Professional :: See Stage Boundaries Within Symbol Edit?
Jan 17, 2010
Sorry for lack of terminology but I want to create movie clips with moving graphics or objects and so want to see the boundaries of the stage. At present the whole area is filled with my stage colour. A setting somehwere?
In Flash CS4, I have a graphic of a long filmstrip with 24 pix in it. I need to edit the symbol in photoshop (to put all new pix in), and then replace the current filmstrip with the new filmstrip. How? This is CS4, not CS5.
When I click on a field to edit, the | symbol that allows you to type new text (for example, a timeline folder's name) disappears as quickly as it appears, therefore no way to edit anything.
I want to create a MovieClip symbol of a certain width and height, but with content that extends outside its boundaries, with the option to have the external content be clipped/hidden or visible.
In Flex, the solution would be to create a group with .clipAndEnableScrolling = true.
Is there a way to do this in Flash CS5, or will the symbol always resolve to the size of its contents?
I have made a movie file symbol with multiple key-frames, such as a person walking, but when I drag this symbol from the library into the stage and preview it, all I see is the first frame of the symbol--it never changes to the next frames.
In my adobe Flash CS5 when i create a new symbol it opens in a new screen as normal. the stage that I can edit it on however is stuck in the top left when I zoom out and it's starting to drive me nuts. I can't work with it like that.
When coding in the Flash IDE, i very often use the following procedure to create specialized versions of MovieClip classes:I design my object in the IDE, for example, i add two buttons and give them the instance names "btn1" and "btn2". Then i select them together and convert them to a symbol. I then select Export for ActionScript and give them a classname, let's say "MyClass".Then I go and write a specialized MyClass.as for it, like this:
public class MyClass extends MovieClip{ private var _button1:Button; private var _button2:Button;
[code]....
(ps: i know that i wouldn't have to assign the values to the private variables _button1 and _button2 and instead could directly make calls to btn1, but I like to use only Typesafe variables in my code)
This works very well in Flash IDE. when I create a new instance of MyClass() it will contain all the elements that i positioned in the Flash IDE when defining the Symbol. This is very convenient and straight forward.
Now I want to do the same in FlashBuilder.For this i designed the MyClass Symbol as before in Flash IDE, gave it the classname MyClass and then select the library symbol and export it to MyClass.SWC
In Flash Builder i add MyClass.SWC to the buildpath and I write a MyClass.as with the same code as in the Flash IDE example. but this time, the code won't work. on
_button1 = this["btn1"];
i will get an Error #1069 stating that "btn1" was not defined.So - how to do this properly if developing with Flash Builder? PS: i use the default package in Flash IDE when setting the Classname for the symbol as well as in FlashBuilder for the as file.
Im am trying to make boundaries on my stage for my MC box1_mc, there are no errors but it doesnt seem to work.. Here is the code..
function limitStageBorder(box1_mc) { var box1_x:Number = stage.stageWidth - box1_mc.width; var box1_y:Number = stage.stageHeight - box1_mc.height;[code]......
I realize there have been a number of other threads on this subject, but none of the solutions seems to be working for me.
I am developing a flash file, that will dynamically load other swf's and play them on screen, but the loaded swfs are displaying things outside of their stage boundaries. I had limited success setting up a custom mask, that masked off all areas outside of the loaded swf. The problem is that when the loaded swf adds dynamic content to the stage, the new content ignores the mask.
I have a movie clip with all my images, this code allows me to go either right or left and decrease the speed either if i go to the right or left. But I want the the scrolling effect to stop when it reaches the end, either left or right side. How do I do that? You can download the fla file here [URL]
I have the AS to move pictures around (like a jigsaw puzzle i guess), im just struggling with setting boundaries so that the pieces cannot be dragged off the stage...
Im presuming setting the boundaries is a matter of adding X and Y values or similar.
What do I have to do so that a text field will display outside the boundaries of the current stage? For instance, let's say I have a stage that is 300 x 200, and I want to add a text field that is 100x400
I need to use a Timer for time controlled animation, time the drawing to occur every 500 milliseconds & Draw 20 circles in total. I also need to make sure the circles are completely drawn inside the limits of the stage...
import flash.events.TimerEvent; import flash.utils.Timer; // creates a new hundred-second Timer, ticks every 250 milliseconds var faster_minuteTimer:Timer = new Timer(250, 6); // designates listeners for the interval and completion events [Code] .....
Code: function AddYCoins():void { for (var i:int = 0; i < 10; i++) { var Ycoin:YCoin = new YCoin();
[Code]...
This function creates 10 instances of my YCoin and places it around the stage. But i wish the coins to only fall in specific areas, (i.e. i have 8 green rectangles, names area1,area2 etc) because the idea is you have to collect the coins but only staying on the green rectangles.
i knows its the stage.stageWidth i need to change but i cant think what to change it too!
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
I exported a swf file of my animated Flash banner, and my one of my images (a PNF file I imported into my Library, and drug to my Stage) is larger than the stage area. When I expand the window of Flash Player of my swf file, I see the boundary area of my banner, but the rest of my image is visable outside of the banner area.Imagine just the tip of an iceberg is what I want within my banner, but the ENTIRE iceberg is visale beyond the set size of my stage...that's the best way I can explain it. Is this something to do with PNG files in Flash
I am having problems dupliating a movie clip. I can make a duplicate from an original but when I edit the duplicate it also modifies what is in the original. (I am just changing the text, thats the only difference between the 2) How come it effects both clips when I only change one?
I am following this tutorial, [URL] and everything works until i actually try to place a graphic symbol into another symbol. I am trying to make a character walk across the stage. Flash tells me I cannot place a symbol within itself. Why not and how can i!!
I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]
I code other languages, Javascript,PHP, XHTML, CSS etc. I hope to get into this. I was just wondering how I can edit a primitive oval object thats on the stage in actionscript.
I'm a total computer newbie and kinda slow with these sort of things, but here goes.I made a website in flash and published it but haven't uploaded it to my website yet. If i do upload it, how do i edit it again, in Flash?I do have a webhost, but I can't edit it there because I made the website myself therefore I have to edit it from my programs and then publish it again, correct?
For the longest time, I've been tearing my hair out trying to figure out why my CS4 FLAs were getting larger every time I did a Save and Compact. I finally tracked it down to the @#$% metadata. Every time you save an FLA, it appends a useles chunk of metadata to it, that looks something like this:
This can be viewed in Flash by going to File -> File Info... -> Raw Data.
On frequently-updated files, this junk can easily add dozens or hundreds of K to the size of an FLA. So my question is this: Is it possible to edit an FLA's metadata?
One day after I wrote a paragraph of text and saved itI am unable to edit it.a misalignment and consequently the left and right arrows are unreponsive.Also when I highlight the line of text I want to work with as soon as I place the text iconover that line and click the software creates another layer instead of remaining in the layerI've specified
i am new to Flash and am currently working with an XML based flash template. When i open the .fla file, none of the text or images show up. I understand this is b/c i have to edit the xml file in dreamweaver. However that is a very complicated way of doing it b/c then i have to keep going back and forth between several programs and saving, and updating, and never getting of "live view" of the chages i am making. My question is: Is there really no way for me to edit the whole xml flash template in Flash CS5? Meaning is there some sort of way to import or manipulate the files so that i can edit the text and images directly in flash pro cs5 and not having to keep going into dreamweaver?
I am a Java programmer and I can read and edit most anything I get my hands on. I don't work much with flash and when I do there is no reason to look at any sort of source.I received a file from someone to add to a project and the instructions were to open the .fla in CS5 and edit certain lines to pioint to directories . The file is and interactive app type.I have tried doing this but I am at a loss. I had thought that I would just be able to view some source in the file and edit those lines and export the ,swf, but I can see nothing like that.
how to trim /fade my sounds in Flash CS5 but it is a nightmare. So at frame 800 I want to start to fade the sound from 100% to 0% on frame 850, but whatever I try it just get's mucked up. Those little handles just keep duplicating when I try and drag them. Is there any way to delete the points and how do I get the left and right to be identical.Also, how do I fade the sound? I mean what is the best way to fade the sound so at frame 800 the sound starts to fade from 100% to 0% on frame 850?