_mc, "_y", mx.transitions.easing.Regular.easeOut, 500, 306, 2, true);

the 500 and 306 are for the y-pos. and the 2 is the speed.

View 3 Replies

ActionScript 2.0 :: Adding Easing Tween To Existing Function

Mar 31, 2007

Ok so I found this nice code over at Prototype. Its a function for Aligning to stage on Resize. [URL] It works really nice on its own but I was hoping to add some tweened easing as an additional optional parameter. (I posted there twice asking for help to no avail =( So I am asking here at Kirupa. What I wish to add is - implementing and adding an "easing" function as part of the current function. Something generalized to be called only if desired and the ability to set the ease type, duration, maybe prop etc.. (or whatever needed to make it work)

I have tried all kinds of things and below is as close as I can come (at least the only thing I can do to get the thing to move, although as you will see it works backwards and I can only get it to work using stage.width, stage.height, however I have tried newX oldX and all kinds of other things and cant seem to get things to move.

[Code]...

View 15 Replies

ActionScript 3.0 :: Adding Menu Popup Child And Tween Off Stage

Sep 30, 2011

I have several objects on the stage and a MouseOver on any of these will add a menu popup child and tween it from off the stage. A MouseOut will tween the menu away and remove the menu with removeChild. Heres the bug: If I mouse out and then quickly mouse over the same object while the menu is tweening away before it has been removed, it doesn't add the menu again, and then on the next mouse out, it tries to remove the child menu, which isn't currently a child because it was just removed, and

I get the error:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/removeChild()
at menucaller/tweenOffTimerEnd()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

Is there a way I can use an if statement to make sure that the menu is a child of the parent before removing it?

View 1 Replies

ActionScript 2.0 :: Dynamically Tween Between Two Frames

Feb 8, 2009

So i have a menu. The menu consists of 5 menuitems. When a menuitem is selected it has a gray background. This gray background will animate smoothly between the menuitems on selection. I have a movie clip of this node morphing through 5 keyframes to each menuitem. [URL] What i'm wondering is: Is there an easy way to dynamically tween between two frames, prefferably with some easing in/out.

View 0 Replies

ActionScript 2.0 :: Dynamically Motion Tween The Movement To Each Lot?

Jul 27, 2010

They dynamically motion tween the movement to each lot. I am trying to achieve the same thing. At the moment I have a map with a similar capability, but mine "snaps" to the selected area, rather than animating to the selected area.My file can be viewed at

View 4 Replies

Actionscript 3 :: Dynamically Change The Duration Of This Tween?

Mar 29, 2012

I have an object in a Movieclip that I currently have a tween set up for. I set it up on the stage, not with actionscript.I need to dynamically change the duration of this tween. I have not found reference to a way to do this.I don't mind dynamically creating the tween if I need to, setting the initial duration in code, but I still have not found any reference to changing the duration dynamically.

View 2 Replies

ActionScript 3.0 :: Dynamically Creating The Obj Variable For A Tween?

Jun 19, 2009

I'm a few days into learning flash AS3 and I'm stuck. So i have movie clip that is made up of smaller clips, and I want to change the opacity of one of the sub clips. Here's my code so far

//MOUSE OVER EVENTS FOR PORTFOLIO ENTRIES
function entryOver(evtObj:MouseEvent):void
{

[code].....

View 2 Replies

ActionScript 2.0 :: Tween Through Dynamically Loaded Images?

May 14, 2009

I have a working AS2 banner that loads in an array of images into a movieclip using flashvars and then cycles through these (there's no limit on the array length).

Unforunately, the images couldn't alpha tween into eachother as the AS2 script needs to be seperated onto sperate keyframes in order to count through the array.

I've created another movieclip which loads in the 'next' image in the array, so that when the current image fades down, the next fades up.

So to break down:

bannerContainer_mc - loads current image
nextContainer_mc - loads next image

Unfortunately when the timeline loops to the start again, bannerContainer_mc loads in the image which was previously loaded into nextContainer_mc. This creates a 'jolt' in the animation as the same image is re-loaded.

Is there any way of perhaps caching nextContainer_mc at the end of the banner sequence, to save loading it again in bannerContainer_mc?

View 1 Replies

ActionScript 2.0 :: Tween The Position Of Dynamically Loaded Movieclips?

Aug 7, 2008

I have a flash project where different movie clips are loaded dynamically according to the data retrieved from an XML file. And they are positioned one after the other as if they were in a menu. Inside those movieclips there is a button that when it's triggered unloads the movieclip so it disappears from the menu/list. Apart from that, I would like the rest of the attached movie clips to tween and move upwards, so the list keeps its form. I'm finding quite difficult figuring out this function. I'm copying the code I'm using :

Code:
var numOfItems: Number;
var i: Number;

[code].....

View 2 Replies

ActionScript 3.0 :: Tween Dynamically A Movieclip With A Change In Filters?

Mar 5, 2010

can i tween dynamically a movieclip with a change in filters used(as the property parameter in tween). I want to work on blur filter for a movieclip with AS3.0

View 1 Replies

ActionScript 3.0 :: Adding To Dynamically Created Xml

Nov 16, 2010

I'm creating receives xml from the asp server its on.Because of this, there isn't an xml file that I can open and add to in the places I need carriage returns.To compensate for this, I've been using the split and join method.[code]Essentially I'm looking for certain nodes in the xml and adding a carriage return to the beginning of it.I had to add the extra quotes around the otherwise it doesn't work.The problem with this is, the carriage return works but it leaves the single quotes in the text.I tried adding another split join method that looks for the single quotes left and replaces them with nothing.The problem with this is, it deletes all the single quotes from the contractions.

View 4 Replies

ActionScript 3.0 :: Images Are Adding To Xml Dynamically In PHP

Mar 9, 2012

I am loading Images from xml , images are adding to xml dynamically in PHP.if flash is unable to load one image it stops all the Images from showing what should I do , if one image got stuck , the Flash keep showing other images and BYPASS that element of Xml everytime  ?

View 7 Replies

Actionscript 3.0 :: Adding MovieClip Dynamically With XML?

Jan 30, 2010

Here's what I want to accomplish, I'm doing a listing of all the shows done by my band, I've written all the info into a XML file ( date, location, venue, info and a URL to get to the gig ) and I made a MovieClip with 4 field text to display the information.

So far I can read the XML file, I can addChild my MovieClip they stack neatly in a column to the stage...my problem is, after that, I don't know how to refer to them on the stage to get the url link that I've written in my XML file....here is my AS.

Pascal
//--- load the gig info ---
var xmlgig:XML;
var showlist:XMLList;

[Code].....

View 5 Replies

ActionScript 3.0 :: Undefined Property In Tween For Dynamically Created Object

Jul 8, 2009

I'm getting an "1120:Access of undefined property module_mc" on this line of code, which is on frame 111:

[Code]...

modules_mc is created, I can see it. So I don't understand why Flash thinks it's not there..

View 9 Replies

ActionScript 3.0 :: Dynamically Adding Loaded Thumbs?

Dec 9, 2008

I'm trying to create a portfolio with ten images that I needto be loaded and added on the stage.The problem i not to load theese images or adding themdirectlyt on the stage, but I want them to be added inside a thumbthat I've created as a movieclip.I've also created a for...loop so the thumbs dynamically areadded on the stage. To access them I've given them an instance-nameusing [object].name = "[name]" and I've also created an Array tokeep track of the names.

View 1 Replies

ActionScript 3.0 :: Adding Content Dynamically To The Stage?

Jan 7, 2009

I have an XML file with a list of photos. I have loaded the XML file into Flash (CS3 / AS 3.0) and I am iterating through the list to load the photos. The problem is only the last photo displays. I would like to
load each photo and then create a movie and "copy" the loaded content into the movie clip. Here is my code:

[Code]...

View 5 Replies

ActionScript 3.0 :: Adding Text To A Symbol Dynamically?

Aug 31, 2009

I alreay have the symbol (mySymbol) in the library.I want to add some test to it dynamically (to write something on it).So when I call this symbol on the stage (create an instance in AS3), it comes modified with the test.

View 4 Replies

ActionScript 3.0 :: Dynamically Adding New Columns In Datagrid?

Dec 20, 2011

I am dynamically adding columns based on values received from an array. The columns are getting generated properly.But the problem is when I try to insert values for each column, I have to specify each column name in the addItem function.So the addItem function accepts only hardcore values which match my column names --- but it does not accept dynamic column names.Since it does not accept dynamic column names, it can't populate appropriate values related to each column.scoreBoardData is the instance name of my DataGrid component

Here's the code:
import fl.controls.dataGridClasses.DataGridColumn;
var obj:Object = {"systime":1323323297534,"id":1,"dest":"123234","source":"1983","ack"

[code]......

View 1 Replies

Dynamically Adding Movieclips To Stage In 'for Each' Loop

Dec 2, 2009

I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?

[Code]....

View 1 Replies

Flex :: Dynamically Adding Radiobuttongroup In Application

Jan 13, 2010

I'm trying to make a quiz in flex and am loading data from an xml file. For each question I want to create a radiobuttongroup so I can associate radio buttons to it. How can I accomplish that with actionscript? I can see that addChild method works for DisplayObjects and I presume that radiobuttongroup is not one because I'm receiving errors. How can I dynamically add radiobuttongroup with actionscript in flex application?

View 2 Replies

Flash :: Dynamically Adding Property To Sprite?

Sep 25, 2010

generally, how i work involves designing all of my graphics in Flash Authoring, converting them to Sprite symbols by changing the base class to flash.display.Sprite, give my instances names and finally export them to ActionScript.the approach actually permits me to dynamically create properties in code on my Sprite instances that i've exported to ActionScript, just as if they were instances of MovieClips. i'm not entirely sure why i'm able to do this, but i can. in polling the objects to make sure of their superclass, they are indeed Sprites and not MovieClips.however, as expected, if i program a new sprite from scratch in code and try to dynamically add a property to the new programmed sprite a compile time error will result.

package
{
import flash.display.Sprite;

[code].....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved