ActionScript 3.0 :: Strikethrough Property For A Sprite?

Jul 31, 2009

Is there an easy way in AS3 to strike-through a Sprite object. Since I want to do this on an array of squares, I was wondering if its possible to do this by simply setting a property. This would be much easier than drawing multiple lines.

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Make strikethrough text programmatically in it? I know I can do this in MXML[code]....

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Actionscript 3 :: Graphics - X And .y Property Of A Sprite In Measured From?

Jun 29, 2010

Where does the .x and .y property of a movieclip in actionscript 3.0 measured from? from the centre of the object? or..

[Code]...

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Flash :: Dynamically Adding Property To Sprite?

Sep 25, 2010

generally, how i work involves designing all of my graphics in Flash Authoring, converting them to Sprite symbols by changing the base class to flash.display.Sprite, give my instances names and finally export them to ActionScript.the approach actually permits me to dynamically create properties in code on my Sprite instances that i've exported to ActionScript, just as if they were instances of MovieClips. i'm not entirely sure why i'm able to do this, but i can. in polling the objects to make sure of their superclass, they are indeed Sprites and not MovieClips.however, as expected, if i program a new sprite from scratch in code and try to dynamically add a property to the new programmed sprite a compile time error will result.

package
{
import flash.display.Sprite;

[code].....

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ActionScript 3.0 :: Access The MouseChildren Property Of A Sprite?

Oct 5, 2009

Through getChildByName is it possible to access the mouseChildren property of a Sprite? I'm guessing no, but before I go about changing something I want to make sure it's necessary and that I'm not just doing something wrong..

ex:

Code:
STAGE.getChildByName('container').mouseChildren = false;

Would give me an error. I see this is because getChildByName returns a DisplayObject object. So I guess my question is: Is it possible to get the actual Object (Sprite in my case)?

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Flash :: Set ScaleX Property On A Sprite Without Altering The Child Inside

Mar 25, 2010

My site is set up with next and prev buttons on the right and left sides respectively, and as you roll over either of the hit areas around the buttons a Sprite fades in which contains a TextField that describes the next page. Said Sprite calls the StartDrag() method, so it follows the mouse within the bounds, which is all fine and dandy on the left side of the page. Adobe, however, seems to have forgotten to put a way to dynamically alter the registration point of a Sprite, MC, whatever else, so when you roll over the right side of the page, the sprite is displayed from the top left and is mostly off the stage.

Trying to hack this problem I have tried numerous things ( classes written by others, other hacks) and the best that I have found is to use the scaleX method on the Sprite, changing the scale to -1. This, of course, makes the Sprite seem like it's reflected from its normal point, which means all its children show up backwards.

Is there anyway I can use this hack without it altering the text?

OR

Does anyone know a different way to go about displaying a Sprite from another corner? Any way to make a Sprite fade in and follow the mouse on the LEFT HAND side of the mouse pointer?

Here is a snippet to give an idea of what's happening:

naxtPage.labelBG.scaleX = -1;
nextPage.labelBG.startDrag( true, nextHitRect );
nextPage.labelBG.x = nextPage.labelBG.parent.mouseX;
nextPage.labelBG.y = nextPage.labelBG.parent.mouseY;

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Flash - Accessing A MovieClip's Property Within A Sprite (and Vice-versa)?

Jan 11, 2011

test.fla's document class is Test.as
test.fla's library has two MovieClips ThingMovieClip and Thing2MovieClip

I tried accessing the Thing.as public var thingState's property;

directly,

using something called Casting (??),

assigning an instance name,

but something that seemed so simple doesn't work,I commented the errors I got next to each way I tried,conversely how would I access the MovieClip Thing2MovieClip from Thing.as (which is a child of Test.as because that's where it's instantiated), it just doesn't recognise an object of its parent exists, here are the 2 classes:

package com.hello.test.test
{
import flash.display.Sprite;
import flash.events.Event;[code]........

I think i'm missing some basic but fundemental understanding of ActionScript 3 and I have no other knowledge of other scripting /programming languages either.when I follow tutorials exactly they seem simple enough, but then start applying what I think is logical usage then it throws up errors..

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ActionScript 3.0 :: Property Data Not Found On Flash Display Sprite

Jul 15, 2011

I am learner of AS3 and xml. So I have referred everywhere and copied the code. I am getting:
"Error #1069: Property data not found on flash.display.Sprite and there is no default value.
at flashhaupt01_fla::GalleryData01_1/imagepress()" error in as3.

I am trying to get the url from xml into as3, but not getting how to do it. Here is my code
var xmlReq:URLRequest = new URLRequest("XML/ImagesData01.xml"); // rename to your file!!!
var xmlLoader:URLLoader = new URLLoader();
//xmlLoader.addEventListener(Event.COMPLETE, xmlLoader); // event listener b4 load!!!
xmlLoader.load(xmlReq);
var myXML:XML;
var headLoader:Loader;
function imagepress(e:MouseEvent):void {
[Code] .....

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ActionScript 3.0 :: FP9/10 Enforces A Minimum Increment Or Resolution For The Sprite Rotation Property?

Aug 18, 2009

Does anyone know if AS3 or FP9/10 enforces a minimum increment or resolution for the Sprite rotation property?It seems to only allow rotations in multiples of 0.25 degrees.For example:

var lines:Array = new Array();
for (i=0; i<2000; i++){
lines[i] = new Shape();
lines[i].graphics.lineStyle(.1, 0x000000);

[code]...

This draws the lines in groups at 0.25 degree spacing with gaps between them.

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Actionscript 3 :: Error #1069: Property Selectable Not Found On Flash.display.Sprite?

May 2, 2010

I'm attempting to read a property on a series of Sprites. This property may or may not be present on these objects, and may not even be declared, worse than being null.

[Code]...

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ActionScript 3.0 :: "Error #1069: Property Data Not Found On Flash.display.Sprite And There Is No Default Value?

Jul 15, 2011

"Error #1069: Property data not found on flash.display.Sprite and there is no default value.at flashhaupt01_fla::GalleryData01_1/imagepress()" error in as3.I am trying to get the url from xml into as3, but not getting how to do itI need to demo this within 1 hourhere is my code

var xmlReq:URLRequest = new URLRequest("XML/ImagesData01.xml"); // rename to your file!!!
var xmlLoader:URLLoader = new URLLoader();
//xmlLoader.addEventListener(Event.COMPLETE, xmlLoader); // event listener b4 load!!!

[code].....

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Sep 7, 2011

I need to use softkeyboard for a flash program developed for windows desktop, and I tried the example given on the following page: [URL] When I test the movie, it gives me a compiler error: 1119: Access of possibly undefined property needsSoftKeyboard through a reference with static type flash.display:Sprite. I noticed that this feature is available to flash players 10.2 or higher, so I updated my CS4, but it still didn't work. Does anybody know what is causing the problem?

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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

Mar 5, 2010

I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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Flash: `sprite.visible = False` Doesn't Hide Sprite Immediately?

Apr 4, 2011

I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

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IDE :: Adding A Single Sprite On Main Moviclip Sprite Remains Invisible

Mar 2, 2009

I created a new AS3 document (550px by 400px) and added the following code to the first frame.

However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...

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Flash :: Rotating Sprite Moves The Sprite From It's Original Location

Jul 6, 2011

I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:

package
{
import flash.display.Sprite;

[Code]....

I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.

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ActionScript 3.0 :: Sprite.addChild(NumericStepper) Resizes Sprite To 100x100

May 27, 2008

[Code]...

Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?

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Actionscript 3 :: Difference Between Sprite.width VS Sprite.scaleX?

Sep 23, 2011

Both of sprite.width and sprite.scaleX can be used for scale a sprite. Is possible sprite.scaleX depends on screen size?

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ActionScript 3.0 :: Sprite.graphics And Setting Sprite.width?

Jun 19, 2009

It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:

[Code]...

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ActionScript 3.0 :: Mcproduct Sprite And Mcproductpane Sprite?

Aug 15, 2010

first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite . mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.this is a script of mc prodcut

PHP Code:

[Code]...

The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite..how can i make this happen?when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear.

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Actionscript 3 :: Drawing - Cut A "hole" Inside A Rectangular Sprite To See The Sprite Underneath?

Feb 3, 2010

Everytime I google this question I see confusing information about masks and blends, none of which seems to directly apply to what I think should be an easy thing... There are three Sprites involved here...the lowest layer sprite is pretty much a background. I want to overlay a translucent Sprite on top of the background and then I want the third, top-most Sprite to act as a hole, so that the area inside the third Sprite is completely transparent, so that the background sprite is completely visible. How would I go about doing this dynamically (i.e. dynamically drawing the masking sprite and hole using the Actionscript graphics calls)?

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ActionScript 3.0 :: Set The Height Of The Sprite Depending On The Height Of An Textfield Inside That Sprite?

Feb 2, 2009

Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..

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ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It?

Mar 23, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is

[code].....

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ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It

Mar 24, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]

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ActionScript 3.0 :: Which Sprite Is Another Sprite Over

Feb 5, 2009

Ive got a question that feels like it should be easy but I cant figure it out. Suppose I have 2d grid of square sprites on the stage, lets say 20 by 20 (400 sprites). Another sprite moves accross the stage on top of the grid. The moving sprite and the 400 sprites below it share a common parent. So heres the question: How do I find out which of the 400 sprites the moving sprite is currently over? And heres an extra wrinkle: I lied, the sprites are not square they are of differing shapes so I cant do a simple math calculation.

All I can come up with is something like hitTestPoint(), but then I would have to call it 400 times wouldnt I? That is probably the most inefficient way to do things. Is there a function like whatsUnderThisPoint(p : Point) which will return a list of every sprite on the display list that contains p?

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Setting the text property of a flex DateField makes the selectedDate property of that DateField go to null.I need to set the text property so that I can use a particular format (DD-MMM-YYYY).

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Actionscript 3 :: Getting The Value Of A Property Within Another Property Via Square Bracket Notation

Nov 29, 2011

I have a class Inhabitant with a property skin which is of type DisplayObject.

Within Inhabitant I need to access the x and y properties of skin using this method:

this["someProperty"];
Rather than:
this.someProperty;

This is fine with properties defined within Inhabitant but I'm not sure how I could do this for a property of skin. This obviously doesn't work but it might give you an idea of what I'm trying to do:

this["skin.x"];

The reason behind requiring this notation is that I have a function which I can parse a String though that will represent a property:

public function addTokenable(property:String):void
{
if(!isTokenable(property))
_tokenables[property] = true;
}

And then a related getter that will return a representation of this instance of Inhabitant as a String:

public function get token():String
{
_token = "class:" + getQualifiedClassName(this).split("::").join(".");

[Code]....

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