ActionScript 3.0 :: 1061 Error (not Defined) When Call A Method Of A Self Defined Class
Feb 9, 2010
I am using flex builder 3.2, Action Script 3 and develop for Flash Player 10 and am quite new to it. when I call a method of a self defined class, I get the 1061 error (not defined). But the class and the method exist and are public, so what the hell am I doing wrong? Flash Builder is even offering me this method in the auto-completion, so at least the builder knows it... I have already tried cleaning the project (as this is the common source of strange errors when working with java/eclipse),
edit: solved... The problem was that a package had the same name as the variable I used for the class. Very strange error message, thumbs down for this .
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
I got this Error : 1061: Call to a possibly undefined method addChild through a reference with static type Class. � what I'm trying to do :I have create a new class called Graph and make it extends Sprite and� add a scroolpane to my stage and make an empty movie clip called content_mc and make the source of the scrollpane equals to content_mc � in the first frame i wrote this code �� import Graph; var graph:Graph = new Graph();content_mc.addChild(graph);
I am using AS 3 Flash CS4, WIndows XP SP3. I am unable to use the Mouse.hide(); method in many of my scripts. If I add Mouse.hide() to a preexisting script, I get the following error; line1 1061: Call to a possibly undefined method hide through a reference with static type Class. If I add Mouse.hide():void; to a preexisting script, I get the following error: line1 Label must be a simple identifier Once this has happened, if I then remove ALL lines of script from the file...but leave the Mouse.hide(); [or Mouse.hide():void;], and also remove all objects from the stage, when I run the file, I still get those same errors.
Error 1061: Call to a possibly undefined method _initRemoteClassAlias through a reference with a static type ClassSo, that being said, here's what I think I know about that. It is tying to call a method named _initRemoteClassAlias but cannot find it. So here's my guess where my confusion/problem comes in. The method it is trying to call was created utomatically by FlashBuilder in the _Super Class of a PHP script I have written. (in this case the error is stemming from : services.cascobackend._Super_CASCOBackend.as) - Here's the first little bit of code from the _Super Class in question:
On my content layer, I have information that changes on frame 20, 40, and 60. I want three buttons that will take you to each frame, but even a simple task like that is giving me trouble.
I defined one button as "Seven_btn" and wrote the following code, which results in error 1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
Seven_btn.addEventListener (MouseEvent.CLICK, Seven); function Seven(event:MouseEvent):void { gotoAndStop(20) }
The properties for the Microwave_btn has the class labeled as: Microwave_btn and the Base class as: flash.display.SimpleButton. When I test the movie I get this error:1061: Call to a possibly undefined method addEventListener through a reference with static type Class.
I'm attempting to create an XML image gallery complete with progress bar and combo box, from a tutorial in a textbook. The tutorial in the book calls for the use of simple buttons, but I wanted to use my own instead. I wasn't aware of the difference between using simple buttons in code and custom buttons, so when I debugged I received the good old 1061: Call to a possibly undefined method addEvenListener through a reference with static type flash.display:SimpleButton.Obviously my decision to use a custom button in it's place is to blame, but how do I modify the code so that it still does what I want only with a custom button?Here's my source code:
Code: import fl.data.DataProvider; Pull image information from XML var xml:XML = new XML();[code].....
Ive got a flash file linking to a FMS, its just going to be a little game, all connects fine and I have a chat client working through this. My problem is when i come to use classes to import movieclips ect...
When i set the main Class name in the properties menu and play the swf, NetStatusEvent and SyncEvent are give me the following error...
1046: Type was not found or was not a compile-time constant
If i remove the main Class name the swf connects to the server fine, or if i remove the code for the connection to the server and play the swf my movieclip attaches and behaves as the class files intended.
i may be doing a fundamental error here but i really cant see it and its annoying with the 2 aspects running independently but not together.
I have been trying to migrate a CS3 based Flash project to the new CS4 IDE for some days, but it has been impossible. All the conponents of the library throw the same error at building time:
ReferenceError: Error #1065: Variable <Class> is not defined.I have changed the name of all clases with the same name as the package,
I have also changed the name of the main class.I have created a new empty .fla to copy and paste all the elements of the library,BUT I DO NOT STILL GET TO SOLVE THE PROBLEM.
I've created a button under the SimpleButton class named button1 in Flash CS4. I've set button1 so it exports to AS3. I keep getting an Error 1061 at line 3 of which I have no clue what I'm doing wrong:
Code: 1 import flash.events.MouseEvent; 2 3 button1.addEventListener(MouseEvent.MOUSE_OUT, link1); 4 5 function link1(MouseEvent) 6 { 7var one:URLRequest = new URLRequest("[URL)"); 8navigateToURL(one, "_self"); 9 } Error 1061: call to a possibly undefined method addEventListener through a reference with static type Class.
I get the above error. I did actually change a little code because I put it in it's own class.I call the below ShuffleArray class in my main doc class as follows:
I've been using Adobe Flash CS4 for a couple of days. I've drawn a worm, with eyes and a mouth and these pieces are all MovieClip symbols. I have exported them to actionscript with the class name being the same as what they are (ie. the mouth MovieClip is exported as mouth). The mouth has 2 frames, one smiling and one frowning. I need to mouth to stay smiling at first, so in Frame 1 actions I wrote:
I see where i was going wrong however when i change the instance name like you said i 1120: Access of undefined property snakePart. all of this code btw is at document class level and the movieclips are in the library not on stage
If you have numerous methods in a class, can you just call them like so:
// in the .fla file var john:Person = new Person(63,150); // creates a new person named john 63" and 150lbs. john.weight(180); // changes johns weight to 180lbs.[code].....
I must be calling the method completely wrong? I get this error: 1061: Call to a possibly undefined method weight through a reference with static type Person.
When I use the following code inside a keyframe in a layer (Actions layer) it works fine. When I use it inside a custom class I get the following error: .../siteLoader.as, Line 19 1061: Call to a possibly undefined method load through a reference with static type Loader.
if(activeBtn != null) activeBtn.hideSubMenu(); here i check if the activeBtn is a different than "null" and than i want to call this method - who's existing and it's with "public" definition.
But no matter what i chaking there's always pop this Error "1061: Call to a possibly undefined method hideSubMenu through a reference with static type flash.display:Sprite."
I have 3-4 swf those i want to load one after another like a slideshow.What i� want to do is get the total frames of loaded swf and want to pass that value to Timer object's delay parameter.� i have converted total frames to milliseconds so i can use it in timer constructor. But i am not getting the value of that variable outside of my Event.COMPLETE listener method. Here is my code what i have done
I tried stage.width, but it doesn't work because in my flash I have graphics that goes out of document bounds and stage.width calculate it with them.I need a method that only restrict the user defined document width/height.
i am quite newbie towards to actionscript 2.0 cos i am now learning on actionscript 2.0 here is the file attachment for you to check.Greetings.zipOutput cannot be worked.I am hoping to see the exact output:Greeting = Hello!Salutation = undefinedSubject: Brick Oven
I have a main time line and a button defined. Can I define functions in actionscript anywhere and call them from anywhere? For example, if I call a function in main timeline and it's defined in the button, does that work?
I am a newbee and just starting to learn about AS3. Copied some ideas and tried to paint a single particle on the stage for starters. No success! I get this...1061: Call to a possibly undefined method addChild through a reference with static type flash.displayisplayObject.In an "Particle.as" file I have this code...