ActionScript 2.0 :: Scale And Smooth Dynamically Loaded Images
Jun 22, 2009
I've got a nifty bit of script that loads some images from an XML file into flash. It loads the pictures into specified movieclips:
ActionScript Code:
xmlImages.reset();
xmlImages = new XML();
xmlImages.ignoreWhite = true;
xmlImages.onLoad = loadImages;
xmlImages.load("[URL]");
function loadImages(loaded) {
[Code] .....
Each instance of the movieclips are called picture_mc1, picture_mc2 etc. On the frame where these picture_mc's sit, I've got this code:
ActionScript Code:
function randomImage() {
if (loaded == filesize) {
image = (imageFileName[0]);
picture_mc1.loadMovie(imageFileName[0], 1);
picture_mc1._xscale=23;
picture_mc1._yscale=23;
[Code] .....
Everything works fine, but my image scaling is making my picture_mc's look really pixilated. I've seen references to bitmap image smoothing, but i'm not sure the best way to approach this. It seems that each time I try and smooth my images, the code is smoothing the image placeholder, rather than the jpg that's being loaded into it.
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May 12, 2009
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[code].....
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Oct 14, 2009
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at flash.display::LoaderInfo/get content()
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[Code]...
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[Code]...
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[Code] .....
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May 14, 2009
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[Code]...
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var bg_depth:Number = bg.getDepth();
var bg_name:String = bg._name;
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[Code] .....
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SYNTAX / CODE:
function getLoader(url) {
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[Code]......
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