ActionScript 2.0 :: Tween Through Dynamically Loaded Images?
May 14, 2009
I have a working AS2 banner that loads in an array of images into a movieclip using flashvars and then cycles through these (there's no limit on the array length).
Unforunately, the images couldn't alpha tween into eachother as the AS2 script needs to be seperated onto sperate keyframes in order to count through the array.
I've created another movieclip which loads in the 'next' image in the array, so that when the current image fades down, the next fades up.
So to break down:
bannerContainer_mc - loads current image
nextContainer_mc - loads next image
Unfortunately when the timeline loops to the start again, bannerContainer_mc loads in the image which was previously loaded into nextContainer_mc. This creates a 'jolt' in the animation as the same image is re-loaded.
Is there any way of perhaps caching nextContainer_mc at the end of the banner sequence, to save loading it again in bannerContainer_mc?
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Aug 7, 2008
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Code:
var numOfItems: Number;
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[code].....
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Jul 20, 2009
I am loading images into a movie clip consecutively - the code has flash read through the XML nodes one by one and load in the images one after the other. I need flash to recognize when all the images have been loaded, and at that stage I want it to tween the movieClip containing the images. I have it all working, except I am getting this weird glitch where the movie clip jerks from left to right while the image are loading (at least i think its when the images are loading!) - it then settles down and runs normally. the code is below, so can see what i mean by 'jerks from left to right' if you check out the site: [URL]
[Code]....
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Aug 8, 2011
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I have several images that are loaded dynamic.Now I want them to center in the container.How is that done? I can get the width and height but I can't adjust the x values on the loaderinfo object. Heres part of the code:
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[Code]....
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Aug 18, 2009
as you surely know, setting a picture in your library to "allow smoothing" makes it high quality while resizing, rotating, etc with it on the scene.
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Apr 6, 2010
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Dec 22, 2006
For the life of me, I cannot get any rollovers to work with the images that have been loaded from XML. I can target them and set the _alpha and whatnot, but rollover/out/press functions don't seem to work :[ I've tried many different ways... does anyone see what's wrong?
[Code]...
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Sep 3, 2007
Is there a way to modify the code below to make the spacey = a variable + 15 so that the dynamically loaded images can vary in height and be spaced 15px apart?
Code:
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function loadXML(loaded) {
[Code] .....
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May 26, 2009
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Code:
private function viewCarousel():void {
viewport = new Viewport3D(stage.stageWidth, stage.stageHeight, false, true);
addChild(viewport);[code]......
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if it's possible to apply mask over images loaded with loadMovie(), be it physical or through setMask.
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I bought and installed a component and now the place I got it from is not giving support and their site has been pulled. The issues is that I can't figure out how to convert the loaded images into bitmaps in order to apply smoothing. Can someone look at the code in the attached .fla and give me a heads up as to where to add i
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Dec 10, 2011
I wonder whether anyone could give me an idea of where I am going wrong with this.I am loading images into a sliding menu which will act as a thumbnail viewer, the structure of which is: "thumbsContainer" (movieclip) nested inside "galleryPane" (movieclip). The images are loaded into movieclips named "all_thumbs", which are added to the thumbsContainer stage.
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[Code]...
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Nov 19, 2011
I'm trying to make smoothing for images which loaded with loadclip(). I found function for smoothing and it works but only for movieclips located in _level0, for example _level0.mc, but I want to smooth children MC, for example _level0.parent_mc.children_mc and then image just disappears. Smoothing function:
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[Code] .....
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Jun 22, 2009
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ActionScript Code:
xmlImages.reset();
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xmlImages.load("[URL]");
function loadImages(loaded) {
[Code] .....
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ActionScript Code:
function randomImage() {
if (loaded == filesize) {
image = (imageFileName[0]);
picture_mc1.loadMovie(imageFileName[0], 1);
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[Code] .....
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SYNTAX / CODE:
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[Code]......
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Im building a site for a photographer, all images are xml driven.. When a thumb is clicked the full size image is loaded into an empty movie clip.
I am after a similar effect as seen here..[URL] If you resize the window the image resizes to scale...
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I have a rect that i need to fill with a tiling image. The problem is that there seems to be no way of doing this without using embedded images, which isn't a possibility for me.how to work around this? The reason i can't embed the images is that they are selected by the user from a list, generated by a plsql procedure. it's flex 4 beta 2 by the way,
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I have some nasty issue. I need to display dynamically loaded HTML document with images but my designer wants the document to be presented in angular (slopy) manner rather than simply vertically placed on stage. HTML document is loaded inside a .htmlText property of a textField.
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I'm creating a banner advertisement in Flash. It pulls all information from an XML file. Images for each product are also loaded externally. Everything is working fine except for 1 thing.
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Here's a link to the archive : Project Files
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Nov 11, 2008
I have images being dynamically loaded into a html textfield and they look very pixelated. I am able to getImageReference via an id attribute in the <img> tag, but I can't apply smoothing to this DisplayObject because I can't access it's content which is the bitmap. I know the image is loading and I know the reference is working because I can call the id name, I can scale, rotate change the alpha and apply filters. I have tried setting the stage quality to best, but that doesn't make a difference. If I do an addChild(loadedObject) as a test, the image is loaded (not in the text field) and looks beautiful no pixelation at all.
Here is the error I am getting:
1119: Access of possibly undefined property content through a reference with static type flash.display: DisplayObject.
Here is the code:
ActionScript Code:
var loadedObject:DisplayObject = testText_4.getImageReference('image_mc');
var myBitmapData:BitmapData = Bitmap(loadedObject.content).bitmapData.clone();
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Feb 14, 2010
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