Flash :: Dynamically Adding Property To Sprite?

Sep 25, 2010

generally, how i work involves designing all of my graphics in Flash Authoring, converting them to Sprite symbols by changing the base class to flash.display.Sprite, give my instances names and finally export them to ActionScript.the approach actually permits me to dynamically create properties in code on my Sprite instances that i've exported to ActionScript, just as if they were instances of MovieClips. i'm not entirely sure why i'm able to do this, but i can. in polling the objects to make sure of their superclass, they are indeed Sprites and not MovieClips.however, as expected, if i program a new sprite from scratch in code and try to dynamically add a property to the new programmed sprite a compile time error will result.

package
{
import flash.display.Sprite;

[code].....

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