Actionscript 3 - FlashBuilder Edit Class Of Symbol Defined In Flash IDE?
Feb 21, 2012
When coding in the Flash IDE, i very often use the following procedure to create specialized versions of MovieClip classes:I design my object in the IDE, for example, i add two buttons and give them the instance names "btn1" and "btn2". Then i select them together and convert them to a symbol. I then select Export for ActionScript and give them a classname, let's say "MyClass".Then I go and write a specialized MyClass.as for it, like this:
public class MyClass extends MovieClip{
private var _button1:Button;
private var _button2:Button;
[code]....
(ps: i know that i wouldn't have to assign the values to the private variables _button1 and _button2 and instead could directly make calls to btn1, but I like to use only Typesafe variables in my code)
This works very well in Flash IDE. when I create a new instance of MyClass() it will contain all the elements that i positioned in the Flash IDE when defining the Symbol. This is very convenient and straight forward.
Now I want to do the same in FlashBuilder.For this i designed the MyClass Symbol as before in Flash IDE, gave it the classname MyClass and then select the library symbol and export it to MyClass.SWC
In Flash Builder i add MyClass.SWC to the buildpath and I write a MyClass.as with the same code as in the Flash IDE example. but this time, the code won't work. on
_button1 = this["btn1"];
i will get an Error #1069 stating that "btn1" was not defined.So - how to do this properly if developing with Flash Builder? PS: i use the default package in Flash IDE when setting the Classname for the symbol as well as in FlashBuilder for the as file.
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