ActionScript 3.0 :: Flash Adding Items Dynamically To The Stage Within Set Boundaries?
Jan 14, 2012
Code:
function AddYCoins():void
{
for (var i:int = 0; i < 10; i++)
{
var Ycoin:YCoin = new YCoin();
[Code]...
This function creates 10 instances of my YCoin and places it around the stage. But i wish the coins to only fall in specific areas, (i.e. i have 8 green rectangles, names area1,area2 etc) because the idea is you have to collect the coins but only staying on the green rectangles.
i knows its the stage.stageWidth i need to change but i cant think what to change it too!
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Similar Posts:
Sep 9, 2009
I have the AS to move pictures around (like a jigsaw puzzle i guess), im just struggling with setting boundaries so that the pieces cannot be dragged off the stage...
Im presuming setting the boundaries is a matter of adding X and Y values or similar.
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Feb 4, 2010
1. An XML list, which works just fine, retrieves between 3 and 15 strings (or menu names). These menu names are put into an array called, "aGalleryMenuID".
2. I want to be able to create a MovieClip and TextField dynamically for each string and place them on the stage dynamically. So if there are only 5, it will make five. 3 will only make 3. The long way of doing this is to create 15 MovieClips and 15 TextFields and use a loop to use addChild. This is okay, but what if later it is decided there needs to be 30 menu items. I want to avoid that and make this future proofed.
for loop that loops through the # of array items in aGalleryMenuID
set the MovieClip's name to a unique identifier
set the TextField's name to a unique identifier
[code]...
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Jan 11, 2012
I am trying to add multiple different versions of the same button to the stage and to be able to access them later on by assigning them an ID. The way I assumed this would be done is to have a class for the button where an internal static variable is defined so that the ID can be found in the next function. This does not seem to be working, as the ID is constantly showing as the last number given, so in this case 6.I assume that I am doing this wrong? Here is my code so you can better understand:
package src {
import flash.display.MovieClip;
import flash.events.*;
[code]......
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Feb 16, 2011
I have a for loop wich passes 11 times:
private var currentItem:uint;
for(var i:uint = 0;i<10;i+){
addChild(arr[currentItem]);
[Code]....
So the problem is that the array only contains 6 items. So when it comes to the 6th item the currentItem resets and the next 4 items that are getting added are the 4 first from the array again. Now when i trace the items, the last 4 trace "null". how can i add items from the array multiple times without losing its properties etc?
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Oct 6, 2009
What I'm trying to do is dynamically assign instance names to movie clips placed on the stage based on their position on the stage. Say if one had an _x value of 1, i would want to assign that clip the instance name of "clip1" and if another had the _x value of 599, I would want to assign that clip the instance name of "clip599". Logically, I would think it would work like this (placed on each individual movie clip):
ActionScript Code:
onClipEvent (load) {[code].....
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Jan 7, 2009
I have an XML file with a list of photos. I have loaded the XML file into Flash (CS3 / AS 3.0) and I am iterating through the list to load the photos. The problem is only the last photo displays. I would like to
load each photo and then create a movie and "copy" the loaded content into the movie clip. Here is my code:
[Code]...
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Dec 2, 2009
I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?
[Code]....
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Jun 19, 2009
So I want a dialog box (this is the movieclip) to pop up when I click a button and then go away when I click another button. This is what I came up with...
ActionScript Code:
eyebtn.addEventListener(MouseEvent.CLICK,popUp);
function popUp(event:MouseEvent):void
[Code].....
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Aug 29, 2009
I have an image (.jpg file) in the library and I want to instantiate it dynamically through timeline code and then add it to stage. But I do not want to drag it and drop it from the library to stage, I want to keep it in the library and add it to stage through code only... how can I do that?
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Oct 20, 2009
I am trying to write some code for someone show wants to be able to control their timeline animation by using the slider component. Everything was going fine until I tried to add the Play and Pause buttons to the stage. I instantiated both movieclips and added "stage.addChild(<mcName>);" but neither clip showsup when I test the movie. I tried removing "stage." but that didn't help either.
I tried to find a solution to my problem online, and while I haven't figured it out yet, it seems that these movieclips might need to be part of a function. This could be totally incorrect, but it's the best guess I have right now.
My AS code is below. (I couldn't get the .FLA file to zip small enough, but if anyone wants it, I'll find a way.) See comment "// PLAY/PAUSE CODE" for Play/Pause buttons.
Code:
//SLIDER CODE
// Import slider and movieclip classes
import fl.controls.Slider;
[Code].....
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May 7, 2010
i need to add chips and cards dynamically(poker chips ,im designing a basic poker game) in front of each player,
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Feb 5, 2009
I think removeChild() is the most confusing thing in my life at the moment when it really shouldnt be. I'm dynamically adding a set of mc's on the stage, im tweening them from alpha 0 to 1 with tweenlite, I then have a button to remove the items in reverse, but for some reason I can seem to get my head around tweening them back to alpha 0 in reverse order. I can remove them from the stage with removeChildAt(0), but I would like the animation. Any one have any solutions for this. I have attached the code and a test file =]
[Code]...
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Aug 15, 2009
ok. so here's the thing..i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:
[Code]...
the first part works well.. but its when i try and add it to the stage that i get confused.. i tried something but i think its wrong.. can anyone help me? Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.. but all this name referencing in as3 really confuses me.
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Jun 6, 2011
I am trying to add children to a dynamically added swf file, using AS3, before I add it to stage
Here is the code I have thus far,
AS3:
var mLoader:Loader = new Loader();
var mRequest:URLRequest = new URLRequest(glo.bal.base_url+"videos/vid_1.swf");
mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler_one);
mLoader.load(mRequest);
[Code].....
Inside the vid_1 swf there is a movie clip called box_one, I would like to append a image to box_one, and only have the swf added to stage after the image file has been added to box_one.
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Aug 15, 2009
i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:[code]the first part works well.. but its when i try and add it to the stage. Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.i have already linked the movieclips on the stage
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Aug 4, 2009
How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
mc.x = mouseX;
mc.y = mouseY;
addChild(mc);
}
Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.
Code:
var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6];
stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop);
function onLoop(e:MouseEvent):void {
for (var i:int = 0; i< myArray.length; i++) {
var randomMc:Number = Math.floor(Math.random()*i);
var mc:MovieClip = new myArray[randomMc];
addChild(mc);
mc.x = mouseX;
mc.y = mouseY;
}}
View 8 Replies
Dec 2, 2009
I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?
Here is my code...
var collXML:XML = IXml(assets.collections).xml;
var collNodes:XMLList = collXML.children();
for each (var collInfo:XML in collNodes)
{
[Code].....
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Jan 5, 2009
OK so I am dynamically adding and removing movie clips to the stage.[code]I want to be able to add that same MC from the library again later with a button press but when I try to use the same code to add the same MC (this.attachMovie("controll_pannel","controll_panne lMC",10);[code]
View 4 Replies
May 14, 2005
I had to create dynamic with AS some rectangular on stage using moveTO and lineTo. I had a button and when I press it should add a new rectangle on stage but it doesn't. Because the array that I am storing the MovieClip created are overriding I guess
var i:Number =0;
button_name.onRelease = function() {
i++;
var instancename:String ="new_mc"+i;
var mcClip:MovieClip=createEmptyMovieClipinstancename,this.getNextHighestDepth);
[Code] .....
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Sep 14, 2006
I've been working on Kirupa's adding thumbnails to the XML photo gallery. I've managed to change the scroller to one that is vertical and reposition it to where I wanted it and everything works fine. urrently the code accounts for when the mouse moves (on the horizontal) to the left or right of the thumbnail container to stop scrolling. However when the mouse moves up and down to scroll (on the vertical) it continues to scroll even though the mouse has moved outside the container area. I'd like for it to only scroll when the mouse is within the 30 pixel - hit_left/right boudaries.
Here's the code, as you can see the changes have been very little from the original.
[Code]...
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Jan 6, 2011
I'm trying to make a flash version of those refrigerator magnet poetry kits. As such I have about 150-180 little MCs each with a different word. They are all named sequentially, so theoretically I could just make some array counter or something to stick the handlers on right?
View 5 Replies
Dec 16, 2010
Im am trying to make boundaries on my stage for my MC box1_mc, there are no errors but it doesnt seem to work.. Here is the code..
function limitStageBorder(box1_mc) {
var box1_x:Number = stage.stageWidth - box1_mc.width;
var box1_y:Number = stage.stageHeight - box1_mc.height;[code]......
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Feb 26, 2011
I realize there have been a number of other threads on this subject, but none of the solutions seems to be working for me.
I am developing a flash file, that will dynamically load other swf's and play them on screen, but the loaded swfs are displaying things outside of their stage boundaries. I had limited success setting up a custom mask, that masked off all areas outside of the loaded swf. The problem is that when the loaded swf adds dynamic content to the stage, the new content ignores the mask.
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Dec 15, 2011
I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
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Jan 17, 2010
Sorry for lack of terminology but I want to create movie clips with moving graphics or objects and so want to see the boundaries of the stage. At present the whole area is filled with my stage colour. A setting somehwere?
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May 28, 2010
I am trying to achieve this result. [URL]. Its a really nice effect. I have this code:
function accelScroller(myTarget) {
myMiddle = Stage.width/2;
this.onEnterFrame = function() {
moveDist = myMiddle-_root._xmouse;
myTarget._x += moveDist/20;
} accelScroller(imgBar);
I have a movie clip with all my images, this code allows me to go either right or left and decrease the speed either if i go to the right or left. But I want the the scrolling effect to stop when it reaches the end, either left or right side. How do I do that? You can download the fla file here [URL]
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Oct 19, 2009
What do I have to do so that a text field will display outside the boundaries of the current stage? For instance, let's say I have a stage that is 300 x 200, and I want to add a text field that is 100x400
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May 8, 2011
exactly how do I add boundaries or some kind of listener to my stage? The size is:
x = 900
y = 900
im looking to end my game if the player moves beyond the screen area.
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Sep 29, 2010
I need to use a Timer for time controlled animation, time the drawing to occur every 500 milliseconds & Draw 20 circles in total. I also need to make sure the circles are completely drawn inside the limits of the stage...
import flash.events.TimerEvent;
import flash.utils.Timer;
// creates a new hundred-second Timer, ticks every 250 milliseconds
var faster_minuteTimer:Timer = new Timer(250, 6);
// designates listeners for the interval and completion events
[Code] .....
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