ActionScript 3.0 :: EventListener - Select / Deselect Sprite On Stage
Oct 26, 2010
I have the following code:
Code:
btn.addEventListener(MouseEvent.CLICK, select);
function select(evt:MouseEvent):void {
addEventListener(MouseEvent.CLICK, unselect);
} function unselect(evt:MouseEvent):void {
removeEventListener(MouseEvent.CLICK, unselect);
}
The idea is to be able to select the "btn" sprite and while it is selected you can click anywhere on stage to deselect it. I thought this would work but somehow after a single mouse click it also executes the unselect function. Since I add this function after the mouseclick I do not understand why it is doing this. Is this not the way to do such a thing?
View 6 Replies
Similar Posts:
May 3, 2011
i am using below code to select/deselect all checkbox in datagrid
<mx:DataGridColumn id="testColumn" width="20" sortable="false">
<mx:headerRenderer>
<fx:Component>
<mx:Canvas>
[code]...
i want to unselct checkAll checkbox when i deselect any of row checkbox,i am trying to access value of checkAll to check_clickHandler(), but i am not getting its value.
View 1 Replies
Dec 14, 2010
In Flex 4, I have a Spark List component with item renderers. I would like to select an item in the List by clicking on it, and deselect it also, by clicking on the same selected item. Like an on/off switch.
My item renderer has the following states:
<s:states>
<s:State name="normal"/>
<s:State name="hovered"/>
<s:State name="selected"/>
</s:states>
so I tried to add a click event listener to the item renderer with:
private function selectUnSelect():void {
if (currentState == 'selected') currentState = 'normal';
else currentState = 'selected';
}
with an awkward behaviour... where the item stay selected even after clicking it again in the selected state.
Think of using the List component without the Command (on mac) or the Control button on windows.
View 2 Replies
Aug 2, 2010
I have a movieclip that contains some checkboxes "preferences_mc". I have an xml file that is loaded in and has an element called "isUnique" which has children with unique names like id, title, version and such. What I am trying to accomplish is for the form I am building to be able to select/deselect each checkbox and save the selection out to an xml file. I have gotten that far and everything is working perfectly. My problem is that after I load the xml back in and try to set the checkbox.selected = xmlPrefs.isUnique.id to get the checkbox to use the data from the xml file to decide whether it is selected or deselected, it ALWAYS selects the box whether it is true or false. I have tried everything. xmlPrefs.isUnique.id traces out as false which is correct but the screen still shows the checkbox selected.
[Code]...
View 3 Replies
Apr 2, 2012
Is there any shortcut way to add an eventListener to something like a select event for NavigatorContent. I am aware I can add a listener for a change event on the ViewStack and identify the selected NavigatorContent through that handler.
View 1 Replies
May 26, 2010
I have a very simple constructor in ActionScript as the following:
public function ButtonTest() {
this.addEventListener(MouseEvent.CLICK, browseFiles);
}
[code].....
View 1 Replies
Nov 5, 2008
Text is placed on stage dynamically with a MouseEvent. This is functioning correctly. I want to create a tween for the text once it displayed using the same MouseEvent but can't get it to
work.
Here's a sample of what I have (Bold is what is not functioning) :
stage.addEventListener(MouseEvent.MOUSE_OVER, buttonsEffect);
function buttonsEffect(evt:MouseEvent):void {
evt.target.alpha=1.0;
if(evt.target == D) {
sndD.play();
[Code] .....
View 3 Replies
Feb 3, 2010
I've got as far as adding multiple buttons to the stage with AS3 and giving them unique instance names, but now I have a problem. There is no limit on the amount of buttons that could be present, there could be one or one hundred so I can't hard code.
How would I go about creating event listeners for each button? I tried pushing each instance name into an array then looping through but that gave me an error about how the buttons didn't exist, so it can't listen.
View 1 Replies
Jul 4, 2011
How to add EventListener to classes, when the main movieclip is in stage.
View 1 Replies
Sep 13, 2010
I am trying to add an eventlistener to the stage to respond to a resizing. When doing so i want to keep the relative position of a movieclip-object constant to the upper and leftmost edges, without changing the alignmode of the stage to top left. This can be achieved as shown below - examplified with two classes and reference to fla implied. The problem is now: When supplying the crucial statements with a Math.round, the movieclip-object gets displaced pixelwise with each new resizing:
myMovieClip.x -= Math.round((deltaX / 2));
myMovieClip.y -= Math.round((deltaY / 2));
Whereas the solution without Math.round is rock stable so it doesn't move at all, as it is not supposed to either! Can anyone figure out why? I know it's a luxury-problem, as my use case is solved. The problem is that i don't know why? Shouldn't the use of Math.round just assure the int-value? Such a small issue could easily spoil the whole app! And i fear that i have misunderstood something fundamental in as3, and suddenly become unpleasantly surprised.
[Code]...
View 5 Replies
Mar 19, 2012
if I want to randomly select an image from the stage, by using an array,� and send it to the location of a box on stage (ranPair1), how could I do that?
var cardArray = new Array();
cardArray[1] = "twoC, twoH";
cardArray[2] = "threeC, threeH";
[Code].....
View 2 Replies
Aug 13, 2011
after you click play on the menu frame for my flash game, and the game starts, you have to click anywhere on the stage for the keyboard controls to work.
View 4 Replies
Sep 23, 2010
I'm trying to find a generic way to select everything on the stage, because when I leave a frame, I want everything to fade out. But the user will be leaving multiple frames, so I would like to do it without specifying various objects depending on what frame they're on. I realize there are a lot of ways to "skin this cat", and I will fall back on something else if this isn't possible.
When I try this, I get an error, "undefined *".
Code:
stage.*.alpha = 0;
View 2 Replies
Mar 6, 2011
I don't really know that much about Commands in Flash, but I was thinking this could be a possible Command to create.See, I have this puppet made up of dozens of separate pieces, all on their own layers.It's very tedious to click on 10 different symbols in order to move the character's arm, for example.I was wondering if there was a way to create a JSFL command to select each of the 10 symbols on the stage.
I tried clicking each one, and saving the "Change Selection" actions from the History Panel as a Command, but that is location-based.As soon as I move those symbols to a new location, the command I saved no longer selects them.And I can't select the objects by layer or frame, because it doesn't seem to want to save those either.
View 1 Replies
Jun 23, 2011
I have a Flash as 3.0 project that has 16 movieclips, each movieclip contains 3 images. The first image is the same for all 16 mc's the second image is different for all and the third image is different for all. I have the fla set up so when it is called it will play the first mc and stop. Buttons on the rightside would be used to move the playhead to the desired framename to play all the others.
My question is, each image fades in each clip like a build then stops. Is there a way to code this so when you select a new image to play the stopped previous clip on stage can play backwards so instead of fading in it would fade out, THEN the playhead would move to the frame name and play the newly called clip? So it would work like this
[Code]...
View 10 Replies
Jun 23, 2010
I have a comboBox and values like basic and advanced. And viewstack container conatains 2 grids.When i select the base option in Combobox, the first grid has to be selected. select the advanced value in comboBox, the second grid has to be selected.
<mx:ViewStack id="viewstack1" width="95%" height="85%" x="0" y="63" >
<tables:KeyMetricsBasicTable basicArrayDataProvider="{basicArrayResult1}" width="100%" height="100%"/>
<tables:KeyMetricsAdvTable advArrayDataProvider="{advArrayResult1}" width="100%" height="100%"/>
</mx:ViewStack>
View 1 Replies
Aug 27, 2011
I'm sure you're expecting me to have forgotten to use addChild. I wish it was that easy. I will say I'm very new to AS3.0. I have a movie clip in my library that contains a small PNG file and a text label. The linkage properties are: Class: shapes.HorizontalIcon, Base class: flash.display.Sprite.[code]As far as I can tell this should work. There are no errors. The trace statement above shows up in the output. The parent sprite is also an item from the library. It shows up on the stage. I tried adding a random TextField to the parent sprite it showed up on the stage just fine.Something isn't working right, but I don't know where to start debugging this.
View 7 Replies
Nov 15, 2010
ActionScript Code:
var MapBtnArray:Array = [];
var MapBtnSprite:Sprite;
var i:int;
[Code].....
I'm using to code above to create several sprite on the stage, but when I click on the sprite, the index of each trace work just fine (output of J is according to the target i click); however MapBtnArray[j].x keep equals to "0"
I want the coordinate of the sprite on stage, how come what i get is "0" instead?
View 1 Replies
Jun 2, 2011
Does anyone know how you can deselect a radio button through as3? I have a program where the radio button remembers the users selection so when they return to the page the radio button they selected is still being displayed as selected. In some cases I want to get deselect the radio buttons so that when the user returns none of the radio buttons are selected. There has got to be a way to do this but I am not having much luck searching the net.
View 1 Replies
Jan 30, 2009
Loading a Sprite or MovieClip from the library to the Stage is simple. You just export the symbol and do the following code:
var mySp:Sprite1 = new Sprite1();
addChild(mySp)
assuming the exported sprite is called "Sprite1" and the base class is flash.display.Sprite
But what if you have many sprites and want to encapsulate this into a function with the sprite name passed as a string? What would the code in the function look like? Somehow you have to cast the string as the name of the sprite class defined in your export but I'm not sure how. I've seen a sample using the "as" keyword but try searching "as" in the help you you don't get much help.
Code:
function loadSpriteFromLibrary(sSpriteName:String)
{
//load the sprite with an exported name passed into sSpriteName onto the stage
//what would the code look like?
}
View 2 Replies
Jul 8, 2009
I try to align center a sprite container in the center of the stage.
What can be the method to do it?[code]...
View 5 Replies
Sep 2, 2010
I have a Flash website that I have tested in various browsers on my laptop, and it looks fine. I tested it on another PC in Firefox 3.6.8 (same version as my laptop) but for some reason, there is a sprite missing from the stage. On the same PC, the website looks fine in IE8. The vanishing sprite aside, the whole site is kind of sluggish in Firefox. The PC is kind of slow and old, but I can't see why that would cause images to vanish.
View 1 Replies
Oct 29, 2011
I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500).Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues.
If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
View 2 Replies
Nov 30, 2011
I'm trying to get a simple AS3 app up and running, and for some reason, I cannot get a sprite to show. At this point, all I want to do is get a red sprite to fill the stage.
public class Main extends Sprite
{
public function Main():void
[code].....
View 2 Replies
Oct 29, 2011
I'm making an action game and I'd like to know what should be the maximum size of the stage (mine is 660 x 500). Also I'd like to know how big a game-sprite should be. Currently my biggest sprites have a size of 128 x 128 and I read somewhere on the internet that you should not make it bigger because of performance issues. If you want to make e.g. big explosions with shockwaves even 128 x 128 does not look very big. What's the maximum size I can definitely use for sprites?
View 4 Replies
Jul 16, 2009
I thought would be coded like this:
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFF88CC);
sp.graphics.drawCircle(0, 0, 50);
[Code].....
however, I realize even tho im looping that addChild method, its still adding sp, so do I add a new naming convention in the loop, or should I be adding these instances to another display object.... this seems like such a simple thing to do yet I cant figure it out, I also want to randomize the x and y, but this first seems to be the issue I need to address.
View 1 Replies
Nov 15, 2010
PHP Code:
var�MapBtnArray:Array�=�[];
var�MapBtnSprite:Sprite;
var�i:int;[code].....
I'm using to code above to create several sprite on the stage, but when I click on the sprite, the index of each trace work just fine (output of J is according to the target i click); however MapBtnArray[j].x keep equals to "0".I want the coordinate of the sprite on stage, how come what i get is "0" instead?
View 3 Replies
Dec 6, 2011
Flex 4 Combobox is extended with a Text Input that helps in getting to the item that is searched for.I have created a Check Box as an itemrenderer for this Flex 4 Combobox. I would like to Add a Select All and Select None options in the drop down of the Combobox. I know that i could accomplish by editing the dropdownfactory in case of a Flex 3 Combobox. But in Flex 4 the dropdownfactory doesnt exist.
View 2 Replies
Aug 6, 2010
I am creating an AIR nativeWindow. I am adding two children, an HTMLLoader and a Sprite. The child Sprite has two children, a TextField and a Sprite that will be used to draw. I have set stage.scaleMode = "noScale" and stage.align = "TL", which the HTMLLoader seems to respect. However, the child Sprite scales its children whenever I set a height.
public function BaseWindow(){
var winInit:NativeWindowInitOptions = new NativeWindowInitOptions();
winInit.type = NativeWindowType.NORMAL;[code]..........
How do I prevent the distractor Sprite from scaling its children?
View 1 Replies
Jul 17, 2009
I am a pro user but I have never seen something like this. When I'm trying to select several frames on 4 layers, the selection dissapear! I can't finish my work, I didn't change any preferences, nothing i changed mouse - the same. There is no info in the Internet about this error Did u meet that bug before?
View 1 Replies