Actionscript :: Adding An EventListener That Takes The Whole Sprite?

May 26, 2010

I have a very simple constructor in ActionScript as the following:

public function ButtonTest() {
this.addEventListener(MouseEvent.CLICK, browseFiles);
}

[code].....

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I created a new AS3 document (550px by 400px) and added the following code to the first frame.

However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...

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ActionScript 3.0 :: EventListener - Select / Deselect Sprite On Stage

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I have the following code:
Code:
btn.addEventListener(MouseEvent.CLICK, select);
function select(evt:MouseEvent):void {
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} function unselect(evt:MouseEvent):void {
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}
The idea is to be able to select the "btn" sprite and while it is selected you can click anywhere on stage to deselect it. I thought this would work but somehow after a single mouse click it also executes the unselect function. Since I add this function after the mouseclick I do not understand why it is doing this. Is this not the way to do such a thing?

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I want to use tweenlite to tween a navui_mc onto stage when I rollover another mc. Once navui_mc has completed the tween, I want to ad an MOUSE_OUT eventlistener to navui_mc, so that when I mouse off this mc is tweens out.The function call at the end of the tween seems to work as it is tracing that it has completed, but i dont think I can have the eventlistener in a function?

ActionScript Code:
//----------------
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[code]....

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Actionscript 3 :: Adding An EventListener While Such An Event Is Being Triggered O?

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When the escape key is released, I close the deepest child in a tree-like structure, and then tell it's parent (which is now the new 'deepest child') to close when the escape key is released ... but I do that while such an event is triggered, that causes the whole chain to close.

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I want to add a function from an array to my addeventlistener .. so I can add different functions within a loop..
Code:
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Yes I left out the for loop code :: for simplicity sakes.

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I'm setting up a row of thumbnails that will show a tooltip TextFormat object on rollover.

[Code]...

However when the screen is resize and the thumbnails are repositioned. The tooltips are still referencing to the old position. I tried to 'refresh' the positions by adding the same EventListener again on resize. But didn't work

[Code]...

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ActionScript 3 :: Adding EventListener To MovieClips Created By Class

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I am trying to add evenListeners to movieClips that are created by a method in one of my Classes. Creating an instance of my class from the main timeline and then adding that instance to the stage.:

//MY CLASS
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Dec 26, 2011

Reading a book i stumbled on this example:

Here is the class:

package com.learningactionscript3.loading {
import flash.display.Loader;
import flash.display.LoaderInfo;

[Code]....

What I deduce from this example is that the swfLoader.contentLoaderInfo and _ldrInfo = this.contentLoaderInfo refer to the same object in the same memory location. So you may think: "well the last added event will overwrite the first one (the internally one added). But it doesn't. The two event listeners will respond sequentially. First the internal listener and then the external listener.

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Every time i try to run it i get the following errors.[code]....

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When my movieclip finishes to play I'm adding an eventListeners to it (ROLL_OVER and CLICK). But if at the moment my movieclip finishes to play the mouse cursor is already over the movieclip i want to run ROLL_OVER event handler (play "roll over" label) how can i do this without moving my mouse out the movieclip and back over the movieclip?

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I know it is possible to make instances/children interact with other objects by adding an eventListener to each child/instance.But how do you make a random instance/child interact with another random instance/child?Example: let a bunch of spaceships get damaged by a bulletrain by using addChild to place both spaceships and bullets on the stage.

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I'm making a simple quiz.  I dynamically create Sprites and on these Sprites I add dynamically created TextFields which take text from an XML file. The TextFields contain the questions.  Now I want to add a RadioButtonGroup to each Sprite but every time I try to addChild I get the message telling me I cant coerce the RadioButtonGroup into a display object.

[Code]...

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Actionscript 3 :: Not Adding Sprite To MovieClip

Sep 22, 2011

My code is simply looping through an xml file and creating 'pages' (which are later animated).

This has all worked fine but now I want to add a sprite over the entire contents of the page if the contents of the xml contain a URL.

At run-time I can see that the checks for the URL are being processed correctly and that the overlay is being generated, but I cannot "see" it on the page.

The following code is located in a for loop for every page in the xml file:

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[Code]....

I now believe it is something wrong with the XML. It is correctly parsed XML (otherwise FlashPlayer would throw exceptions in my face) and it appears that this code works on every page except the second. Further more, if the second page is set as visible (a flag in the XML determins if the page is created or not) then none of the other pages overlay works.

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I want to add a border around my mask. I don't know if I can add the border directly to the mask or if I need to create something new and position it. I imagine if the border was part of the mask it wouldnt show up? Anyway I added lineStyle to my roomMask and I get this error that doesn't make any sense to me:1061: Call to a possibly undefined method lineStyle through a reference with static type flash.display:Sprite.

ActionScript Code:
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[code]......

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Flash :: Dynamically Adding Property To Sprite?

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generally, how i work involves designing all of my graphics in Flash Authoring, converting them to Sprite symbols by changing the base class to flash.display.Sprite, give my instances names and finally export them to ActionScript.the approach actually permits me to dynamically create properties in code on my Sprite instances that i've exported to ActionScript, just as if they were instances of MovieClips. i'm not entirely sure why i'm able to do this, but i can. in polling the objects to make sure of their superclass, they are indeed Sprites and not MovieClips.however, as expected, if i program a new sprite from scratch in code and try to dynamically add a property to the new programmed sprite a compile time error will result.

package
{
import flash.display.Sprite;

[code].....

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Actionscript 3 :: Adding Multiple Instances Of A Sprite?

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I am building a Custom Image Picker, that shows 6 alternative versions. However the photo is only showing on the 6th item.

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However when I use _model.photos[ii], A photo is added to each item - Why is this? I need to add _model.selectedPhoto to each s:Sprite

for (var ii:int; ii < 6; ii++)
{
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[Code]....

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[Code].....

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I am trying to place a rectangle Shape inside a square Sprite, as its child. But, the child rectangle show up outside the sprite, instead.

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package
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[Code].....

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Main.as
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[Code] .....

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I'm having a bit of confusion about how to render text in a pure AS3 project. There are classes like flash.text.StaticText but these are designer-only, you can't create them in code. I was half-expecting the Graphics class to have text-rendering options but alas, no. Specifically I was going to add a label above each player's sprite with their name, health %, etc. So I expected to add a child text-element or draw text using Graphics in some way... it's read-only and should not support user-input, I just want to draw text on-screen.

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Ages since I last played with away3d, totally forgot how to use it.What do I do if i want to add a Sprite or object capable of adding Sprites to my Scene3D?

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Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

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I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

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Flash: `sprite.visible = False` Doesn't Hide Sprite Immediately?

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I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

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Flash :: Rotating Sprite Moves The Sprite From It's Original Location

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I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:

package
{
import flash.display.Sprite;

[Code]....

I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.

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[Code]...

Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?

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It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:

[Code]...

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ActionScript 3.0 :: Mcproduct Sprite And Mcproductpane Sprite?

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first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite . mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.this is a script of mc prodcut

PHP Code:

[Code]...

The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite..how can i make this happen?when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear.

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